TouchStory: Towards an Interactive Learning Environment for Helping Children with Autism to Understand Narrative
Children with autism exhibit a deficit in the comprehension and creation of narrative which impacts their social world. Our ongoing research agenda is to find ways of developing interactive learning environments which enhance the ability of individual children with autism to deal with narrative and...
Gespeichert in:
Hauptverfasser: | , , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 792 |
---|---|
container_issue | |
container_start_page | 785 |
container_title | |
container_volume | |
creator | Davis, Megan Dautenhahn, Kerstin Nehaniv, Chrystopher Powell, Stuart D. |
description | Children with autism exhibit a deficit in the comprehension and creation of narrative which impacts their social world. Our ongoing research agenda is to find ways of developing interactive learning environments which enhance the ability of individual children with autism to deal with narrative and thus the social world. The study reported here involved 12 children in a longitudinal study which focussed on identifying the particular aspects of narrative which individual children found difficult. Our aim was to investigate each individual child’s understanding of ‘primitive’ components of narrative by means of an interactive software game called TouchStory which we developed for this purpose. Our results show, for most of the children, an ongoing and clear distinction in their understanding of the various narrative components, which relates their narrative comprehension as shown by a picture-story based narrative comprehension task. |
doi_str_mv | 10.1007/11788713_115 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>pascalfrancis_sprin</sourceid><recordid>TN_cdi_pascalfrancis_primary_19685913</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>19685913</sourcerecordid><originalsourceid>FETCH-LOGICAL-c263t-a9f4f204b431ab4f4e88590932bcef5b595f8bcb25a81963088cb492b6b3664d3</originalsourceid><addsrcrecordid>eNpNkE1PAjEYhOtXIiA3f0AvXkxW-7Xd1hshKCRED8J503ZbWF26pC0Q_r1L0MTTJO_M-2QyANxj9IQRKp4xLoQoMC0xzi_AUBaC5gxRjgjml6CHOcYZpUxegf6fgdg16CGKSCYLRm9BP8YvhBApJOmB7aLdmfVnasPxBS7agwpVhMrDmU82KJPqvYVzq4Kv_QpO_L4Ord9Yn6BrA5zaZnu6j9d1UwXr4aFOazjapTpuYGrh0lc2xKR8Bd9VCOpEuwM3TjXRDn91AJavk8V4ms0_3mbj0TwzhNOUKemY66prRrHSzDErRC6RpEQb63Kdy9wJbTTJlcCSUySE0UwSzTXlnFV0AB7O3K2KRjUuKG_qWG5DvVHhWHY_HQ_TLvd4zsXO8isbSt2237HEqDwNXv4fnP4A409u7g</addsrcrecordid><sourcetype>Index Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>TouchStory: Towards an Interactive Learning Environment for Helping Children with Autism to Understand Narrative</title><source>Springer Books</source><creator>Davis, Megan ; Dautenhahn, Kerstin ; Nehaniv, Chrystopher ; Powell, Stuart D.</creator><contributor>Karshmer, Arthur I. ; Zagler, Wolfgang L. ; Miesenberger, Klaus ; Klaus, Joachim</contributor><creatorcontrib>Davis, Megan ; Dautenhahn, Kerstin ; Nehaniv, Chrystopher ; Powell, Stuart D. ; Karshmer, Arthur I. ; Zagler, Wolfgang L. ; Miesenberger, Klaus ; Klaus, Joachim</creatorcontrib><description>Children with autism exhibit a deficit in the comprehension and creation of narrative which impacts their social world. Our ongoing research agenda is to find ways of developing interactive learning environments which enhance the ability of individual children with autism to deal with narrative and thus the social world. The study reported here involved 12 children in a longitudinal study which focussed on identifying the particular aspects of narrative which individual children found difficult. Our aim was to investigate each individual child’s understanding of ‘primitive’ components of narrative by means of an interactive software game called TouchStory which we developed for this purpose. Our results show, for most of the children, an ongoing and clear distinction in their understanding of the various narrative components, which relates their narrative comprehension as shown by a picture-story based narrative comprehension task.</description><identifier>ISSN: 0302-9743</identifier><identifier>ISBN: 3540360204</identifier><identifier>ISBN: 9783540360209</identifier><identifier>EISSN: 1611-3349</identifier><identifier>EISBN: 9783540360216</identifier><identifier>EISBN: 3540360212</identifier><identifier>DOI: 10.1007/11788713_115</identifier><language>eng</language><publisher>Berlin, Heidelberg: Springer Berlin Heidelberg</publisher><subject>Applied sciences ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Exact sciences and technology ; General aspects ; Individual Child ; Interactive Learn Environment ; Narrative Comprehension ; Occupational training. Personnel. Work management ; Pervasive Developmental Disorder ; Session Child ; Software</subject><ispartof>Computers Helping People with Special Needs, 2006, p.785-792</ispartof><rights>Springer-Verlag Berlin Heidelberg 2006</rights><rights>2007 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c263t-a9f4f204b431ab4f4e88590932bcef5b595f8bcb25a81963088cb492b6b3664d3</citedby></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/11788713_115$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/11788713_115$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>309,310,779,780,784,789,790,793,4050,4051,27925,38255,41442,42511</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=19685913$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><contributor>Karshmer, Arthur I.</contributor><contributor>Zagler, Wolfgang L.</contributor><contributor>Miesenberger, Klaus</contributor><contributor>Klaus, Joachim</contributor><creatorcontrib>Davis, Megan</creatorcontrib><creatorcontrib>Dautenhahn, Kerstin</creatorcontrib><creatorcontrib>Nehaniv, Chrystopher</creatorcontrib><creatorcontrib>Powell, Stuart D.</creatorcontrib><title>TouchStory: Towards an Interactive Learning Environment for Helping Children with Autism to Understand Narrative</title><title>Computers Helping People with Special Needs</title><description>Children with autism exhibit a deficit in the comprehension and creation of narrative which impacts their social world. Our ongoing research agenda is to find ways of developing interactive learning environments which enhance the ability of individual children with autism to deal with narrative and thus the social world. The study reported here involved 12 children in a longitudinal study which focussed on identifying the particular aspects of narrative which individual children found difficult. Our aim was to investigate each individual child’s understanding of ‘primitive’ components of narrative by means of an interactive software game called TouchStory which we developed for this purpose. Our results show, for most of the children, an ongoing and clear distinction in their understanding of the various narrative components, which relates their narrative comprehension as shown by a picture-story based narrative comprehension task.</description><subject>Applied sciences</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Exact sciences and technology</subject><subject>General aspects</subject><subject>Individual Child</subject><subject>Interactive Learn Environment</subject><subject>Narrative Comprehension</subject><subject>Occupational training. Personnel. Work management</subject><subject>Pervasive Developmental Disorder</subject><subject>Session Child</subject><subject>Software</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>3540360204</isbn><isbn>9783540360209</isbn><isbn>9783540360216</isbn><isbn>3540360212</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2006</creationdate><recordtype>conference_proceeding</recordtype><recordid>eNpNkE1PAjEYhOtXIiA3f0AvXkxW-7Xd1hshKCRED8J503ZbWF26pC0Q_r1L0MTTJO_M-2QyANxj9IQRKp4xLoQoMC0xzi_AUBaC5gxRjgjml6CHOcYZpUxegf6fgdg16CGKSCYLRm9BP8YvhBApJOmB7aLdmfVnasPxBS7agwpVhMrDmU82KJPqvYVzq4Kv_QpO_L4Ord9Yn6BrA5zaZnu6j9d1UwXr4aFOazjapTpuYGrh0lc2xKR8Bd9VCOpEuwM3TjXRDn91AJavk8V4ms0_3mbj0TwzhNOUKemY66prRrHSzDErRC6RpEQb63Kdy9wJbTTJlcCSUySE0UwSzTXlnFV0AB7O3K2KRjUuKG_qWG5DvVHhWHY_HQ_TLvd4zsXO8isbSt2237HEqDwNXv4fnP4A409u7g</recordid><startdate>2006</startdate><enddate>2006</enddate><creator>Davis, Megan</creator><creator>Dautenhahn, Kerstin</creator><creator>Nehaniv, Chrystopher</creator><creator>Powell, Stuart D.</creator><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>IQODW</scope></search><sort><creationdate>2006</creationdate><title>TouchStory: Towards an Interactive Learning Environment for Helping Children with Autism to Understand Narrative</title><author>Davis, Megan ; Dautenhahn, Kerstin ; Nehaniv, Chrystopher ; Powell, Stuart D.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c263t-a9f4f204b431ab4f4e88590932bcef5b595f8bcb25a81963088cb492b6b3664d3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2006</creationdate><topic>Applied sciences</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Exact sciences and technology</topic><topic>General aspects</topic><topic>Individual Child</topic><topic>Interactive Learn Environment</topic><topic>Narrative Comprehension</topic><topic>Occupational training. Personnel. Work management</topic><topic>Pervasive Developmental Disorder</topic><topic>Session Child</topic><topic>Software</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Davis, Megan</creatorcontrib><creatorcontrib>Dautenhahn, Kerstin</creatorcontrib><creatorcontrib>Nehaniv, Chrystopher</creatorcontrib><creatorcontrib>Powell, Stuart D.</creatorcontrib><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Davis, Megan</au><au>Dautenhahn, Kerstin</au><au>Nehaniv, Chrystopher</au><au>Powell, Stuart D.</au><au>Karshmer, Arthur I.</au><au>Zagler, Wolfgang L.</au><au>Miesenberger, Klaus</au><au>Klaus, Joachim</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>TouchStory: Towards an Interactive Learning Environment for Helping Children with Autism to Understand Narrative</atitle><btitle>Computers Helping People with Special Needs</btitle><date>2006</date><risdate>2006</risdate><spage>785</spage><epage>792</epage><pages>785-792</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>3540360204</isbn><isbn>9783540360209</isbn><eisbn>9783540360216</eisbn><eisbn>3540360212</eisbn><abstract>Children with autism exhibit a deficit in the comprehension and creation of narrative which impacts their social world. Our ongoing research agenda is to find ways of developing interactive learning environments which enhance the ability of individual children with autism to deal with narrative and thus the social world. The study reported here involved 12 children in a longitudinal study which focussed on identifying the particular aspects of narrative which individual children found difficult. Our aim was to investigate each individual child’s understanding of ‘primitive’ components of narrative by means of an interactive software game called TouchStory which we developed for this purpose. Our results show, for most of the children, an ongoing and clear distinction in their understanding of the various narrative components, which relates their narrative comprehension as shown by a picture-story based narrative comprehension task.</abstract><cop>Berlin, Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/11788713_115</doi><tpages>8</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0302-9743 |
ispartof | Computers Helping People with Special Needs, 2006, p.785-792 |
issn | 0302-9743 1611-3349 |
language | eng |
recordid | cdi_pascalfrancis_primary_19685913 |
source | Springer Books |
subjects | Applied sciences Computer science control theory systems Computer systems and distributed systems. User interface Exact sciences and technology General aspects Individual Child Interactive Learn Environment Narrative Comprehension Occupational training. Personnel. Work management Pervasive Developmental Disorder Session Child Software |
title | TouchStory: Towards an Interactive Learning Environment for Helping Children with Autism to Understand Narrative |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-04T07%3A21%3A36IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-pascalfrancis_sprin&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=TouchStory:%20Towards%20an%20Interactive%20Learning%20Environment%20for%20Helping%20Children%20with%20Autism%20to%20Understand%20Narrative&rft.btitle=Computers%20Helping%20People%20with%20Special%20Needs&rft.au=Davis,%20Megan&rft.date=2006&rft.spage=785&rft.epage=792&rft.pages=785-792&rft.issn=0302-9743&rft.eissn=1611-3349&rft.isbn=3540360204&rft.isbn_list=9783540360209&rft_id=info:doi/10.1007/11788713_115&rft_dat=%3Cpascalfrancis_sprin%3E19685913%3C/pascalfrancis_sprin%3E%3Curl%3E%3C/url%3E&rft.eisbn=9783540360216&rft.eisbn_list=3540360212&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |