A Computer Aided Inbetweening Algorithm for Color Fractal Graphics
The key frame technology is one of the most important technologies in the computer animation. All the researchers in the key frame algorithm are mainly focusing on the Euclidean object, without considering the fractal object. Fractal geometry can describe many irregularly shaped objects or spatially...
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creator | Zheng, Yunping Chen, Chuanbo Sarem, Mudar |
description | The key frame technology is one of the most important technologies in the computer animation. All the researchers in the key frame algorithm are mainly focusing on the Euclidean object, without considering the fractal object. Fractal geometry can describe many irregularly shaped objects or spatially nonuniform phenomena in nature that cannot be accommodated by Euclidean geometry. In addition, the fractal objects in nature are almost colorful. Therefore, a computer aided inbetweening algorithm for color fractal graphics is presented in this paper. Our study shows that the fractal idea can be effectively applied in the key frame animation. The main feature of our algorithm is that it can deal with a fractal object while the conventional algorithm cannot. The theoretical and experimental results presented in this paper show that our algorithm has many practical values that can improve the efficiency of animation production and simultaneously greatly reduce the cost. |
doi_str_mv | 10.1007/11881223_80 |
format | Conference Proceeding |
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All the researchers in the key frame algorithm are mainly focusing on the Euclidean object, without considering the fractal object. Fractal geometry can describe many irregularly shaped objects or spatially nonuniform phenomena in nature that cannot be accommodated by Euclidean geometry. In addition, the fractal objects in nature are almost colorful. Therefore, a computer aided inbetweening algorithm for color fractal graphics is presented in this paper. Our study shows that the fractal idea can be effectively applied in the key frame animation. The main feature of our algorithm is that it can deal with a fractal object while the conventional algorithm cannot. The theoretical and experimental results presented in this paper show that our algorithm has many practical values that can improve the efficiency of animation production and simultaneously greatly reduce the cost.</description><identifier>ISSN: 0302-9743</identifier><identifier>ISBN: 3540459073</identifier><identifier>ISBN: 9783540459071</identifier><identifier>ISBN: 9783540459019</identifier><identifier>ISBN: 3540459014</identifier><identifier>EISSN: 1611-3349</identifier><identifier>EISBN: 9783540459095</identifier><identifier>EISBN: 354045909X</identifier><identifier>DOI: 10.1007/11881223_80</identifier><language>eng</language><publisher>Berlin, Heidelberg: Springer Berlin Heidelberg</publisher><subject>Algorithmics. Computability. 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All the researchers in the key frame algorithm are mainly focusing on the Euclidean object, without considering the fractal object. Fractal geometry can describe many irregularly shaped objects or spatially nonuniform phenomena in nature that cannot be accommodated by Euclidean geometry. In addition, the fractal objects in nature are almost colorful. Therefore, a computer aided inbetweening algorithm for color fractal graphics is presented in this paper. Our study shows that the fractal idea can be effectively applied in the key frame animation. The main feature of our algorithm is that it can deal with a fractal object while the conventional algorithm cannot. 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language | eng |
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source | Springer Books |
subjects | Algorithmics. Computability. Computer arithmetics Applied sciences Computer science control theory systems Exact sciences and technology Theoretical computing |
title | A Computer Aided Inbetweening Algorithm for Color Fractal Graphics |
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