New real-time implementation of 3D-sound system using TLA algorithm
This paper presents a new 3D-sound algorithm using the TLA (table lookup architecture). The proposed architecture has the following advantages over the existing architectures: (1) it is programmable by changing the contents of the lookup table; and (2) it is also scaleable via table size for cost an...
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Veröffentlicht in: | IEEE transactions on consumer electronics 1997-08, Vol.43 (3), p.671-678 |
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container_title | IEEE transactions on consumer electronics |
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creator | KIM, T.-S JEONG, S.-W PARK, B.-C PARK, S.-I |
description | This paper presents a new 3D-sound algorithm using the TLA (table lookup architecture). The proposed architecture has the following advantages over the existing architectures: (1) it is programmable by changing the contents of the lookup table; and (2) it is also scaleable via table size for cost and fidelity. In particular, the low-cost implementation is proposed to target consumer multimedia applications such as TV, PC, and audio systems. |
doi_str_mv | 10.1109/30.628693 |
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The proposed architecture has the following advantages over the existing architectures: (1) it is programmable by changing the contents of the lookup table; and (2) it is also scaleable via table size for cost and fidelity. In particular, the low-cost implementation is proposed to target consumer multimedia applications such as TV, PC, and audio systems.</description><subject>Acoustic signal processing</subject><subject>Acoustics</subject><subject>Audio systems</subject><subject>Costs</subject><subject>Exact sciences and technology</subject><subject>Frequency</subject><subject>Fundamental areas of phenomenology (including applications)</subject><subject>Loudspeakers</subject><subject>Multimedia systems</subject><subject>Physics</subject><subject>Real time systems</subject><subject>Reverberation</subject><subject>Table lookup</subject><subject>Transfer functions</subject><issn>0098-3063</issn><issn>1558-4127</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1997</creationdate><recordtype>article</recordtype><recordid>eNo90D1PwzAQBmALgUQpDKxMHhASQ4q_446ofEoVLN0txzkXIycpdiLUf09Qqk433HOvTi9C15QsKCXLB04Wimm15CdoRqXUhaCsPEUzQpa64ETxc3SR8zchVEimZ2j1Ab84gY1FHxrAodlFaKDtbR-6Fnce86cid0Nb47zPPTR4yKHd4s36Edu47VLov5pLdOZtzHB1mHO0eXnerN6K9efr--pxXTimVF9wV9dSUKEUs3XNeamEFyBKRomz42ul9NJpXzECnleMW89IVVag9Mhrwefobordpe5ngNybJmQHMdoWuiEbpiVnopQjvJ-gS13OCbzZpdDYtDeUmP-WDCdmamm0t4dQm52NPtnWhXw8YEQyLvXIbiYWAOC4PWT8AWhcbhA</recordid><startdate>19970801</startdate><enddate>19970801</enddate><creator>KIM, T.-S</creator><creator>JEONG, S.-W</creator><creator>PARK, B.-C</creator><creator>PARK, S.-I</creator><general>IEEE</general><general>Institute of Electrical and Electronics Engineers</general><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SP</scope><scope>8FD</scope><scope>F28</scope><scope>FR3</scope><scope>L7M</scope></search><sort><creationdate>19970801</creationdate><title>New real-time implementation of 3D-sound system using TLA algorithm</title><author>KIM, T.-S ; JEONG, S.-W ; PARK, B.-C ; PARK, S.-I</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c266t-3cdd5414662add33764f4e47210ca30675f5c8fb20ef3b23af20b7be68addd43</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1997</creationdate><topic>Acoustic signal processing</topic><topic>Acoustics</topic><topic>Audio systems</topic><topic>Costs</topic><topic>Exact sciences and technology</topic><topic>Frequency</topic><topic>Fundamental areas of phenomenology (including applications)</topic><topic>Loudspeakers</topic><topic>Multimedia systems</topic><topic>Physics</topic><topic>Real time systems</topic><topic>Reverberation</topic><topic>Table lookup</topic><topic>Transfer functions</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>KIM, T.-S</creatorcontrib><creatorcontrib>JEONG, S.-W</creatorcontrib><creatorcontrib>PARK, B.-C</creatorcontrib><creatorcontrib>PARK, S.-I</creatorcontrib><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Electronics & Communications Abstracts</collection><collection>Technology Research Database</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><collection>Engineering Research Database</collection><collection>Advanced Technologies Database with Aerospace</collection><jtitle>IEEE transactions on consumer electronics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>KIM, T.-S</au><au>JEONG, S.-W</au><au>PARK, B.-C</au><au>PARK, S.-I</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>New real-time implementation of 3D-sound system using TLA algorithm</atitle><jtitle>IEEE transactions on consumer electronics</jtitle><stitle>T-CE</stitle><date>1997-08-01</date><risdate>1997</risdate><volume>43</volume><issue>3</issue><spage>671</spage><epage>678</epage><pages>671-678</pages><issn>0098-3063</issn><eissn>1558-4127</eissn><coden>ITCEDA</coden><abstract>This paper presents a new 3D-sound algorithm using the TLA (table lookup architecture). The proposed architecture has the following advantages over the existing architectures: (1) it is programmable by changing the contents of the lookup table; and (2) it is also scaleable via table size for cost and fidelity. In particular, the low-cost implementation is proposed to target consumer multimedia applications such as TV, PC, and audio systems.</abstract><cop>New York, NY</cop><pub>IEEE</pub><doi>10.1109/30.628693</doi><tpages>8</tpages></addata></record> |
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subjects | Acoustic signal processing Acoustics Audio systems Costs Exact sciences and technology Frequency Fundamental areas of phenomenology (including applications) Loudspeakers Multimedia systems Physics Real time systems Reverberation Table lookup Transfer functions |
title | New real-time implementation of 3D-sound system using TLA algorithm |
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