Phylo: a citizen science approach for improving multiple sequence alignment

Comparative genomics, or the study of the relationships of genome structure and function across different species, offers a powerful tool for studying evolution, annotating genomes, and understanding the causes of various genetic disorders. However, aligning multiple sequences of DNA, an essential i...

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Veröffentlicht in:PloS one 2012-03, Vol.7 (3), p.e31362-e31362
Hauptverfasser: Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, Sarmenta, Luis, Blanchette, Mathieu, Waldispühl, Jérôme
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container_issue 3
container_start_page e31362
container_title PloS one
container_volume 7
creator Kawrykow, Alexander
Roumanis, Gary
Kam, Alfred
Kwak, Daniel
Leung, Clarence
Wu, Chu
Zarour, Eleyine
Sarmenta, Luis
Blanchette, Mathieu
Waldispühl, Jérôme
description Comparative genomics, or the study of the relationships of genome structure and function across different species, offers a powerful tool for studying evolution, annotating genomes, and understanding the causes of various genetic disorders. However, aligning multiple sequences of DNA, an essential intermediate step for most types of analyses, is a difficult computational task. In parallel, citizen science, an approach that takes advantage of the fact that the human brain is exquisitely tuned to solving specific types of problems, is becoming increasingly popular. There, instances of hard computational problems are dispatched to a crowd of non-expert human game players and solutions are sent back to a central server. We introduce Phylo, a human-based computing framework applying "crowd sourcing" techniques to solve the Multiple Sequence Alignment (MSA) problem. The key idea of Phylo is to convert the MSA problem into a casual game that can be played by ordinary web users with a minimal prior knowledge of the biological context. We applied this strategy to improve the alignment of the promoters of disease-related genes from up to 44 vertebrate species. Since the launch in November 2010, we received more than 350,000 solutions submitted from more than 12,000 registered users. Our results show that solutions submitted contributed to improving the accuracy of up to 70% of the alignment blocks considered. We demonstrate that, combined with classical algorithms, crowd computing techniques can be successfully used to help improving the accuracy of MSA. More importantly, we show that an NP-hard computational problem can be embedded in casual game that can be easily played by people without significant scientific training. This suggests that citizen science approaches can be used to exploit the billions of "human-brain peta-flops" of computation that are spent every day playing games. Phylo is available at: http://phylo.cs.mcgill.ca.
doi_str_mv 10.1371/journal.pone.0031362
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subjects Algorithms
Alignment
Analysis
Animal behavior
Animals
Bioinformatics
Biological evolution
Biology
Brain
Computation
Computational neuroscience
Computer Science
Computers
Databases, Nucleic Acid
Deoxyribonucleic acid
DNA
Evolution
Games
Gene sequencing
Genetic disorders
Genetic research
Genomes
Genomics
Genomics - methods
Humans
Internet
Medical research
Nucleotide sequence
Personal computers
Phylogenetics
Problems
Sequence Alignment - methods
Sequence Analysis, DNA - methods
Software
Structure-function relationships
User interface
title Phylo: a citizen science approach for improving multiple sequence alignment
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