Effect of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment
Reduced physical exercise can impact children's mental health. Use of active electronic games can help promote psychological health. Physical education (PE class) uses different resources, methods, and contents to promote student health. We investigated the effect of exergames on the mood and s...
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description | Reduced physical exercise can impact children's mental health. Use of active electronic games can help promote psychological health. Physical education (PE class) uses different resources, methods, and contents to promote student health. We investigated the effect of exergames on the mood and self-esteem of children and compare it that of with traditional PE classes. From a sample of 213 children (7-11 years old), 140 from 10 classes of the fourth and fifth grades of elementary school (59 boys, 81 girls; mean age 9.41±0.48 years), allocated to an experimental group (EG; n = 68; five clusters) and a PE group (PE; n = 72; five clusters), participated in this experimental controlled study. The EG practiced exergames during three 40-minute classes, and the PE group held three routine curricular PE classes. Brunel's Mood Scale and Rosenberg's Self-Esteem Scale were applied. Repeated measures ANOVA identified differences between sexes and groups. The main results of the EG demonstrated reduced tension in girls (p |
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Use of active electronic games can help promote psychological health. Physical education (PE class) uses different resources, methods, and contents to promote student health. We investigated the effect of exergames on the mood and self-esteem of children and compare it that of with traditional PE classes. From a sample of 213 children (7-11 years old), 140 from 10 classes of the fourth and fifth grades of elementary school (59 boys, 81 girls; mean age 9.41±0.48 years), allocated to an experimental group (EG; n = 68; five clusters) and a PE group (PE; n = 72; five clusters), participated in this experimental controlled study. The EG practiced exergames during three 40-minute classes, and the PE group held three routine curricular PE classes. Brunel's Mood Scale and Rosenberg's Self-Esteem Scale were applied. Repeated measures ANOVA identified differences between sexes and groups. The main results of the EG demonstrated reduced tension in girls (p <0.05; ES: 0.62; 95% CI: 0.17-1.05). Regarding sex comparisons, anger was lower in girls (F: 4.57; p <0.05; ES: 0.61; 95% CI: 0.11-1.11) in the EG. Vigor was higher in girls in the EG than in those in the PE group (F: 5.46; p <0.05; ES: 0.56; 95% CI: 0.12-1.01). The main results of the PE group indicated increased self-esteem in boys (p <0.05; ES: 0.58; 95% CI: 0.08-1.07) and reduction of girls' mental confusion (p <0.05; ES 0.58; 95% CI 0.15-1.06). Thus, exergames impact boys' and girls' self-esteem and mood, as well as traditional physical education classes. Further study on exergames in schools is essential, with long-term effects on physical and mental health. Exergames bring interesting, varied content, technology, and innovation that can increase the attractiveness of physical education.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0232392</identifier><identifier>PMID: 32502164</identifier><language>eng</language><publisher>San Francisco: Public Library of Science</publisher><subject>Anxiety ; Biology and Life Sciences ; Boys ; Child & adolescent mental health ; Child health ; Children ; Children's fitness ; Clusters ; Computer & video games ; Education ; Electronic games ; Elementary school students ; Exercise ; Girls ; Health aspects ; Long-term effects ; Medical personnel training ; Medicine and Health Sciences ; Mental health ; Methods ; Mood ; Mood (Psychology) ; Pediatric research ; People and Places ; Physical education ; Physical exercise ; Psychological aspects ; Psychological factors ; Schools ; Self esteem ; Social Sciences ; Socioeconomic factors ; Students ; Studies ; Technological innovations ; Technology ; Testing ; Variance analysis ; Vigor</subject><ispartof>PloS one, 2020-06, Vol.15 (6), p.e0232392-e0232392</ispartof><rights>COPYRIGHT 2020 Public Library of Science</rights><rights>2020 Andrade et al. 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Use of active electronic games can help promote psychological health. Physical education (PE class) uses different resources, methods, and contents to promote student health. We investigated the effect of exergames on the mood and self-esteem of children and compare it that of with traditional PE classes. From a sample of 213 children (7-11 years old), 140 from 10 classes of the fourth and fifth grades of elementary school (59 boys, 81 girls; mean age 9.41±0.48 years), allocated to an experimental group (EG; n = 68; five clusters) and a PE group (PE; n = 72; five clusters), participated in this experimental controlled study. The EG practiced exergames during three 40-minute classes, and the PE group held three routine curricular PE classes. Brunel's Mood Scale and Rosenberg's Self-Esteem Scale were applied. Repeated measures ANOVA identified differences between sexes and groups. The main results of the EG demonstrated reduced tension in girls (p <0.05; ES: 0.62; 95% CI: 0.17-1.05). Regarding sex comparisons, anger was lower in girls (F: 4.57; p <0.05; ES: 0.61; 95% CI: 0.11-1.11) in the EG. Vigor was higher in girls in the EG than in those in the PE group (F: 5.46; p <0.05; ES: 0.56; 95% CI: 0.12-1.01). The main results of the PE group indicated increased self-esteem in boys (p <0.05; ES: 0.58; 95% CI: 0.08-1.07) and reduction of girls' mental confusion (p <0.05; ES 0.58; 95% CI 0.15-1.06). Thus, exergames impact boys' and girls' self-esteem and mood, as well as traditional physical education classes. Further study on exergames in schools is essential, with long-term effects on physical and mental health. 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of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment</title><author>Andrade, Alexandro ; Cruz, Whyllerton Mayron da ; Correia, Clara Knierim ; Santos, Ana Luiza Goya ; Bevilacqua, Guilherme Guimaraes ; Fonseca-Pedrero, Eduardo</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c669t-61f6449911faead742e6da7bb8e061c39c816fa5d3a1411f3a06b6f8a59dc2593</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2020</creationdate><topic>Anxiety</topic><topic>Biology and Life Sciences</topic><topic>Boys</topic><topic>Child & adolescent mental health</topic><topic>Child health</topic><topic>Children</topic><topic>Children's fitness</topic><topic>Clusters</topic><topic>Computer & video games</topic><topic>Education</topic><topic>Electronic games</topic><topic>Elementary school 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Luiza Goya</au><au>Bevilacqua, Guilherme Guimaraes</au><au>Fonseca-Pedrero, Eduardo</au><au>Fonseca-Pedrero, Eduardo</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Effect of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment</atitle><jtitle>PloS one</jtitle><date>2020-06-05</date><risdate>2020</risdate><volume>15</volume><issue>6</issue><spage>e0232392</spage><epage>e0232392</epage><pages>e0232392-e0232392</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Reduced physical exercise can impact children's mental health. Use of active electronic games can help promote psychological health. Physical education (PE class) uses different resources, methods, and contents to promote student health. We investigated the effect of exergames on the mood and self-esteem of children and compare it that of with traditional PE classes. From a sample of 213 children (7-11 years old), 140 from 10 classes of the fourth and fifth grades of elementary school (59 boys, 81 girls; mean age 9.41±0.48 years), allocated to an experimental group (EG; n = 68; five clusters) and a PE group (PE; n = 72; five clusters), participated in this experimental controlled study. The EG practiced exergames during three 40-minute classes, and the PE group held three routine curricular PE classes. Brunel's Mood Scale and Rosenberg's Self-Esteem Scale were applied. Repeated measures ANOVA identified differences between sexes and groups. The main results of the EG demonstrated reduced tension in girls (p <0.05; ES: 0.62; 95% CI: 0.17-1.05). Regarding sex comparisons, anger was lower in girls (F: 4.57; p <0.05; ES: 0.61; 95% CI: 0.11-1.11) in the EG. Vigor was higher in girls in the EG than in those in the PE group (F: 5.46; p <0.05; ES: 0.56; 95% CI: 0.12-1.01). The main results of the PE group indicated increased self-esteem in boys (p <0.05; ES: 0.58; 95% CI: 0.08-1.07) and reduction of girls' mental confusion (p <0.05; ES 0.58; 95% CI 0.15-1.06). Thus, exergames impact boys' and girls' self-esteem and mood, as well as traditional physical education classes. Further study on exergames in schools is essential, with long-term effects on physical and mental health. Exergames bring interesting, varied content, technology, and innovation that can increase the attractiveness of physical education.</abstract><cop>San Francisco</cop><pub>Public Library of Science</pub><pmid>32502164</pmid><doi>10.1371/journal.pone.0232392</doi><tpages>e0232392</tpages><orcidid>https://orcid.org/0000-0002-4769-7453</orcidid><orcidid>https://orcid.org/0000-0002-9510-2266</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Anxiety Biology and Life Sciences Boys Child & adolescent mental health Child health Children Children's fitness Clusters Computer & video games Education Electronic games Elementary school students Exercise Girls Health aspects Long-term effects Medical personnel training Medicine and Health Sciences Mental health Methods Mood Mood (Psychology) Pediatric research People and Places Physical education Physical exercise Psychological aspects Psychological factors Schools Self esteem Social Sciences Socioeconomic factors Students Studies Technological innovations Technology Testing Variance analysis Vigor |
title | Effect of practice exergames on the mood states and self-esteem of elementary school boys and girls during physical education classes: A cluster-randomized controlled natural experiment |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-26T19%3A01%3A09IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_plos_&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Effect%20of%20practice%20exergames%20on%20the%20mood%20states%20and%20self-esteem%20of%20elementary%20school%20boys%20and%20girls%20during%20physical%20education%20classes:%20A%20cluster-randomized%20controlled%20natural%20experiment&rft.jtitle=PloS%20one&rft.au=Andrade,%20Alexandro&rft.date=2020-06-05&rft.volume=15&rft.issue=6&rft.spage=e0232392&rft.epage=e0232392&rft.pages=e0232392-e0232392&rft.issn=1932-6203&rft.eissn=1932-6203&rft_id=info:doi/10.1371/journal.pone.0232392&rft_dat=%3Cgale_plos_%3EA625832348%3C/gale_plos_%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2409870066&rft_id=info:pmid/32502164&rft_galeid=A625832348&rft_doaj_id=oai_doaj_org_article_e70e1e7bac8840df9bfddb3d28576d90&rfr_iscdi=true |