Effects of using immersive virtual reality on time and steps during a locomotor task in young adults

Immersive virtual reality makes possible to perceive and interact in a standardized, reproductible and digital environment, with a wide range of simulated situations possibilities. This study aimed to measure the potential effect of virtual reality on time and number of steps when performing a locom...

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Veröffentlicht in:PloS one 2022-10, Vol.17 (10), p.e0275876-e0275876
Hauptverfasser: Renaux, Alexandre, Muhla, Frédéric, Clanché, Fabien, Meyer, Philippe, Maïaux, Séverine, Colnat-Coulbois, Sophie, Gauchard, Gérome
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Sprache:eng
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