Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study
Schizophrenia is one of the most prevalent mental illnesses contributing to national burden worldwide. It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new fo...
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description | Schizophrenia is one of the most prevalent mental illnesses contributing to national burden worldwide. It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new form of mental health virtual reality (VR) simulation that is user-friendly and engaging to improve education about schizophrenia, thereby improving its treatment. A mixed-methods study was conducted with a total of 60 nursing students, using 360-degree videos of five different scenarios reflecting clinical symptoms of schizophrenia patients and related treatment tasks delivered via head-mounted displays (HMDs). We used a 17-item quantitative questionnaire and a 7-item open-ended qualitative questionnaire to evaluate the ease of use and usefulness of the VR simulation program and to identify areas where further improvement is required. The VR simulation program was perceived as useful and exciting. Participants stressed that the high realism of the simulation increased their engagement in and motivation to learn about mental health nursing. Some participants made suggestions, such as further refining the picture and sound quality in order to achieve satisfactory educational outcomes. VR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing. Education could be enhanced by its benefits of being engaging and exciting, as reported by this study's participants. |
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It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new form of mental health virtual reality (VR) simulation that is user-friendly and engaging to improve education about schizophrenia, thereby improving its treatment. A mixed-methods study was conducted with a total of 60 nursing students, using 360-degree videos of five different scenarios reflecting clinical symptoms of schizophrenia patients and related treatment tasks delivered via head-mounted displays (HMDs). We used a 17-item quantitative questionnaire and a 7-item open-ended qualitative questionnaire to evaluate the ease of use and usefulness of the VR simulation program and to identify areas where further improvement is required. The VR simulation program was perceived as useful and exciting. Participants stressed that the high realism of the simulation increased their engagement in and motivation to learn about mental health nursing. Some participants made suggestions, such as further refining the picture and sound quality in order to achieve satisfactory educational outcomes. VR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing. Education could be enhanced by its benefits of being engaging and exciting, as reported by this study's participants.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0238437</identifier><identifier>PMID: 32936813</identifier><language>eng</language><publisher>San Francisco: Public Library of Science</publisher><subject>Biology and Life Sciences ; Care and treatment ; Computer and Information Sciences ; Computer applications ; Diagnosis ; Education ; Engineering and Technology ; Helmet mounted displays ; Illnesses ; Immersive virtual reality ; Medicine and Health Sciences ; Mental disorders ; Mental health ; Mental health care ; Mixed methods research ; Motivation ; Nursing ; Nursing care ; Nursing education ; Patient simulation ; Patients ; People and Places ; Psychiatric-mental health nursing ; Questionnaires ; Schizophrenia ; Simulation ; Social Sciences ; Students ; Technology application ; Virtual reality</subject><ispartof>PloS one, 2020-09, Vol.15 (9), p.e0238437-e0238437</ispartof><rights>COPYRIGHT 2020 Public Library of Science</rights><rights>2020 Lee et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. 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It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new form of mental health virtual reality (VR) simulation that is user-friendly and engaging to improve education about schizophrenia, thereby improving its treatment. A mixed-methods study was conducted with a total of 60 nursing students, using 360-degree videos of five different scenarios reflecting clinical symptoms of schizophrenia patients and related treatment tasks delivered via head-mounted displays (HMDs). We used a 17-item quantitative questionnaire and a 7-item open-ended qualitative questionnaire to evaluate the ease of use and usefulness of the VR simulation program and to identify areas where further improvement is required. The VR simulation program was perceived as useful and exciting. Participants stressed that the high realism of the simulation increased their engagement in and motivation to learn about mental health nursing. Some participants made suggestions, such as further refining the picture and sound quality in order to achieve satisfactory educational outcomes. VR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing. Education could be enhanced by its benefits of being engaging and exciting, as reported by this study's participants.</description><subject>Biology and Life Sciences</subject><subject>Care and treatment</subject><subject>Computer and Information Sciences</subject><subject>Computer applications</subject><subject>Diagnosis</subject><subject>Education</subject><subject>Engineering and Technology</subject><subject>Helmet mounted displays</subject><subject>Illnesses</subject><subject>Immersive virtual reality</subject><subject>Medicine and Health Sciences</subject><subject>Mental disorders</subject><subject>Mental health</subject><subject>Mental health care</subject><subject>Mixed methods research</subject><subject>Motivation</subject><subject>Nursing</subject><subject>Nursing care</subject><subject>Nursing education</subject><subject>Patient simulation</subject><subject>Patients</subject><subject>People and Places</subject><subject>Psychiatric-mental health 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Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Lee, Youngho</au><au>Kim, Sun Kyung</au><au>Eom, Mi-Ran</au><au>Denis, Frédéric</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study</atitle><jtitle>PloS one</jtitle><date>2020-09-16</date><risdate>2020</risdate><volume>15</volume><issue>9</issue><spage>e0238437</spage><epage>e0238437</epage><pages>e0238437-e0238437</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Schizophrenia is one of the most prevalent mental illnesses contributing to national burden worldwide. It is well known that mental health nursing education, including clinical placement, is still insufficient to reach the optimal level of competency in nursing students. This study suggests a new form of mental health virtual reality (VR) simulation that is user-friendly and engaging to improve education about schizophrenia, thereby improving its treatment. A mixed-methods study was conducted with a total of 60 nursing students, using 360-degree videos of five different scenarios reflecting clinical symptoms of schizophrenia patients and related treatment tasks delivered via head-mounted displays (HMDs). We used a 17-item quantitative questionnaire and a 7-item open-ended qualitative questionnaire to evaluate the ease of use and usefulness of the VR simulation program and to identify areas where further improvement is required. The VR simulation program was perceived as useful and exciting. Participants stressed that the high realism of the simulation increased their engagement in and motivation to learn about mental health nursing. Some participants made suggestions, such as further refining the picture and sound quality in order to achieve satisfactory educational outcomes. VR simulation using 360-degree videos and HMDs could serve as an effective alternative form of clinical training in mental health nursing. Education could be enhanced by its benefits of being engaging and exciting, as reported by this study's participants.</abstract><cop>San Francisco</cop><pub>Public Library of Science</pub><pmid>32936813</pmid><doi>10.1371/journal.pone.0238437</doi><tpages>e0238437</tpages><oa>free_for_read</oa></addata></record> |
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subjects | Biology and Life Sciences Care and treatment Computer and Information Sciences Computer applications Diagnosis Education Engineering and Technology Helmet mounted displays Illnesses Immersive virtual reality Medicine and Health Sciences Mental disorders Mental health Mental health care Mixed methods research Motivation Nursing Nursing care Nursing education Patient simulation Patients People and Places Psychiatric-mental health nursing Questionnaires Schizophrenia Simulation Social Sciences Students Technology application Virtual reality |
title | Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study |
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