Predicting human decision making in psychological tasks with recurrent neural networks

Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions, and theory of mind, i.e., what others are thinking. This makes predicting human decision-making challenging to be treated agnostically to the u...

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Veröffentlicht in:PloS one 2022-05, Vol.17 (5), p.e0267907-e0267907
Hauptverfasser: Lin, Baihan, Bouneffouf, Djallel, Cecchi, Guillermo
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description Unlike traditional time series, the action sequences of human decision making usually involve many cognitive processes such as beliefs, desires, intentions, and theory of mind, i.e., what others are thinking. This makes predicting human decision-making challenging to be treated agnostically to the underlying psychological mechanisms. We propose here to use a recurrent neural network architecture based on long short-term memory networks (LSTM) to predict the time series of the actions taken by human subjects engaged in gaming activity, the first application of such methods in this research domain. In this study, we collate the human data from 8 published literature of the Iterated Prisoner's Dilemma comprising 168,386 individual decisions and post-process them into 8,257 behavioral trajectories of 9 actions each for both players. Similarly, we collate 617 trajectories of 95 actions from 10 different published studies of Iowa Gambling Task experiments with healthy human subjects. We train our prediction networks on the behavioral data and demonstrate a clear advantage over the state-of-the-art methods in predicting human decision-making trajectories in both the single-agent scenario of the Iowa Gambling Task and the multi-agent scenario of the Iterated Prisoner's Dilemma. Moreover, we observe that the weights of the LSTM networks modeling the top performers tend to have a wider distribution compared to poor performers, as well as a larger bias, which suggest possible interpretations for the distribution of strategies adopted by each group.
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subjects Analysis
Back propagation
Behavior
Bias
Biology and Life Sciences
Cognition
Cognitive ability
Computer and Information Sciences
Computer architecture
Cooperation
Decision Making
Evaluation
Gambling
Human subjects
Humans
Long short-term memory
Memory
Memory, Long-Term
Multiagent systems
Neural networks
Neural Networks, Computer
Physical Sciences
Prisoner Dilemma
Psychological aspects
Recurrent neural networks
Research and Analysis Methods
Sequences
Social Sciences
Time series
title Predicting human decision making in psychological tasks with recurrent neural networks
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