Arresting visuospatial stimulation is insufficient to disrupt analogue traumatic intrusions
Intrusive memories are a core symptom of Post-Traumatic Stress Disorder (PTSD). A growing body of analogue studies using trauma films suggest that carrying out specific demanding tasks (e.g., playing the video game Tetris, pattern tapping) after the analogue trauma can reduce intrusive memories. To...
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description | Intrusive memories are a core symptom of Post-Traumatic Stress Disorder (PTSD). A growing body of analogue studies using trauma films suggest that carrying out specific demanding tasks (e.g., playing the video game Tetris, pattern tapping) after the analogue trauma can reduce intrusive memories. To examine the mechanism behind this effect, we tested whether mere engagement with attention-grabbing and interesting visual stimuli disrupts intrusive memories, and whether this depends on working memory resources and/or the concurrent activation of trauma film memories. In a total sample of 234 healthy participants, we compared no-task control conditions to a perceptual rating task with visually arresting video clips (i.e., non-emotional, complex, moving displays), to a less arresting task with non-moving, blurred pictures (Study 1), and to more demanding imagery tasks with and without repetitive reminders of the trauma film (Study 2). Generally, we found moderate to strong evidence that none of the conditions lead to differences in intrusion frequency. Moreover, our data suggest that intrusive memories were neither related to individual differences in working memory capacity (i.e., operation span performance; Study 1), nor to the degree of engagement with a visuospatial task (i.e., one-week recognition performance; Study 2). Taken together, our findings suggest that the boundary conditions for successful interference with traumatic intrusions may be more complex and subtle than assumed. Future studies may want to test the role of prediction errors during (re-)consolidation, deliberate efforts to suppress thoughts, or the compatibility of the task demands with the individual's skills. |
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A growing body of analogue studies using trauma films suggest that carrying out specific demanding tasks (e.g., playing the video game Tetris, pattern tapping) after the analogue trauma can reduce intrusive memories. To examine the mechanism behind this effect, we tested whether mere engagement with attention-grabbing and interesting visual stimuli disrupts intrusive memories, and whether this depends on working memory resources and/or the concurrent activation of trauma film memories. In a total sample of 234 healthy participants, we compared no-task control conditions to a perceptual rating task with visually arresting video clips (i.e., non-emotional, complex, moving displays), to a less arresting task with non-moving, blurred pictures (Study 1), and to more demanding imagery tasks with and without repetitive reminders of the trauma film (Study 2). Generally, we found moderate to strong evidence that none of the conditions lead to differences in intrusion frequency. Moreover, our data suggest that intrusive memories were neither related to individual differences in working memory capacity (i.e., operation span performance; Study 1), nor to the degree of engagement with a visuospatial task (i.e., one-week recognition performance; Study 2). Taken together, our findings suggest that the boundary conditions for successful interference with traumatic intrusions may be more complex and subtle than assumed. Future studies may want to test the role of prediction errors during (re-)consolidation, deliberate efforts to suppress thoughts, or the compatibility of the task demands with the individual's skills.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0228416</identifier><identifier>PMID: 32012193</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Adolescent ; Adult ; Analogue ; Attention ; Biology and Life Sciences ; Boundary conditions ; Computer & video games ; Electronic & video games ; Emotions - physiology ; Eye movements ; Female ; Future predictions ; Health psychology ; Humans ; Hypotheses ; Imagery ; Individuality ; Internet videos ; Intrusion ; Life Change Events ; Male ; Medicine and Health Sciences ; Memory ; Mental disorders ; Mental Recall - physiology ; Photic Stimulation ; Pictures ; Post traumatic stress disorder ; Posttraumatic stress disorder ; Psychological stress ; Recognition, Psychology - physiology ; Sensory stimulation ; Short term memory ; Social Sciences ; Spatial Processing ; Stress Disorders, Post-Traumatic - psychology ; Stress, Psychological ; Studies ; Taxation ; Trauma ; Video Games ; Visual perception ; Visual stimuli ; Young Adult</subject><ispartof>PloS one, 2020-02, Vol.15 (2), p.e0228416-e0228416</ispartof><rights>COPYRIGHT 2020 Public Library of Science</rights><rights>2020 Meyer et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2020 Meyer et al 2020 Meyer et al</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c692t-9711cc4f8a80a2f7a855586447311b22385b6a7ed7199eaabae00f446654468b3</citedby><cites>FETCH-LOGICAL-c692t-9711cc4f8a80a2f7a855586447311b22385b6a7ed7199eaabae00f446654468b3</cites><orcidid>0000-0001-7228-5365 ; 0000-0002-7462-4460 ; 0000-0002-4974-505X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC6999047/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC6999047/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,864,885,2102,2928,23866,27924,27925,53791,53793,79600,79601</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/32012193$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><contributor>Harpaz-Rotem, Ilan</contributor><creatorcontrib>Meyer, Thomas</creatorcontrib><creatorcontrib>Brewin, Chris R</creatorcontrib><creatorcontrib>King, John A</creatorcontrib><creatorcontrib>Nijmeijer, Desiree</creatorcontrib><creatorcontrib>Woud, Marcella L</creatorcontrib><creatorcontrib>Becker, Eni S</creatorcontrib><title>Arresting visuospatial stimulation is insufficient to disrupt analogue traumatic intrusions</title><title>PloS one</title><addtitle>PLoS One</addtitle><description>Intrusive memories are a core symptom of Post-Traumatic Stress Disorder (PTSD). A growing body of analogue studies using trauma films suggest that carrying out specific demanding tasks (e.g., playing the video game Tetris, pattern tapping) after the analogue trauma can reduce intrusive memories. To examine the mechanism behind this effect, we tested whether mere engagement with attention-grabbing and interesting visual stimuli disrupts intrusive memories, and whether this depends on working memory resources and/or the concurrent activation of trauma film memories. In a total sample of 234 healthy participants, we compared no-task control conditions to a perceptual rating task with visually arresting video clips (i.e., non-emotional, complex, moving displays), to a less arresting task with non-moving, blurred pictures (Study 1), and to more demanding imagery tasks with and without repetitive reminders of the trauma film (Study 2). Generally, we found moderate to strong evidence that none of the conditions lead to differences in intrusion frequency. Moreover, our data suggest that intrusive memories were neither related to individual differences in working memory capacity (i.e., operation span performance; Study 1), nor to the degree of engagement with a visuospatial task (i.e., one-week recognition performance; Study 2). Taken together, our findings suggest that the boundary conditions for successful interference with traumatic intrusions may be more complex and subtle than assumed. 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Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Meyer, Thomas</au><au>Brewin, Chris R</au><au>King, John A</au><au>Nijmeijer, Desiree</au><au>Woud, Marcella L</au><au>Becker, Eni S</au><au>Harpaz-Rotem, Ilan</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Arresting visuospatial stimulation is insufficient to disrupt analogue traumatic intrusions</atitle><jtitle>PloS one</jtitle><addtitle>PLoS One</addtitle><date>2020-02-03</date><risdate>2020</risdate><volume>15</volume><issue>2</issue><spage>e0228416</spage><epage>e0228416</epage><pages>e0228416-e0228416</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Intrusive memories are a core symptom of Post-Traumatic Stress Disorder (PTSD). A growing body of analogue studies using trauma films suggest that carrying out specific demanding tasks (e.g., playing the video game Tetris, pattern tapping) after the analogue trauma can reduce intrusive memories. To examine the mechanism behind this effect, we tested whether mere engagement with attention-grabbing and interesting visual stimuli disrupts intrusive memories, and whether this depends on working memory resources and/or the concurrent activation of trauma film memories. In a total sample of 234 healthy participants, we compared no-task control conditions to a perceptual rating task with visually arresting video clips (i.e., non-emotional, complex, moving displays), to a less arresting task with non-moving, blurred pictures (Study 1), and to more demanding imagery tasks with and without repetitive reminders of the trauma film (Study 2). Generally, we found moderate to strong evidence that none of the conditions lead to differences in intrusion frequency. Moreover, our data suggest that intrusive memories were neither related to individual differences in working memory capacity (i.e., operation span performance; Study 1), nor to the degree of engagement with a visuospatial task (i.e., one-week recognition performance; Study 2). Taken together, our findings suggest that the boundary conditions for successful interference with traumatic intrusions may be more complex and subtle than assumed. Future studies may want to test the role of prediction errors during (re-)consolidation, deliberate efforts to suppress thoughts, or the compatibility of the task demands with the individual's skills.</abstract><cop>United States</cop><pub>Public Library of Science</pub><pmid>32012193</pmid><doi>10.1371/journal.pone.0228416</doi><tpages>e0228416</tpages><orcidid>https://orcid.org/0000-0001-7228-5365</orcidid><orcidid>https://orcid.org/0000-0002-7462-4460</orcidid><orcidid>https://orcid.org/0000-0002-4974-505X</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adolescent Adult Analogue Attention Biology and Life Sciences Boundary conditions Computer & video games Electronic & video games Emotions - physiology Eye movements Female Future predictions Health psychology Humans Hypotheses Imagery Individuality Internet videos Intrusion Life Change Events Male Medicine and Health Sciences Memory Mental disorders Mental Recall - physiology Photic Stimulation Pictures Post traumatic stress disorder Posttraumatic stress disorder Psychological stress Recognition, Psychology - physiology Sensory stimulation Short term memory Social Sciences Spatial Processing Stress Disorders, Post-Traumatic - psychology Stress, Psychological Studies Taxation Trauma Video Games Visual perception Visual stimuli Young Adult |
title | Arresting visuospatial stimulation is insufficient to disrupt analogue traumatic intrusions |
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