Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus

Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. To evaluate FDT exploiting intrinsic motivations by integrating t...

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Veröffentlicht in:PloS one 2014-09, Vol.9 (9), p.e107430-e107430
Hauptverfasser: Hoare, Derek J, Van Labeke, Nicolas, McCormack, Abby, Sereda, Magdalena, Smith, Sandra, Al Taher, Hala, Kowalkowski, Victoria L, Sharples, Mike, Hall, Deborah A
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container_end_page e107430
container_issue 9
container_start_page e107430
container_title PloS one
container_volume 9
creator Hoare, Derek J
Van Labeke, Nicolas
McCormack, Abby
Sereda, Magdalena
Smith, Sandra
Al Taher, Hala
Kowalkowski, Victoria L
Sharples, Mike
Hall, Deborah A
description Previous studies of frequency discrimination training (FDT) for tinnitus used repetitive task-based training programmes relying on extrinsic factors to motivate participation. Studies reported limited improvement in tinnitus symptoms. To evaluate FDT exploiting intrinsic motivations by integrating training with computer-gameplay. Sixty participants were randomly assigned to train on either a conventional task-based training, or one of two interactive game-based training platforms over six weeks. Outcomes included assessment of motivation, tinnitus handicap, and performance on tests of attention. Participants reported greater intrinsic motivation to train on the interactive game-based platforms, yet compliance of all three groups was similar (∼ 70%) and changes in self-reported tinnitus severity were not significant. There was no difference between groups in terms of change in tinnitus severity or performance on measures of attention. FDT can be integrated within an intrinsically motivating game. Whilst this may improve participant experience, in this instance it did not translate to additional compliance or therapeutic benefit. ClinicalTrials.gov NCT02095262.
doi_str_mv 10.1371/journal.pone.0107430
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subjects Adolescent
Adult
Aged
Attention - physiology
Audiometry
Auditory discrimination
Auditory Perception - physiology
Biology and Life Sciences
Biomedical research
Cognition & reasoning
Computer & video games
Computer and Information Sciences
Ears & hearing
Educational technology
Female
Hearing impairment
Hearing loss
Humans
Male
Medical research
Medicine
Medicine and Health Sciences
Middle Aged
Motivation
Motivation - physiology
Neurosciences
Otology
Platforms
Quantitative psychology
Studies
Tinnitus
Tinnitus - pathology
Tinnitus - therapy
Training
Video Games
title Gameplay as a source of intrinsic motivation in a randomized controlled trial of auditory training for tinnitus
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