Evaluation of public engagement activities to promote science in a zoo environment
Scientists are increasing their efforts to promote public engagement with their science, but the efficacy of the methods used is often not scientifically evaluated. Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres...
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description | Scientists are increasing their efforts to promote public engagement with their science, but the efficacy of the methods used is often not scientifically evaluated. Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres based in zoo environments. The games were designed to promote interest in and understanding of primates and comparative psychology, as a scaffold towards interest in science more generally and with the intention of targeting younger individuals (under 16's). We used systematic observational techniques and questionnaires to assess the impact of the games on zoo visitors. The games facilitated increased interest in psychology and science in zoo visitors, and changed the knowledge of visitors, through demonstration of learning about specific scientific findings nested within the games. The impact of such devices was greatest on younger individuals (under 16's) as they were significantly more likely to engage with the games. On the whole, therefore, this study demonstrates that interactive devices can be successful educational tools, and adds to the growing body of evidence that conducting research on public view in zoos can have a tangible impact on public engagement with science. |
doi_str_mv | 10.1371/journal.pone.0113395 |
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On the whole, therefore, this study demonstrates that interactive devices can be successful educational tools, and adds to the growing body of evidence that conducting research on public view in zoos can have a tangible impact on public engagement with science.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0113395</identifier><identifier>PMID: 25415193</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Animal cognition ; Animals ; Animals, Zoo - psychology ; Audiences ; Biology and Life Sciences ; Biomedical Research - education ; Biomedical Research - methods ; Comparative analysis ; Design ; Education ; Environment ; Ethics ; Experiments ; Games ; Humans ; Motivation ; Museum exhibits ; Museums ; Pan troglodytes ; Primates ; Primates - psychology ; Programmed Instruction as Topic ; Psychology ; Public participation ; Reproducibility of Results ; Research facilities ; Science - education ; Science - methods ; Science Policy ; Society ; Studies ; Touch screens ; Video Games ; Wildlife conservation ; Zoology ; Zoos</subject><ispartof>PloS one, 2014-11, Vol.9 (11), p.e113395-e113395</ispartof><rights>COPYRIGHT 2014 Public Library of Science</rights><rights>2014 Whitehouse et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. 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Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres based in zoo environments. The games were designed to promote interest in and understanding of primates and comparative psychology, as a scaffold towards interest in science more generally and with the intention of targeting younger individuals (under 16's). We used systematic observational techniques and questionnaires to assess the impact of the games on zoo visitors. The games facilitated increased interest in psychology and science in zoo visitors, and changed the knowledge of visitors, through demonstration of learning about specific scientific findings nested within the games. The impact of such devices was greatest on younger individuals (under 16's) as they were significantly more likely to engage with the games. 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Here, we designed, installed and evaluated the educational impact of interactive games on touchscreens at two primate research centres based in zoo environments. The games were designed to promote interest in and understanding of primates and comparative psychology, as a scaffold towards interest in science more generally and with the intention of targeting younger individuals (under 16's). We used systematic observational techniques and questionnaires to assess the impact of the games on zoo visitors. The games facilitated increased interest in psychology and science in zoo visitors, and changed the knowledge of visitors, through demonstration of learning about specific scientific findings nested within the games. The impact of such devices was greatest on younger individuals (under 16's) as they were significantly more likely to engage with the games. On the whole, therefore, this study demonstrates that interactive devices can be successful educational tools, and adds to the growing body of evidence that conducting research on public view in zoos can have a tangible impact on public engagement with science.</abstract><cop>United States</cop><pub>Public Library of Science</pub><pmid>25415193</pmid><doi>10.1371/journal.pone.0113395</doi><oa>free_for_read</oa></addata></record> |
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subjects | Animal cognition Animals Animals, Zoo - psychology Audiences Biology and Life Sciences Biomedical Research - education Biomedical Research - methods Comparative analysis Design Education Environment Ethics Experiments Games Humans Motivation Museum exhibits Museums Pan troglodytes Primates Primates - psychology Programmed Instruction as Topic Psychology Public participation Reproducibility of Results Research facilities Science - education Science - methods Science Policy Society Studies Touch screens Video Games Wildlife conservation Zoology Zoos |
title | Evaluation of public engagement activities to promote science in a zoo environment |
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