Effects of using immersive virtual reality on time and steps during a locomotor task in young adults
Immersive virtual reality makes possible to perceive and interact in a standardized, reproductible and digital environment, with a wide range of simulated situations possibilities. This study aimed to measure the potential effect of virtual reality on time and number of steps when performing a locom...
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Veröffentlicht in: | PloS one 2022-10, Vol.17 (10), p.e0275876-e0275876 |
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Format: | Artikel |
Sprache: | eng |
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