Understanding an Online Classroom System: Design and Implementation Based on a Model Blending Pedagogy and HCI
Computer- and Internet-supported education (CISE) has many advantages over the traditional face-to-face education, which has been part of the human cultural heritage for thousands of years. One of the key challenges of CISE systems is to accomplish augmented face-to-face interaction during the whole...
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Veröffentlicht in: | IEEE transactions on human-machine systems 2013-09, Vol.43 (5), p.465-478 |
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description | Computer- and Internet-supported education (CISE) has many advantages over the traditional face-to-face education, which has been part of the human cultural heritage for thousands of years. One of the key challenges of CISE systems is to accomplish augmented face-to-face interaction during the whole learning process by providing both comprehensive and well-coordinated functionalities to facilitate the educational activities of geographically distributed participants. In this paper, the online classroom model (OCM) is proposed to guide the design, development, and assessment of online education systems. This model is made up of seven intrinsically linked elements, including four learning theory-oriented components and three that deal with human-computer interaction. The OCM helps system designers to understand what underpins a successful synchronous CISE system from the perspectives of the learning theory and user experiences. An online classroom system (OCS) has been designed and developed under the guidance of this model. The OCS promotes augmented face-to-face interaction efficiently by providing comprehensive functionalities for real-time educational activities, auxiliary asynchronous features, and user interface coordination based on a front channel-back channel partition. An OCM-based quantitative analysis template is proposed and used here to evaluate the OCS and indicate its early success. |
doi_str_mv | 10.1109/THMS.2013.2281436 |
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One of the key challenges of CISE systems is to accomplish augmented face-to-face interaction during the whole learning process by providing both comprehensive and well-coordinated functionalities to facilitate the educational activities of geographically distributed participants. In this paper, the online classroom model (OCM) is proposed to guide the design, development, and assessment of online education systems. This model is made up of seven intrinsically linked elements, including four learning theory-oriented components and three that deal with human-computer interaction. The OCM helps system designers to understand what underpins a successful synchronous CISE system from the perspectives of the learning theory and user experiences. An online classroom system (OCS) has been designed and developed under the guidance of this model. The OCS promotes augmented face-to-face interaction efficiently by providing comprehensive functionalities for real-time educational activities, auxiliary asynchronous features, and user interface coordination based on a front channel-back channel partition. An OCM-based quantitative analysis template is proposed and used here to evaluate the OCS and indicate its early success.</description><identifier>ISSN: 2168-2291</identifier><identifier>EISSN: 2168-2305</identifier><identifier>DOI: 10.1109/THMS.2013.2281436</identifier><identifier>CODEN: ITHSA6</identifier><language>eng</language><publisher>New York, NY: IEEE</publisher><subject>Applied sciences ; Classrooms ; Collaboration ; Computational modeling ; Computer science; control theory; systems ; Computer systems and distributed systems. 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One of the key challenges of CISE systems is to accomplish augmented face-to-face interaction during the whole learning process by providing both comprehensive and well-coordinated functionalities to facilitate the educational activities of geographically distributed participants. In this paper, the online classroom model (OCM) is proposed to guide the design, development, and assessment of online education systems. This model is made up of seven intrinsically linked elements, including four learning theory-oriented components and three that deal with human-computer interaction. The OCM helps system designers to understand what underpins a successful synchronous CISE system from the perspectives of the learning theory and user experiences. An online classroom system (OCS) has been designed and developed under the guidance of this model. The OCS promotes augmented face-to-face interaction efficiently by providing comprehensive functionalities for real-time educational activities, auxiliary asynchronous features, and user interface coordination based on a front channel-back channel partition. An OCM-based quantitative analysis template is proposed and used here to evaluate the OCS and indicate its early success.</description><subject>Applied sciences</subject><subject>Classrooms</subject><subject>Collaboration</subject><subject>Computational modeling</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Design engineering</subject><subject>Distance learning</subject><subject>E-learning</subject><subject>Education</subject><subject>Educational activities</subject><subject>Electronic learning</subject><subject>Exact sciences and technology</subject><subject>General aspects</subject><subject>Human</subject><subject>Human computer interaction</subject><subject>Learning</subject><subject>Learning theory</subject><subject>Occupational training. Personnel. Work management</subject><subject>On-line systems</subject><subject>Online</subject><subject>online classroom model (OCM)</subject><subject>online classroom system (OCS)</subject><subject>Software</subject><subject>Studies</subject><subject>System analysis and design</subject><subject>system design</subject><subject>system evaluation</subject><issn>2168-2291</issn><issn>2168-2305</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2013</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpdkU1rGzEQhkVpoMHJDwi5CEqhF7v6WH1sb43bxoaEBJKcl1lp1mzQSu5qffC_j1y7OXQuM0LP-zLMS8gVZwvOWf3teXX_tBCMy4UQlldSfyDngms7F5Kpj_9mUfNP5DLnV1bKCqWUPSfxJXoc8wTR93FDIdKHGPqIdBkg5zGlgT7t84TDd_oTc7-JBfF0PWwDDhgnmPoU6Q1k9LQMQO-Tx0BvAh79HtHDJm32f1Wr5fqCnHUQMl6e-oy8_P71vFzN7x5u18sfd3MnlZ7mzkLrrUeuDFNSgefgrJZaCV61UDFneOdNeXS1ASFbKa2Sre9q7dpOGydn5OvRdzumPzvMUzP02WEIEDHtcsMrXSlVCSMK-vk_9DXtxli2K1S5pWCCmULxI-XGVO6CXbMd-wHGfcNZcwihOYTQHEJoTiEUzZeTM2QHoRshuj6_C4WxdXUgZ-T6yPWI-P6tNau5MPIN6oqOgQ</recordid><startdate>20130901</startdate><enddate>20130901</enddate><creator>Tao, Linmi</creator><creator>Zhang, Meiqing</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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User interface</topic><topic>Design engineering</topic><topic>Distance learning</topic><topic>E-learning</topic><topic>Education</topic><topic>Educational activities</topic><topic>Electronic learning</topic><topic>Exact sciences and technology</topic><topic>General aspects</topic><topic>Human</topic><topic>Human computer interaction</topic><topic>Learning</topic><topic>Learning theory</topic><topic>Occupational training. Personnel. Work management</topic><topic>On-line systems</topic><topic>Online</topic><topic>online classroom model (OCM)</topic><topic>online classroom system (OCS)</topic><topic>Software</topic><topic>Studies</topic><topic>System analysis and design</topic><topic>system design</topic><topic>system evaluation</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Tao, Linmi</creatorcontrib><creatorcontrib>Zhang, Meiqing</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><jtitle>IEEE transactions on human-machine systems</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Tao, Linmi</au><au>Zhang, Meiqing</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Understanding an Online Classroom System: Design and Implementation Based on a Model Blending Pedagogy and HCI</atitle><jtitle>IEEE transactions on human-machine systems</jtitle><stitle>THMS</stitle><date>2013-09-01</date><risdate>2013</risdate><volume>43</volume><issue>5</issue><spage>465</spage><epage>478</epage><pages>465-478</pages><issn>2168-2291</issn><eissn>2168-2305</eissn><coden>ITHSA6</coden><abstract>Computer- and Internet-supported education (CISE) has many advantages over the traditional face-to-face education, which has been part of the human cultural heritage for thousands of years. One of the key challenges of CISE systems is to accomplish augmented face-to-face interaction during the whole learning process by providing both comprehensive and well-coordinated functionalities to facilitate the educational activities of geographically distributed participants. In this paper, the online classroom model (OCM) is proposed to guide the design, development, and assessment of online education systems. This model is made up of seven intrinsically linked elements, including four learning theory-oriented components and three that deal with human-computer interaction. The OCM helps system designers to understand what underpins a successful synchronous CISE system from the perspectives of the learning theory and user experiences. An online classroom system (OCS) has been designed and developed under the guidance of this model. The OCS promotes augmented face-to-face interaction efficiently by providing comprehensive functionalities for real-time educational activities, auxiliary asynchronous features, and user interface coordination based on a front channel-back channel partition. An OCM-based quantitative analysis template is proposed and used here to evaluate the OCS and indicate its early success.</abstract><cop>New York, NY</cop><pub>IEEE</pub><doi>10.1109/THMS.2013.2281436</doi><tpages>14</tpages></addata></record> |
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subjects | Applied sciences Classrooms Collaboration Computational modeling Computer science control theory systems Computer systems and distributed systems. User interface Design engineering Distance learning E-learning Education Educational activities Electronic learning Exact sciences and technology General aspects Human Human computer interaction Learning Learning theory Occupational training. Personnel. Work management On-line systems Online online classroom model (OCM) online classroom system (OCS) Software Studies System analysis and design system design system evaluation |
title | Understanding an Online Classroom System: Design and Implementation Based on a Model Blending Pedagogy and HCI |
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