Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus
Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. To evaluate FDT exploiting intrinsic motivations by integrating t...
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creator | Hoare, Derek J Van Labeke, Nicolas McCormack, Abby Sereda, Magdalena Smith, Sandra Al Taher, Hala Kowalkowski, Victoria L Sharples, Mike Hall, Deborah A |
description | Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms.
To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay.
Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention.
Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼ 70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention.
FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit.
ClinicalTrials.gov NCT02095262. |
doi_str_mv | 10.1371/journal.pone.0107430 |
format | Article |
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To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay.
Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention.
Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼ 70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention.
FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit.
ClinicalTrials.gov NCT02095262.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0107430</identifier><identifier>PMID: 25215617</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Adolescent ; Adult ; Aged ; Attention - physiology ; Audiometry ; Auditory discrimination ; Auditory Perception - physiology ; Biology and Life Sciences ; Biomedical research ; Cognition & reasoning ; Computer & video games ; Computer and Information Sciences ; Ears & hearing ; Educational technology ; Female ; Hearing impairment ; Hearing loss ; Humans ; Male ; Medical research ; Medicine ; Medicine and Health Sciences ; Middle Aged ; Motivation ; Motivation - physiology ; Neurosciences ; Otology ; Platforms ; Quantitative psychology ; Studies ; Tinnitus ; Tinnitus - pathology ; Tinnitus - therapy ; Training ; Video Games</subject><ispartof>PloS one, 2014-09, Vol.9 (9), p.e107430-e107430</ispartof><rights>2014 Hoare et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: http://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2014 Hoare et al 2014 Hoare et al</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c526t-371cf13b43d7259883866c6df57ea8293ca4dc40e4122f446b61295373db96033</citedby><cites>FETCH-LOGICAL-c526t-371cf13b43d7259883866c6df57ea8293ca4dc40e4122f446b61295373db96033</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC4162598/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC4162598/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,727,780,784,864,885,2102,2928,23866,27924,27925,53791,53793,79600,79601</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/25215617$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><contributor>Langguth, Berthold</contributor><creatorcontrib>Hoare, Derek J</creatorcontrib><creatorcontrib>Van Labeke, Nicolas</creatorcontrib><creatorcontrib>McCormack, Abby</creatorcontrib><creatorcontrib>Sereda, Magdalena</creatorcontrib><creatorcontrib>Smith, Sandra</creatorcontrib><creatorcontrib>Al Taher, Hala</creatorcontrib><creatorcontrib>Kowalkowski, Victoria L</creatorcontrib><creatorcontrib>Sharples, Mike</creatorcontrib><creatorcontrib>Hall, Deborah A</creatorcontrib><title>Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus</title><title>PloS one</title><addtitle>PLoS One</addtitle><description>Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms.
To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay.
Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention.
Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼ 70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention.
FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit.
ClinicalTrials.gov NCT02095262.</description><subject>Adolescent</subject><subject>Adult</subject><subject>Aged</subject><subject>Attention - physiology</subject><subject>Audiometry</subject><subject>Auditory discrimination</subject><subject>Auditory Perception - physiology</subject><subject>Biology and Life Sciences</subject><subject>Biomedical research</subject><subject>Cognition & reasoning</subject><subject>Computer & video games</subject><subject>Computer and Information Sciences</subject><subject>Ears & hearing</subject><subject>Educational technology</subject><subject>Female</subject><subject>Hearing impairment</subject><subject>Hearing loss</subject><subject>Humans</subject><subject>Male</subject><subject>Medical research</subject><subject>Medicine</subject><subject>Medicine and Health Sciences</subject><subject>Middle Aged</subject><subject>Motivation</subject><subject>Motivation - physiology</subject><subject>Neurosciences</subject><subject>Otology</subject><subject>Platforms</subject><subject>Quantitative psychology</subject><subject>Studies</subject><subject>Tinnitus</subject><subject>Tinnitus - 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physiology</topic><topic>Audiometry</topic><topic>Auditory discrimination</topic><topic>Auditory Perception - physiology</topic><topic>Biology and Life Sciences</topic><topic>Biomedical research</topic><topic>Cognition & reasoning</topic><topic>Computer & video games</topic><topic>Computer and Information Sciences</topic><topic>Ears & hearing</topic><topic>Educational technology</topic><topic>Female</topic><topic>Hearing impairment</topic><topic>Hearing loss</topic><topic>Humans</topic><topic>Male</topic><topic>Medical research</topic><topic>Medicine</topic><topic>Medicine and Health Sciences</topic><topic>Middle Aged</topic><topic>Motivation</topic><topic>Motivation - physiology</topic><topic>Neurosciences</topic><topic>Otology</topic><topic>Platforms</topic><topic>Quantitative psychology</topic><topic>Studies</topic><topic>Tinnitus</topic><topic>Tinnitus - pathology</topic><topic>Tinnitus - therapy</topic><topic>Training</topic><topic>Video Games</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Hoare, Derek J</creatorcontrib><creatorcontrib>Van Labeke, Nicolas</creatorcontrib><creatorcontrib>McCormack, Abby</creatorcontrib><creatorcontrib>Sereda, Magdalena</creatorcontrib><creatorcontrib>Smith, Sandra</creatorcontrib><creatorcontrib>Al Taher, Hala</creatorcontrib><creatorcontrib>Kowalkowski, Victoria L</creatorcontrib><creatorcontrib>Sharples, Mike</creatorcontrib><creatorcontrib>Hall, Deborah A</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>ProQuest Central (Corporate)</collection><collection>Animal Behavior Abstracts</collection><collection>Bacteriology Abstracts (Microbiology B)</collection><collection>Biotechnology Research Abstracts</collection><collection>Nursing & Allied Health Database</collection><collection>Ecology Abstracts</collection><collection>Entomology Abstracts (Full archive)</collection><collection>Immunology Abstracts</collection><collection>Meteorological & Geoastrophysical Abstracts</collection><collection>Nucleic Acids Abstracts</collection><collection>Virology and AIDS Abstracts</collection><collection>Agricultural Science Collection</collection><collection>Health & Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Public Health Database</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Natural Science Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Materials Science & Engineering Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies & Aerospace Collection</collection><collection>Agricultural & Environmental Science Collection</collection><collection>ProQuest Central Essentials</collection><collection>Biological Science Collection</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>Natural Science Collection</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ProQuest One Community College</collection><collection>ProQuest Materials Science Collection</collection><collection>ProQuest Central Korea</collection><collection>Engineering Research Database</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>AIDS and Cancer Research Abstracts</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Health & Medical Complete (Alumni)</collection><collection>Materials Science Database</collection><collection>Nursing & Allied Health Database (Alumni Edition)</collection><collection>Meteorological & Geoastrophysical Abstracts - 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Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Hoare, Derek J</au><au>Van Labeke, Nicolas</au><au>McCormack, Abby</au><au>Sereda, Magdalena</au><au>Smith, Sandra</au><au>Al Taher, Hala</au><au>Kowalkowski, Victoria L</au><au>Sharples, Mike</au><au>Hall, Deborah A</au><au>Langguth, Berthold</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus</atitle><jtitle>PloS one</jtitle><addtitle>PLoS One</addtitle><date>2014-09-12</date><risdate>2014</risdate><volume>9</volume><issue>9</issue><spage>e107430</spage><epage>e107430</epage><pages>e107430-e107430</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms.
To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay.
Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention.
Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼ 70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention.
FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit.
ClinicalTrials.gov NCT02095262.</abstract><cop>United States</cop><pub>Public Library of Science</pub><pmid>25215617</pmid><doi>10.1371/journal.pone.0107430</doi><oa>free_for_read</oa></addata></record> |
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subjects | Adolescent Adult Aged Attention - physiology Audiometry Auditory discrimination Auditory Perception - physiology Biology and Life Sciences Biomedical research Cognition & reasoning Computer & video games Computer and Information Sciences Ears & hearing Educational technology Female Hearing impairment Hearing loss Humans Male Medical research Medicine Medicine and Health Sciences Middle Aged Motivation Motivation - physiology Neurosciences Otology Platforms Quantitative psychology Studies Tinnitus Tinnitus - pathology Tinnitus - therapy Training Video Games |
title | Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus |
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