A biofeedback-enhanced therapeutic exercise video game intervention for young people with cerebral palsy: A randomized single-case experimental design feasibility study

Importance/Background This study assesses the feasibility of a novel intervention that combines a co-created gaming technology integrating evidence-based biofeedback and solution-focused coaching (SFC) strategies to support therapy engagement and efficacy at home. Following feasibility and single-ca...

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Veröffentlicht in:PloS one 2020-06, Vol.15 (6), p.e0234767-e0234767
Hauptverfasser: MacIntosh, Alexander, Desailly, Eric, Vignais, Nicolas, Vigneron, Vincent, Biddiss, Elaine
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Sprache:eng
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