The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study
We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages:...
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description | We used a mobile eye-tracking system (in the form of glasses) to study the characteristics of visual perception in decision making in the Prisoner's Dilemma game. In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants' overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior. |
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In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants' overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0175492</identifier><identifier>PMID: 28394939</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Adult ; Analysis ; Analysis of Variance ; Attachment ; Biology and Life Sciences ; Brain ; Classification ; Cognitive ability ; Cohesion ; Complex systems ; Computer and Information Sciences ; Conferences ; Controllability ; Cooperation ; Cooperative Behavior ; Coupling ; Data processing ; Decision Making ; Economics ; Emotions ; Evolution ; Eye ; Eye Movement Measurements ; Eye movements ; Falling ; Feedback ; Female ; Fixation, Ocular ; Forecasting ; Game theory ; Games ; Group identity ; Group Processes ; Humans ; Male ; Mathematical models ; Medicine and Health Sciences ; Mental disorders ; Personality ; Physical Sciences ; Physics ; Political science ; Politics ; Prisoner Dilemma ; Prisoner's dilemma ; Prisoner's dilemma game ; Prisonization ; Probability theory ; Psychological Tests ; Psychology ; Random Allocation ; Reliability ; Reviews ; Saccadic eye movements ; Shot ; Smooth pursuit eye movements ; Social aspects ; Social behavior ; Social interactions ; Social psychology ; Social Sciences ; Socialization ; Steels ; Studies ; Synchronization ; Technology ; Time ; Time Factors ; Tracking (Psychology) ; Utility theory ; Visual Perception ; Young Adult</subject><ispartof>PloS one, 2017-04, Vol.12 (4), p.e0175492-e0175492</ispartof><rights>COPYRIGHT 2017 Public Library of Science</rights><rights>2017 Peshkovskaya et al. This is an open access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. 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In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants' overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior.</description><subject>Adult</subject><subject>Analysis</subject><subject>Analysis of Variance</subject><subject>Attachment</subject><subject>Biology and Life Sciences</subject><subject>Brain</subject><subject>Classification</subject><subject>Cognitive ability</subject><subject>Cohesion</subject><subject>Complex systems</subject><subject>Computer and Information Sciences</subject><subject>Conferences</subject><subject>Controllability</subject><subject>Cooperation</subject><subject>Cooperative Behavior</subject><subject>Coupling</subject><subject>Data processing</subject><subject>Decision Making</subject><subject>Economics</subject><subject>Emotions</subject><subject>Evolution</subject><subject>Eye</subject><subject>Eye Movement Measurements</subject><subject>Eye 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In each experiment, one of the 12 participants was equipped with eye-tracking glasses. The experiment was conducted in three stages: an anonymous Individual Game stage against a randomly chosen partner (one of the 12 other participants of the experiment); a Socialization stage, in which the participants were divided into two groups; and a Group Game stage, in which the participants played with partners in the groups. After each round, the respondent received information about his or her personal score in the last round and the overall winner of the game at the moment. The study proves that eye-tracking systems can be used for studying the process of decision making and forecasting. The total viewing time and the time of fixation on areas corresponding to noncooperative decisions is related to the participants' overall level of cooperation. The increase in the total viewing time and the time of fixation on the areas of noncooperative choice is due to a preference for noncooperative decisions and a decrease in the overall level of cooperation. The number of fixations on the group attributes is associated with group identity, but does not necessarily lead to cooperative behavior.</abstract><cop>United States</cop><pub>Public Library of Science</pub><pmid>28394939</pmid><doi>10.1371/journal.pone.0175492</doi><tpages>e0175492</tpages><orcidid>https://orcid.org/0000-0002-0504-2643</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adult Analysis Analysis of Variance Attachment Biology and Life Sciences Brain Classification Cognitive ability Cohesion Complex systems Computer and Information Sciences Conferences Controllability Cooperation Cooperative Behavior Coupling Data processing Decision Making Economics Emotions Evolution Eye Eye Movement Measurements Eye movements Falling Feedback Female Fixation, Ocular Forecasting Game theory Games Group identity Group Processes Humans Male Mathematical models Medicine and Health Sciences Mental disorders Personality Physical Sciences Physics Political science Politics Prisoner Dilemma Prisoner's dilemma Prisoner's dilemma game Prisonization Probability theory Psychological Tests Psychology Random Allocation Reliability Reviews Saccadic eye movements Shot Smooth pursuit eye movements Social aspects Social behavior Social interactions Social psychology Social Sciences Socialization Steels Studies Synchronization Technology Time Time Factors Tracking (Psychology) Utility theory Visual Perception Young Adult |
title | The socialization effect on decision making in the Prisoner's Dilemma game: An eye-tracking study |
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