Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis

Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of po...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:PloS one 2018-12, Vol.13 (12), p.e0208192-e0208192
Hauptverfasser: Vázquez, Fernando L, Otero, Patricia, García-Casal, J Antonio, Blanco, Vanessa, Torres, Ángela J, Arrojo, Manuel
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page e0208192
container_issue 12
container_start_page e0208192
container_title PloS one
container_volume 13
creator Vázquez, Fernando L
Otero, Patricia
García-Casal, J Antonio
Blanco, Vanessa
Torres, Ángela J
Arrojo, Manuel
description Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of potential moderator variables. A systematic search was done using the following databases: Medline, PsycINFO, EMBASE, CINAHL and the Cochrane Central Register of Controlled Trials. In addition, previous reviews and meta-analyses were used to identify randomized controlled trials (RCT) of video game-based interventions for active aging published through February 28, 2018. An evaluation of the methodological quality of the articles and a meta-analysis and moderator analysis was conducted. A total of 22 articles depicting 21 RCT with 1125 participants were included. The results indicated that video game-based interventions produced positive effects on objectively measured physical health, negative affect and social health, with small effect sizes (d = 0.41, d = 0.26 and d = 0.40, respectively). The magnitude of this effect was moderated by the presence of subclinical conditions of participants, the type of game (exergames), the presence of physical activity, the type of prevention (indicated), non-blinded assignation, and older age of participants. The methodological quality of the studies was acceptable, the weakest area being external validity. These finding indicate that video game-based interventions may assist adults in leading active aging processes and preventing secondary aging. Although more research is needed, video game-based interventions are a promising and accessible tool for active aging promotion.
doi_str_mv 10.1371/journal.pone.0208192
format Article
fullrecord <record><control><sourceid>gale_plos_</sourceid><recordid>TN_cdi_plos_journals_2154625092</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><galeid>A565315744</galeid><doaj_id>oai_doaj_org_article_7728445542114ce2a5136a8b913564c7</doaj_id><sourcerecordid>A565315744</sourcerecordid><originalsourceid>FETCH-LOGICAL-c692t-d8c47507b5829632c620522193bf0f31f221162d0edfd05ac4c7b1b2f5b0f5113</originalsourceid><addsrcrecordid>eNqNk1uL1DAUx4so7jr6DUQDguhDx1yaXl6EYVl1YGHB22s4TZNOhrYZk3R0vr2Zyy5T2QfpQw_J7_xP_ic5SfKS4DlhBfmwtqMboJtv7KDmmOKSVPRRckkqRtOcYvb4LL5Innm_xpizMs-fJhcsRgwTfpn011obCXKHrEZb0yiLWuhVWoNXDTJDUG6rhmDs4JG2DoEMZqsQtGZo52iB_M4H1UMwEnUmwhBGp5BTW6N-Ixga1KsAKcSD7rzxz5MnGjqvXpz-s-THp-vvV1_Sm9vPy6vFTSrzioa0KWVWcFzUvKRVzqiMHjil0U6tsWZEx5jktMGq0Q3mIDNZ1KSmmtdYc0LYLHl91N101otTp7yghGc55biikVgeicbCWmyc6cHthAUjDgvWtQJcdNUpURS0zDLOs1g0k4oCJyyHsq4I43msHLU-nqqNda8aGfvloJuITncGsxKt3YqcllUWr2eWvDsJOPtrVD6I3nipug4GZcfDuTnhFanKiL75B33Y3YlqIRowg7axrtyLigXPOSO8yLJIzR-g4teo3sj4rLSJ65OE95OEyAT1J7Qwei-W377-P3v7c8q-PWNXCrqw8rYbD89uCmZHUDrrvVP6vskEi_1U3HVD7KdCnKYipr06v6D7pLsxYH8BbfAF4w</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>2154625092</pqid></control><display><type>article</type><title>Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis</title><source>MEDLINE</source><source>DOAJ Directory of Open Access Journals</source><source>Public Library of Science (PLoS)</source><source>EZB-FREE-00999 freely available EZB journals</source><source>PubMed Central</source><source>Free Full-Text Journals in Chemistry</source><creator>Vázquez, Fernando L ; Otero, Patricia ; García-Casal, J Antonio ; Blanco, Vanessa ; Torres, Ángela J ; Arrojo, Manuel</creator><contributor>Haighton, Catherine</contributor><creatorcontrib>Vázquez, Fernando L ; Otero, Patricia ; García-Casal, J Antonio ; Blanco, Vanessa ; Torres, Ángela J ; Arrojo, Manuel ; Haighton, Catherine</creatorcontrib><description>Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of potential moderator variables. A systematic search was done using the following databases: Medline, PsycINFO, EMBASE, CINAHL and the Cochrane Central Register of Controlled Trials. In addition, previous reviews and meta-analyses were used to identify randomized controlled trials (RCT) of video game-based interventions for active aging published through February 28, 2018. An evaluation of the methodological quality of the articles and a meta-analysis and moderator analysis was conducted. A total of 22 articles depicting 21 RCT with 1125 participants were included. The results indicated that video game-based interventions produced positive effects on objectively measured physical health, negative affect and social health, with small effect sizes (d = 0.41, d = 0.26 and d = 0.40, respectively). The magnitude of this effect was moderated by the presence of subclinical conditions of participants, the type of game (exergames), the presence of physical activity, the type of prevention (indicated), non-blinded assignation, and older age of participants. The methodological quality of the studies was acceptable, the weakest area being external validity. These finding indicate that video game-based interventions may assist adults in leading active aging processes and preventing secondary aging. Although more research is needed, video game-based interventions are a promising and accessible tool for active aging promotion.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0208192</identifier><identifier>PMID: 30533015</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Adults ; Aging ; Aging - physiology ; Analysis ; Biology and Life Sciences ; Clinical trials ; Cognition &amp; reasoning ; Computer &amp; video games ; Elderly ; Emotions ; Europe ; Exercise - physiology ; Exercise Movement Techniques - methods ; Health aspects ; Health Promotion - methods ; Humans ; Literature reviews ; Medicine and Health Sciences ; Meta-analysis ; Older people ; People and Places ; Physical activity ; Physical exercise ; Physical Sciences ; Randomized Controlled Trials as Topic ; Research and Analysis Methods ; Reviews ; Social Sciences ; Systematic review ; Treatment Outcome ; Video Games</subject><ispartof>PloS one, 2018-12, Vol.13 (12), p.e0208192-e0208192</ispartof><rights>COPYRIGHT 2018 Public Library of Science</rights><rights>This is an open access article, free of all copyright, and may be freely reproduced, distributed, transmitted, modified, built upon, or otherwise used by anyone for any lawful purpose. The work is made available under the Creative Commons CC0 public domain dedication: https://creativecommons.org/publicdomain/zero/1.0/ (the “License”). Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c692t-d8c47507b5829632c620522193bf0f31f221162d0edfd05ac4c7b1b2f5b0f5113</citedby><cites>FETCH-LOGICAL-c692t-d8c47507b5829632c620522193bf0f31f221162d0edfd05ac4c7b1b2f5b0f5113</cites><orcidid>0000-0002-5868-4025 ; 0000-0003-0533-4918</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC6289420/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC6289420/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,864,885,2102,2928,23866,27924,27925,53791,53793,79600,79601</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/30533015$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><contributor>Haighton, Catherine</contributor><creatorcontrib>Vázquez, Fernando L</creatorcontrib><creatorcontrib>Otero, Patricia</creatorcontrib><creatorcontrib>García-Casal, J Antonio</creatorcontrib><creatorcontrib>Blanco, Vanessa</creatorcontrib><creatorcontrib>Torres, Ángela J</creatorcontrib><creatorcontrib>Arrojo, Manuel</creatorcontrib><title>Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis</title><title>PloS one</title><addtitle>PLoS One</addtitle><description>Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of potential moderator variables. A systematic search was done using the following databases: Medline, PsycINFO, EMBASE, CINAHL and the Cochrane Central Register of Controlled Trials. In addition, previous reviews and meta-analyses were used to identify randomized controlled trials (RCT) of video game-based interventions for active aging published through February 28, 2018. An evaluation of the methodological quality of the articles and a meta-analysis and moderator analysis was conducted. A total of 22 articles depicting 21 RCT with 1125 participants were included. The results indicated that video game-based interventions produced positive effects on objectively measured physical health, negative affect and social health, with small effect sizes (d = 0.41, d = 0.26 and d = 0.40, respectively). The magnitude of this effect was moderated by the presence of subclinical conditions of participants, the type of game (exergames), the presence of physical activity, the type of prevention (indicated), non-blinded assignation, and older age of participants. The methodological quality of the studies was acceptable, the weakest area being external validity. These finding indicate that video game-based interventions may assist adults in leading active aging processes and preventing secondary aging. Although more research is needed, video game-based interventions are a promising and accessible tool for active aging promotion.</description><subject>Adults</subject><subject>Aging</subject><subject>Aging - physiology</subject><subject>Analysis</subject><subject>Biology and Life Sciences</subject><subject>Clinical trials</subject><subject>Cognition &amp; reasoning</subject><subject>Computer &amp; video games</subject><subject>Elderly</subject><subject>Emotions</subject><subject>Europe</subject><subject>Exercise - physiology</subject><subject>Exercise Movement Techniques - methods</subject><subject>Health aspects</subject><subject>Health Promotion - methods</subject><subject>Humans</subject><subject>Literature reviews</subject><subject>Medicine and Health Sciences</subject><subject>Meta-analysis</subject><subject>Older people</subject><subject>People and Places</subject><subject>Physical activity</subject><subject>Physical exercise</subject><subject>Physical Sciences</subject><subject>Randomized Controlled Trials as Topic</subject><subject>Research and Analysis Methods</subject><subject>Reviews</subject><subject>Social Sciences</subject><subject>Systematic review</subject><subject>Treatment Outcome</subject><subject>Video Games</subject><issn>1932-6203</issn><issn>1932-6203</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>ABUWG</sourceid><sourceid>AFKRA</sourceid><sourceid>AZQEC</sourceid><sourceid>BENPR</sourceid><sourceid>CCPQU</sourceid><sourceid>DWQXO</sourceid><sourceid>GNUQQ</sourceid><sourceid>DOA</sourceid><recordid>eNqNk1uL1DAUx4so7jr6DUQDguhDx1yaXl6EYVl1YGHB22s4TZNOhrYZk3R0vr2Zyy5T2QfpQw_J7_xP_ic5SfKS4DlhBfmwtqMboJtv7KDmmOKSVPRRckkqRtOcYvb4LL5Innm_xpizMs-fJhcsRgwTfpn011obCXKHrEZb0yiLWuhVWoNXDTJDUG6rhmDs4JG2DoEMZqsQtGZo52iB_M4H1UMwEnUmwhBGp5BTW6N-Ixga1KsAKcSD7rzxz5MnGjqvXpz-s-THp-vvV1_Sm9vPy6vFTSrzioa0KWVWcFzUvKRVzqiMHjil0U6tsWZEx5jktMGq0Q3mIDNZ1KSmmtdYc0LYLHl91N101otTp7yghGc55biikVgeicbCWmyc6cHthAUjDgvWtQJcdNUpURS0zDLOs1g0k4oCJyyHsq4I43msHLU-nqqNda8aGfvloJuITncGsxKt3YqcllUWr2eWvDsJOPtrVD6I3nipug4GZcfDuTnhFanKiL75B33Y3YlqIRowg7axrtyLigXPOSO8yLJIzR-g4teo3sj4rLSJ65OE95OEyAT1J7Qwei-W377-P3v7c8q-PWNXCrqw8rYbD89uCmZHUDrrvVP6vskEi_1U3HVD7KdCnKYipr06v6D7pLsxYH8BbfAF4w</recordid><startdate>20181211</startdate><enddate>20181211</enddate><creator>Vázquez, Fernando L</creator><creator>Otero, Patricia</creator><creator>García-Casal, J Antonio</creator><creator>Blanco, Vanessa</creator><creator>Torres, Ángela J</creator><creator>Arrojo, Manuel</creator><general>Public Library of Science</general><general>Public Library of Science (PLoS)</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>IOV</scope><scope>ISR</scope><scope>3V.</scope><scope>7QG</scope><scope>7QL</scope><scope>7QO</scope><scope>7RV</scope><scope>7SN</scope><scope>7SS</scope><scope>7T5</scope><scope>7TG</scope><scope>7TM</scope><scope>7U9</scope><scope>7X2</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8AO</scope><scope>8C1</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FH</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>ATCPS</scope><scope>AZQEC</scope><scope>BBNVY</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>BHPHI</scope><scope>C1K</scope><scope>CCPQU</scope><scope>D1I</scope><scope>DWQXO</scope><scope>FR3</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>H94</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>KB.</scope><scope>KB0</scope><scope>KL.</scope><scope>L6V</scope><scope>LK8</scope><scope>M0K</scope><scope>M0S</scope><scope>M1P</scope><scope>M7N</scope><scope>M7P</scope><scope>M7S</scope><scope>NAPCQ</scope><scope>P5Z</scope><scope>P62</scope><scope>P64</scope><scope>PATMY</scope><scope>PDBOC</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope><scope>PYCSY</scope><scope>RC3</scope><scope>7X8</scope><scope>5PM</scope><scope>DOA</scope><orcidid>https://orcid.org/0000-0002-5868-4025</orcidid><orcidid>https://orcid.org/0000-0003-0533-4918</orcidid></search><sort><creationdate>20181211</creationdate><title>Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis</title><author>Vázquez, Fernando L ; Otero, Patricia ; García-Casal, J Antonio ; Blanco, Vanessa ; Torres, Ángela J ; Arrojo, Manuel</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c692t-d8c47507b5829632c620522193bf0f31f221162d0edfd05ac4c7b1b2f5b0f5113</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2018</creationdate><topic>Adults</topic><topic>Aging</topic><topic>Aging - physiology</topic><topic>Analysis</topic><topic>Biology and Life Sciences</topic><topic>Clinical trials</topic><topic>Cognition &amp; reasoning</topic><topic>Computer &amp; video games</topic><topic>Elderly</topic><topic>Emotions</topic><topic>Europe</topic><topic>Exercise - physiology</topic><topic>Exercise Movement Techniques - methods</topic><topic>Health aspects</topic><topic>Health Promotion - methods</topic><topic>Humans</topic><topic>Literature reviews</topic><topic>Medicine and Health Sciences</topic><topic>Meta-analysis</topic><topic>Older people</topic><topic>People and Places</topic><topic>Physical activity</topic><topic>Physical exercise</topic><topic>Physical Sciences</topic><topic>Randomized Controlled Trials as Topic</topic><topic>Research and Analysis Methods</topic><topic>Reviews</topic><topic>Social Sciences</topic><topic>Systematic review</topic><topic>Treatment Outcome</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Vázquez, Fernando L</creatorcontrib><creatorcontrib>Otero, Patricia</creatorcontrib><creatorcontrib>García-Casal, J Antonio</creatorcontrib><creatorcontrib>Blanco, Vanessa</creatorcontrib><creatorcontrib>Torres, Ángela J</creatorcontrib><creatorcontrib>Arrojo, Manuel</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Gale In Context: Opposing Viewpoints</collection><collection>Gale In Context: Science</collection><collection>ProQuest Central (Corporate)</collection><collection>Animal Behavior Abstracts</collection><collection>Bacteriology Abstracts (Microbiology B)</collection><collection>Biotechnology Research Abstracts</collection><collection>Nursing &amp; Allied Health Database</collection><collection>Ecology Abstracts</collection><collection>Entomology Abstracts (Full archive)</collection><collection>Immunology Abstracts</collection><collection>Meteorological &amp; Geoastrophysical Abstracts</collection><collection>Nucleic Acids Abstracts</collection><collection>Virology and AIDS Abstracts</collection><collection>Agricultural Science Collection</collection><collection>Health &amp; Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Public Health Database</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Natural Science Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>Agricultural &amp; Environmental Science Collection</collection><collection>ProQuest Central Essentials</collection><collection>Biological Science Collection</collection><collection>ProQuest Central</collection><collection>Technology Collection (ProQuest)</collection><collection>Natural Science Collection (ProQuest)</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ProQuest One Community College</collection><collection>ProQuest Materials Science Collection</collection><collection>ProQuest Central Korea</collection><collection>Engineering Research Database</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>AIDS and Cancer Research Abstracts</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Materials Science Database</collection><collection>Nursing &amp; Allied Health Database (Alumni Edition)</collection><collection>Meteorological &amp; Geoastrophysical Abstracts - Academic</collection><collection>ProQuest Engineering Collection</collection><collection>ProQuest Biological Science Collection</collection><collection>Agricultural Science Database</collection><collection>Health &amp; Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Algology Mycology and Protozoology Abstracts (Microbiology C)</collection><collection>Biological Science Database</collection><collection>Engineering Database</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>Biotechnology and BioEngineering Abstracts</collection><collection>Environmental Science Database</collection><collection>Materials Science Collection</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><collection>Environmental Science Collection</collection><collection>Genetics Abstracts</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Vázquez, Fernando L</au><au>Otero, Patricia</au><au>García-Casal, J Antonio</au><au>Blanco, Vanessa</au><au>Torres, Ángela J</au><au>Arrojo, Manuel</au><au>Haighton, Catherine</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis</atitle><jtitle>PloS one</jtitle><addtitle>PLoS One</addtitle><date>2018-12-11</date><risdate>2018</risdate><volume>13</volume><issue>12</issue><spage>e0208192</spage><epage>e0208192</epage><pages>e0208192-e0208192</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of potential moderator variables. A systematic search was done using the following databases: Medline, PsycINFO, EMBASE, CINAHL and the Cochrane Central Register of Controlled Trials. In addition, previous reviews and meta-analyses were used to identify randomized controlled trials (RCT) of video game-based interventions for active aging published through February 28, 2018. An evaluation of the methodological quality of the articles and a meta-analysis and moderator analysis was conducted. A total of 22 articles depicting 21 RCT with 1125 participants were included. The results indicated that video game-based interventions produced positive effects on objectively measured physical health, negative affect and social health, with small effect sizes (d = 0.41, d = 0.26 and d = 0.40, respectively). The magnitude of this effect was moderated by the presence of subclinical conditions of participants, the type of game (exergames), the presence of physical activity, the type of prevention (indicated), non-blinded assignation, and older age of participants. The methodological quality of the studies was acceptable, the weakest area being external validity. These finding indicate that video game-based interventions may assist adults in leading active aging processes and preventing secondary aging. Although more research is needed, video game-based interventions are a promising and accessible tool for active aging promotion.</abstract><cop>United States</cop><pub>Public Library of Science</pub><pmid>30533015</pmid><doi>10.1371/journal.pone.0208192</doi><tpages>e0208192</tpages><orcidid>https://orcid.org/0000-0002-5868-4025</orcidid><orcidid>https://orcid.org/0000-0003-0533-4918</orcidid><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 1932-6203
ispartof PloS one, 2018-12, Vol.13 (12), p.e0208192-e0208192
issn 1932-6203
1932-6203
language eng
recordid cdi_plos_journals_2154625092
source MEDLINE; DOAJ Directory of Open Access Journals; Public Library of Science (PLoS); EZB-FREE-00999 freely available EZB journals; PubMed Central; Free Full-Text Journals in Chemistry
subjects Adults
Aging
Aging - physiology
Analysis
Biology and Life Sciences
Clinical trials
Cognition & reasoning
Computer & video games
Elderly
Emotions
Europe
Exercise - physiology
Exercise Movement Techniques - methods
Health aspects
Health Promotion - methods
Humans
Literature reviews
Medicine and Health Sciences
Meta-analysis
Older people
People and Places
Physical activity
Physical exercise
Physical Sciences
Randomized Controlled Trials as Topic
Research and Analysis Methods
Reviews
Social Sciences
Systematic review
Treatment Outcome
Video Games
title Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-06T07%3A24%3A51IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_plos_&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Efficacy%20of%20video%20game-based%20interventions%20for%20active%20aging.%20A%20systematic%20literature%20review%20and%20meta-analysis&rft.jtitle=PloS%20one&rft.au=V%C3%A1zquez,%20Fernando%20L&rft.date=2018-12-11&rft.volume=13&rft.issue=12&rft.spage=e0208192&rft.epage=e0208192&rft.pages=e0208192-e0208192&rft.issn=1932-6203&rft.eissn=1932-6203&rft_id=info:doi/10.1371/journal.pone.0208192&rft_dat=%3Cgale_plos_%3EA565315744%3C/gale_plos_%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=2154625092&rft_id=info:pmid/30533015&rft_galeid=A565315744&rft_doaj_id=oai_doaj_org_article_7728445542114ce2a5136a8b913564c7&rfr_iscdi=true