Active video games and health indicators in children and youth: a systematic review

Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. This systematic...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:PloS one 2013-06, Vol.8 (6), p.e65351-e65351
Hauptverfasser: LeBlanc, Allana G, Chaput, Jean-Philippe, McFarlane, Allison, Colley, Rachel C, Thivel, David, Biddle, Stuart J H, Maddison, Ralph, Leatherdale, Scott T, Tremblay, Mark S
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page e65351
container_issue 6
container_start_page e65351
container_title PloS one
container_volume 8
creator LeBlanc, Allana G
Chaput, Jean-Philippe
McFarlane, Allison
Colley, Rachel C
Thivel, David
Biddle, Stuart J H
Maddison, Ralph
Leatherdale, Scott T
Tremblay, Mark S
description Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. This systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology). 51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive. Controlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.
doi_str_mv 10.1371/journal.pone.0065351
format Article
fullrecord <record><control><sourceid>gale_plos_</sourceid><recordid>TN_cdi_plos_journals_1368620270</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><galeid>A478286632</galeid><doaj_id>oai_doaj_org_article_b1e950062b994a04ad39924ed56ec1b9</doaj_id><sourcerecordid>A478286632</sourcerecordid><originalsourceid>FETCH-LOGICAL-c758t-78d43f50265e64ca6061a1de38118f4495ce46174bbfea02ce3c8106f65e6b303</originalsourceid><addsrcrecordid>eNqNkluL1DAYhoso7kH_gWhBWPRixhzatPFCGBYPAwsLrnob0uTrTIa2mU3S0fn3pjvdZSp7IblISJ7v_Q55k-QVRnNMC_xhY3vXyWa-tR3MEWI5zfGT5BRzSmaMIPr06HySnHm_QSinJWPPkxNCC84RKk-Tm4UKZgfpzmiw6Uq24FPZ6XQNsgnr1HTaKBms8_GYqrVptIPujtjbPqw_pjL1ex-glcGo1MHOwO8XybNaNh5ejvt58vPL5x-X32ZX11-Xl4urmSryMsyKUme0zhFhObBMSYYYllgDLTEu6yzjuYKM4SKrqhokIgqoKjFi9cBXFNHz5M1Bd9tYL8Z5eIEpK2PTpBiI5YHQVm7E1plWur2w0oi7C-tWQrpYeAOiwsDzOEZScZ5JlElNOScZ6JyBwhWPWp_GbH3VglbQBSebiej0pTNrsbI7EcuhCJEo8G4UcPa2Bx9Ea7yCppEd2H6ouyCMF4yyiL79B328u5FaydiA6Wob86pBVCyyoiTxr-mQdv4IFZeG1qhontrE-0nA-0lAZAL8CSvZey-WN9__n73-NWUvjtiDwbxt-mBs56dgdgCVs947qB-GjNEwJXw_DTF4X4zej2Gvjz_oIeje7PQvx939SQ</addsrcrecordid><sourcetype>Open Website</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>1368620270</pqid></control><display><type>article</type><title>Active video games and health indicators in children and youth: a systematic review</title><source>MEDLINE</source><source>DOAJ Directory of Open Access Journals</source><source>Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals</source><source>PubMed Central</source><source>Free Full-Text Journals in Chemistry</source><source>Public Library of Science (PLoS)</source><creator>LeBlanc, Allana G ; Chaput, Jean-Philippe ; McFarlane, Allison ; Colley, Rachel C ; Thivel, David ; Biddle, Stuart J H ; Maddison, Ralph ; Leatherdale, Scott T ; Tremblay, Mark S</creator><creatorcontrib>LeBlanc, Allana G ; Chaput, Jean-Philippe ; McFarlane, Allison ; Colley, Rachel C ; Thivel, David ; Biddle, Stuart J H ; Maddison, Ralph ; Leatherdale, Scott T ; Tremblay, Mark S</creatorcontrib><description>Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. This systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology). 51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive. Controlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.</description><identifier>ISSN: 1932-6203</identifier><identifier>EISSN: 1932-6203</identifier><identifier>DOI: 10.1371/journal.pone.0065351</identifier><identifier>PMID: 23799008</identifier><language>eng</language><publisher>United States: Public Library of Science</publisher><subject>Adipose tissue ; Adolescent ; Analysis ; Bibliographic data bases ; Biological evolution ; Body composition ; Cerebral palsy ; Child ; Child health ; Child, Preschool ; Children ; Children &amp; youth ; Computer &amp; video games ; Down syndrome ; Energy expenditure ; Energy intake ; Energy Metabolism ; Exercise ; Health ; Health care ; Health Status Indicators ; Humans ; Indicators ; Intervention ; Learning ; Luminous intensity ; Medicine ; Obesity ; Pediatrics ; Physical activity ; Physical fitness ; Populations ; Rehabilitation ; Reviews ; Spinal cord ; Studies ; Sustainability ; Systematic review ; Teenagers ; Video Games ; Weight control</subject><ispartof>PloS one, 2013-06, Vol.8 (6), p.e65351-e65351</ispartof><rights>COPYRIGHT 2013 Public Library of Science</rights><rights>2013 LeBlanc et al. This is an open-access article distributed under the terms of the Creative Commons Attribution License: https://creativecommons.org/licenses/by/4.0/ (the “License”), which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. Notwithstanding the ProQuest Terms and Conditions, you may use this content in accordance with the terms of the License.</rights><rights>2013 LeBlanc et al 2013 LeBlanc et al</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c758t-78d43f50265e64ca6061a1de38118f4495ce46174bbfea02ce3c8106f65e6b303</citedby><cites>FETCH-LOGICAL-c758t-78d43f50265e64ca6061a1de38118f4495ce46174bbfea02ce3c8106f65e6b303</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC3683002/pdf/$$EPDF$$P50$$Gpubmedcentral$$Hfree_for_read</linktopdf><linktohtml>$$Uhttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC3683002/$$EHTML$$P50$$Gpubmedcentral$$Hfree_for_read</linktohtml><link.rule.ids>230,314,723,776,780,860,881,2096,2915,23845,27901,27902,53766,53768,79342,79343</link.rule.ids><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/23799008$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink></links><search><creatorcontrib>LeBlanc, Allana G</creatorcontrib><creatorcontrib>Chaput, Jean-Philippe</creatorcontrib><creatorcontrib>McFarlane, Allison</creatorcontrib><creatorcontrib>Colley, Rachel C</creatorcontrib><creatorcontrib>Thivel, David</creatorcontrib><creatorcontrib>Biddle, Stuart J H</creatorcontrib><creatorcontrib>Maddison, Ralph</creatorcontrib><creatorcontrib>Leatherdale, Scott T</creatorcontrib><creatorcontrib>Tremblay, Mark S</creatorcontrib><title>Active video games and health indicators in children and youth: a systematic review</title><title>PloS one</title><addtitle>PLoS One</addtitle><description>Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. This systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology). 51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive. Controlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.</description><subject>Adipose tissue</subject><subject>Adolescent</subject><subject>Analysis</subject><subject>Bibliographic data bases</subject><subject>Biological evolution</subject><subject>Body composition</subject><subject>Cerebral palsy</subject><subject>Child</subject><subject>Child health</subject><subject>Child, Preschool</subject><subject>Children</subject><subject>Children &amp; youth</subject><subject>Computer &amp; video games</subject><subject>Down syndrome</subject><subject>Energy expenditure</subject><subject>Energy intake</subject><subject>Energy Metabolism</subject><subject>Exercise</subject><subject>Health</subject><subject>Health care</subject><subject>Health Status Indicators</subject><subject>Humans</subject><subject>Indicators</subject><subject>Intervention</subject><subject>Learning</subject><subject>Luminous intensity</subject><subject>Medicine</subject><subject>Obesity</subject><subject>Pediatrics</subject><subject>Physical activity</subject><subject>Physical fitness</subject><subject>Populations</subject><subject>Rehabilitation</subject><subject>Reviews</subject><subject>Spinal cord</subject><subject>Studies</subject><subject>Sustainability</subject><subject>Systematic review</subject><subject>Teenagers</subject><subject>Video Games</subject><subject>Weight control</subject><issn>1932-6203</issn><issn>1932-6203</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>EIF</sourceid><sourceid>BENPR</sourceid><sourceid>DOA</sourceid><recordid>eNqNkluL1DAYhoso7kH_gWhBWPRixhzatPFCGBYPAwsLrnob0uTrTIa2mU3S0fn3pjvdZSp7IblISJ7v_Q55k-QVRnNMC_xhY3vXyWa-tR3MEWI5zfGT5BRzSmaMIPr06HySnHm_QSinJWPPkxNCC84RKk-Tm4UKZgfpzmiw6Uq24FPZ6XQNsgnr1HTaKBms8_GYqrVptIPujtjbPqw_pjL1ex-glcGo1MHOwO8XybNaNh5ejvt58vPL5x-X32ZX11-Xl4urmSryMsyKUme0zhFhObBMSYYYllgDLTEu6yzjuYKM4SKrqhokIgqoKjFi9cBXFNHz5M1Bd9tYL8Z5eIEpK2PTpBiI5YHQVm7E1plWur2w0oi7C-tWQrpYeAOiwsDzOEZScZ5JlElNOScZ6JyBwhWPWp_GbH3VglbQBSebiej0pTNrsbI7EcuhCJEo8G4UcPa2Bx9Ea7yCppEd2H6ouyCMF4yyiL79B328u5FaydiA6Wob86pBVCyyoiTxr-mQdv4IFZeG1qhontrE-0nA-0lAZAL8CSvZey-WN9__n73-NWUvjtiDwbxt-mBs56dgdgCVs947qB-GjNEwJXw_DTF4X4zej2Gvjz_oIeje7PQvx939SQ</recordid><startdate>20130614</startdate><enddate>20130614</enddate><creator>LeBlanc, Allana G</creator><creator>Chaput, Jean-Philippe</creator><creator>McFarlane, Allison</creator><creator>Colley, Rachel C</creator><creator>Thivel, David</creator><creator>Biddle, Stuart J H</creator><creator>Maddison, Ralph</creator><creator>Leatherdale, Scott T</creator><creator>Tremblay, Mark S</creator><general>Public Library of Science</general><general>Public Library of Science (PLoS)</general><scope>CGR</scope><scope>CUY</scope><scope>CVF</scope><scope>ECM</scope><scope>EIF</scope><scope>NPM</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>IOV</scope><scope>ISR</scope><scope>3V.</scope><scope>7QG</scope><scope>7QL</scope><scope>7QO</scope><scope>7RV</scope><scope>7SN</scope><scope>7SS</scope><scope>7T5</scope><scope>7TG</scope><scope>7TM</scope><scope>7U9</scope><scope>7X2</scope><scope>7X7</scope><scope>7XB</scope><scope>88E</scope><scope>8AO</scope><scope>8C1</scope><scope>8FD</scope><scope>8FE</scope><scope>8FG</scope><scope>8FH</scope><scope>8FI</scope><scope>8FJ</scope><scope>8FK</scope><scope>ABJCF</scope><scope>ABUWG</scope><scope>AEUYN</scope><scope>AFKRA</scope><scope>ARAPS</scope><scope>ATCPS</scope><scope>AZQEC</scope><scope>BBNVY</scope><scope>BENPR</scope><scope>BGLVJ</scope><scope>BHPHI</scope><scope>C1K</scope><scope>CCPQU</scope><scope>D1I</scope><scope>DWQXO</scope><scope>FR3</scope><scope>FYUFA</scope><scope>GHDGH</scope><scope>GNUQQ</scope><scope>H94</scope><scope>HCIFZ</scope><scope>K9.</scope><scope>KB.</scope><scope>KB0</scope><scope>KL.</scope><scope>L6V</scope><scope>LK8</scope><scope>M0K</scope><scope>M0S</scope><scope>M1P</scope><scope>M7N</scope><scope>M7P</scope><scope>M7S</scope><scope>NAPCQ</scope><scope>P5Z</scope><scope>P62</scope><scope>P64</scope><scope>PATMY</scope><scope>PDBOC</scope><scope>PIMPY</scope><scope>PQEST</scope><scope>PQQKQ</scope><scope>PQUKI</scope><scope>PRINS</scope><scope>PTHSS</scope><scope>PYCSY</scope><scope>RC3</scope><scope>7X8</scope><scope>5PM</scope><scope>DOA</scope></search><sort><creationdate>20130614</creationdate><title>Active video games and health indicators in children and youth: a systematic review</title><author>LeBlanc, Allana G ; Chaput, Jean-Philippe ; McFarlane, Allison ; Colley, Rachel C ; Thivel, David ; Biddle, Stuart J H ; Maddison, Ralph ; Leatherdale, Scott T ; Tremblay, Mark S</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c758t-78d43f50265e64ca6061a1de38118f4495ce46174bbfea02ce3c8106f65e6b303</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2013</creationdate><topic>Adipose tissue</topic><topic>Adolescent</topic><topic>Analysis</topic><topic>Bibliographic data bases</topic><topic>Biological evolution</topic><topic>Body composition</topic><topic>Cerebral palsy</topic><topic>Child</topic><topic>Child health</topic><topic>Child, Preschool</topic><topic>Children</topic><topic>Children &amp; youth</topic><topic>Computer &amp; video games</topic><topic>Down syndrome</topic><topic>Energy expenditure</topic><topic>Energy intake</topic><topic>Energy Metabolism</topic><topic>Exercise</topic><topic>Health</topic><topic>Health care</topic><topic>Health Status Indicators</topic><topic>Humans</topic><topic>Indicators</topic><topic>Intervention</topic><topic>Learning</topic><topic>Luminous intensity</topic><topic>Medicine</topic><topic>Obesity</topic><topic>Pediatrics</topic><topic>Physical activity</topic><topic>Physical fitness</topic><topic>Populations</topic><topic>Rehabilitation</topic><topic>Reviews</topic><topic>Spinal cord</topic><topic>Studies</topic><topic>Sustainability</topic><topic>Systematic review</topic><topic>Teenagers</topic><topic>Video Games</topic><topic>Weight control</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>LeBlanc, Allana G</creatorcontrib><creatorcontrib>Chaput, Jean-Philippe</creatorcontrib><creatorcontrib>McFarlane, Allison</creatorcontrib><creatorcontrib>Colley, Rachel C</creatorcontrib><creatorcontrib>Thivel, David</creatorcontrib><creatorcontrib>Biddle, Stuart J H</creatorcontrib><creatorcontrib>Maddison, Ralph</creatorcontrib><creatorcontrib>Leatherdale, Scott T</creatorcontrib><creatorcontrib>Tremblay, Mark S</creatorcontrib><collection>Medline</collection><collection>MEDLINE</collection><collection>MEDLINE (Ovid)</collection><collection>MEDLINE</collection><collection>MEDLINE</collection><collection>PubMed</collection><collection>CrossRef</collection><collection>Gale In Context: Opposing Viewpoints</collection><collection>Gale In Context: Science</collection><collection>ProQuest Central (Corporate)</collection><collection>Animal Behavior Abstracts</collection><collection>Bacteriology Abstracts (Microbiology B)</collection><collection>Biotechnology Research Abstracts</collection><collection>Nursing &amp; Allied Health Database</collection><collection>Ecology Abstracts</collection><collection>Entomology Abstracts (Full archive)</collection><collection>Immunology Abstracts</collection><collection>Meteorological &amp; Geoastrophysical Abstracts</collection><collection>Nucleic Acids Abstracts</collection><collection>Virology and AIDS Abstracts</collection><collection>Agricultural Science Collection</collection><collection>Health &amp; Medical Collection</collection><collection>ProQuest Central (purchase pre-March 2016)</collection><collection>Medical Database (Alumni Edition)</collection><collection>ProQuest Pharma Collection</collection><collection>Public Health Database</collection><collection>Technology Research Database</collection><collection>ProQuest SciTech Collection</collection><collection>ProQuest Technology Collection</collection><collection>ProQuest Natural Science Collection</collection><collection>Hospital Premium Collection</collection><collection>Hospital Premium Collection (Alumni Edition)</collection><collection>ProQuest Central (Alumni) (purchase pre-March 2016)</collection><collection>Materials Science &amp; Engineering Collection</collection><collection>ProQuest Central (Alumni Edition)</collection><collection>ProQuest One Sustainability</collection><collection>ProQuest Central UK/Ireland</collection><collection>Advanced Technologies &amp; Aerospace Collection</collection><collection>Agricultural &amp; Environmental Science Collection</collection><collection>ProQuest Central Essentials</collection><collection>Biological Science Collection</collection><collection>ProQuest Central</collection><collection>Technology Collection</collection><collection>Natural Science Collection</collection><collection>Environmental Sciences and Pollution Management</collection><collection>ProQuest One Community College</collection><collection>ProQuest Materials Science Collection</collection><collection>ProQuest Central Korea</collection><collection>Engineering Research Database</collection><collection>Health Research Premium Collection</collection><collection>Health Research Premium Collection (Alumni)</collection><collection>ProQuest Central Student</collection><collection>AIDS and Cancer Research Abstracts</collection><collection>SciTech Premium Collection</collection><collection>ProQuest Health &amp; Medical Complete (Alumni)</collection><collection>Materials Science Database</collection><collection>Nursing &amp; Allied Health Database (Alumni Edition)</collection><collection>Meteorological &amp; Geoastrophysical Abstracts - Academic</collection><collection>ProQuest Engineering Collection</collection><collection>ProQuest Biological Science Collection</collection><collection>Agricultural Science Database</collection><collection>Health &amp; Medical Collection (Alumni Edition)</collection><collection>Medical Database</collection><collection>Algology Mycology and Protozoology Abstracts (Microbiology C)</collection><collection>Biological Science Database</collection><collection>Engineering Database</collection><collection>Nursing &amp; Allied Health Premium</collection><collection>Advanced Technologies &amp; Aerospace Database</collection><collection>ProQuest Advanced Technologies &amp; Aerospace Collection</collection><collection>Biotechnology and BioEngineering Abstracts</collection><collection>Environmental Science Database</collection><collection>Materials Science Collection</collection><collection>Publicly Available Content Database</collection><collection>ProQuest One Academic Eastern Edition (DO NOT USE)</collection><collection>ProQuest One Academic</collection><collection>ProQuest One Academic UKI Edition</collection><collection>ProQuest Central China</collection><collection>Engineering Collection</collection><collection>Environmental Science Collection</collection><collection>Genetics Abstracts</collection><collection>MEDLINE - Academic</collection><collection>PubMed Central (Full Participant titles)</collection><collection>DOAJ Directory of Open Access Journals</collection><jtitle>PloS one</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>LeBlanc, Allana G</au><au>Chaput, Jean-Philippe</au><au>McFarlane, Allison</au><au>Colley, Rachel C</au><au>Thivel, David</au><au>Biddle, Stuart J H</au><au>Maddison, Ralph</au><au>Leatherdale, Scott T</au><au>Tremblay, Mark S</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Active video games and health indicators in children and youth: a systematic review</atitle><jtitle>PloS one</jtitle><addtitle>PLoS One</addtitle><date>2013-06-14</date><risdate>2013</risdate><volume>8</volume><issue>6</issue><spage>e65351</spage><epage>e65351</epage><pages>e65351-e65351</pages><issn>1932-6203</issn><eissn>1932-6203</eissn><abstract>Active video games (AVGs) have gained interest as a way to increase physical activity in children and youth. The effect of AVGs on acute energy expenditure (EE) has previously been reported; however, the influence of AVGs on other health-related lifestyle indicators remains unclear. This systematic review aimed to explain the relationship between AVGs and nine health and behavioural indicators in the pediatric population (aged 0-17 years). Online databases (MEDLINE, EMBASE, psycINFO, SPORTDiscus and Cochrane Central Database) and personal libraries were searched and content experts were consulted for additional material. Included articles were required to have a measure of AVG and at least one relevant health or behaviour indicator: EE (both habitual and acute), adherence and appeal (i.e., participation and enjoyment), opportunity cost (both time and financial considerations, and adverse events), adiposity, cardiometabolic health, energy intake, adaptation (effects of continued play), learning and rehabilitation, and video game evolution (i.e., sustainability of AVG technology). 51 unique studies, represented in 52 articles were included in the review. Data were available from 1992 participants, aged 3-17 years, from 8 countries, and published from 2006-2012. Overall, AVGs are associated with acute increases in EE, but effects on habitual physical activity are not clear. Further, AVGs show promise when used for learning and rehabilitation within special populations. Evidence related to other indicators was limited and inconclusive. Controlled studies show that AVGs acutely increase light- to moderate-intensity physical activity; however, the findings about if or how AVG lead to increases in habitual physical activity or decreases in sedentary behaviour are less clear. Although AVGs may elicit some health benefits in special populations, there is not sufficient evidence to recommend AVGs as a means of increasing daily physical activity.</abstract><cop>United States</cop><pub>Public Library of Science</pub><pmid>23799008</pmid><doi>10.1371/journal.pone.0065351</doi><tpages>e65351</tpages><oa>free_for_read</oa></addata></record>
fulltext fulltext
identifier ISSN: 1932-6203
ispartof PloS one, 2013-06, Vol.8 (6), p.e65351-e65351
issn 1932-6203
1932-6203
language eng
recordid cdi_plos_journals_1368620270
source MEDLINE; DOAJ Directory of Open Access Journals; Elektronische Zeitschriftenbibliothek - Frei zugängliche E-Journals; PubMed Central; Free Full-Text Journals in Chemistry; Public Library of Science (PLoS)
subjects Adipose tissue
Adolescent
Analysis
Bibliographic data bases
Biological evolution
Body composition
Cerebral palsy
Child
Child health
Child, Preschool
Children
Children & youth
Computer & video games
Down syndrome
Energy expenditure
Energy intake
Energy Metabolism
Exercise
Health
Health care
Health Status Indicators
Humans
Indicators
Intervention
Learning
Luminous intensity
Medicine
Obesity
Pediatrics
Physical activity
Physical fitness
Populations
Rehabilitation
Reviews
Spinal cord
Studies
Sustainability
Systematic review
Teenagers
Video Games
Weight control
title Active video games and health indicators in children and youth: a systematic review
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-05T14%3A15%3A18IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-gale_plos_&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Active%20video%20games%20and%20health%20indicators%20in%20children%20and%20youth:%20a%20systematic%20review&rft.jtitle=PloS%20one&rft.au=LeBlanc,%20Allana%20G&rft.date=2013-06-14&rft.volume=8&rft.issue=6&rft.spage=e65351&rft.epage=e65351&rft.pages=e65351-e65351&rft.issn=1932-6203&rft.eissn=1932-6203&rft_id=info:doi/10.1371/journal.pone.0065351&rft_dat=%3Cgale_plos_%3EA478286632%3C/gale_plos_%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=1368620270&rft_id=info:pmid/23799008&rft_galeid=A478286632&rft_doaj_id=oai_doaj_org_article_b1e950062b994a04ad39924ed56ec1b9&rfr_iscdi=true