Mental Health | Atmospheres | Video Games: New Directions in Game Research II
Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video...
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creator | Jimena Aguilar Rodríguez, Federico Alvarez Igarzábal, Michael S. Debus, Curtis L. Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann |
description | Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions. |
doi_str_mv | 10.14361/9783839462645 |
format | Book |
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Maughan, Su-Jin Song, Miruna Vozaru, Felix Zimmermann</creatorcontrib><title>Mental Health | Atmospheres | Video Games: New Directions in Game Research II</title><title>Mental Health | Atmospheres | Video Games New Directions in Game Research II</title><description>Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? 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language | eng |
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source | De Gruyter Open Access Books; OAPEN; DOAB: Directory of Open Access Books |
subjects | Ambience Atmosphere Computer Games Computerspiel Cultural and media studies elektronische Medien interaktive Media Media Aesthetics Media studies Medicine Medicine and Nursing Medicine: general issues Mental Health Popular Culture Publizistische Medien, Journalismus,Verlagswesen Social interaction SOCIAL SCIENCE Society and culture: general Society and Social Sciences Video Games |
title | Mental Health | Atmospheres | Video Games: New Directions in Game Research II |
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