Recognition of tennis serve performed by a digital player: comparison among polygon, shadow, and stick-figure models
The objective of this study was to assess the cognitive effect of human character models on the observer's ability to extract relevant information from computer graphics animation of tennis serve motions. Three digital human models (polygon, shadow, and stick-figure) were used to display the co...
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Veröffentlicht in: | PloS one 2012-03, Vol.7 (3), p.e33879-e33879 |
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Sprache: | eng |
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