Rediscovering -Minimax Search
The games research community has devoted little effort to investigating search techniques for stochastic domains. The predominant method used in these domains is based on statistical sampling. When full search is required, Expectimax is often the algorithm of choice. However, Expectimax is a full-wi...
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creator | Hauk, Thomas Buro, Michael Schaeffer, Jonathan |
description | The games research community has devoted little effort to investigating search techniques for stochastic domains. The predominant method used in these domains is based on statistical sampling. When full search is required, Expectimax is often the algorithm of choice. However, Expectimax is a full-width search algorithm. A class of algorithms were developed by Bruce Ballard to improve on Expectimax’s runtime. They allow for cutoffs in trees with chance nodes similar to how Alpha-beta allows for cutoffs in Minimax trees. These algorithms were published in 1983—and then apparently forgotten. This paper “rediscovers” Ballard’s *-Minimax algorithms (Star1 and Star2). |
doi_str_mv | 10.1007/11674399_3 |
format | Conference Proceeding |
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Jaap</contributor><creatorcontrib>Hauk, Thomas ; Buro, Michael ; Schaeffer, Jonathan ; Netanyahu, Nathan S. ; Björnsson, Yngvi ; van den Herik, H. Jaap</creatorcontrib><description>The games research community has devoted little effort to investigating search techniques for stochastic domains. The predominant method used in these domains is based on statistical sampling. When full search is required, Expectimax is often the algorithm of choice. However, Expectimax is a full-width search algorithm. A class of algorithms were developed by Bruce Ballard to improve on Expectimax’s runtime. They allow for cutoffs in trees with chance nodes similar to how Alpha-beta allows for cutoffs in Minimax trees. These algorithms were published in 1983—and then apparently forgotten. 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Jaap</contributor><creatorcontrib>Hauk, Thomas</creatorcontrib><creatorcontrib>Buro, Michael</creatorcontrib><creatorcontrib>Schaeffer, Jonathan</creatorcontrib><title>Rediscovering -Minimax Search</title><title>Computers and Games</title><description>The games research community has devoted little effort to investigating search techniques for stochastic domains. The predominant method used in these domains is based on statistical sampling. When full search is required, Expectimax is often the algorithm of choice. However, Expectimax is a full-width search algorithm. A class of algorithms were developed by Bruce Ballard to improve on Expectimax’s runtime. They allow for cutoffs in trees with chance nodes similar to how Alpha-beta allows for cutoffs in Minimax trees. These algorithms were published in 1983—and then apparently forgotten. This paper “rediscovers” Ballard’s *-Minimax algorithms (Star1 and Star2).</description><subject>Applied sciences</subject><subject>Chance Event</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Exact sciences and technology</subject><subject>Game Tree</subject><subject>Leaf Node</subject><subject>Search Phase</subject><subject>Search Window</subject><subject>Software</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>3540324887</isbn><isbn>9783540324881</isbn><isbn>9783540324898</isbn><isbn>3540324895</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2006</creationdate><recordtype>conference_proceeding</recordtype><recordid>eNpFUElLxDAYjRtYx168C3MRvETz5cv2HWVwgxHB5RzSNNXq2A6NDPrv7TCK7_IOb-HxGDsCcQZC2HMAYxUSedxiJVmHWgmUypHbZgUYAI6oaIcd_AnO7rJCoJCcxuA-K3N-EyMQDKEu2PFDqtsc-1Ua2u5lyu_arv0IX9PHFIb4esj2mrDIqfzlCXu-unya3fD5_fXt7GLOo9T0yZWNlWkIKqeDjYiN0jURJJkUiaZWpKULWqMSAmSqAlKKxthkiTAqCDhhJ5veZcgxLJohdLHNfjmMW4ZvD2ScMZJG3-nGl5fruWnwVd-_Zw_Cr-_x__fgD4B2Tys</recordid><startdate>2006</startdate><enddate>2006</enddate><creator>Hauk, Thomas</creator><creator>Buro, Michael</creator><creator>Schaeffer, Jonathan</creator><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>IQODW</scope></search><sort><creationdate>2006</creationdate><title>Rediscovering -Minimax Search</title><author>Hauk, Thomas ; Buro, Michael ; Schaeffer, Jonathan</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c259t-47cb6f91b85a7c33f45d991e2e490fd49528a55340012eba39ec667e7993c41a3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2006</creationdate><topic>Applied sciences</topic><topic>Chance Event</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Exact sciences and technology</topic><topic>Game Tree</topic><topic>Leaf Node</topic><topic>Search Phase</topic><topic>Search Window</topic><topic>Software</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Hauk, Thomas</creatorcontrib><creatorcontrib>Buro, Michael</creatorcontrib><creatorcontrib>Schaeffer, Jonathan</creatorcontrib><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Hauk, Thomas</au><au>Buro, Michael</au><au>Schaeffer, Jonathan</au><au>Netanyahu, Nathan S.</au><au>Björnsson, Yngvi</au><au>van den Herik, H. 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language | eng |
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source | Springer Books |
subjects | Applied sciences Chance Event Computer science control theory systems Computer systems and distributed systems. User interface Exact sciences and technology Game Tree Leaf Node Search Phase Search Window Software |
title | Rediscovering -Minimax Search |
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