A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study
Importance/Background This study assesses the feasibility of a novel intervention that combines a co-created gaming technology integrating evidence-based biofeedback and solution-focused coaching (SFC) strategies to support therapy engagement and efficacy at home. Following feasibility and single-ca...
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Veröffentlicht in: | PloS one 2020-06, Vol.15 (6), p.e0234767-e0234767 |
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Format: | Artikel |
Sprache: | eng |
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