Sharing of motion vectors in 3D video coding
Current investigations in the area of 3D video systems are based on depth map sequences. They are used to determine the compatibility with conventional 2D video systems. Instead of transmitting or storing two 2D video sequences for each eye, 2D video and the appropriate depth information is delivere...
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description | Current investigations in the area of 3D video systems are based on depth map sequences. They are used to determine the compatibility with conventional 2D video systems. Instead of transmitting or storing two 2D video sequences for each eye, 2D video and the appropriate depth information is delivered. If the viewer owns a standard TV set, only the video is displayed. In the case of additionally installed hardware, e.g. stereoscopic display or shutter glasses, a second virtual view are computed based on the depth information. The amount of data for transmitting or storing the additional depth information is limited to 20 percent of the MPEG-2 coded 2D video data stream. This paper shows an approach for compression of the depth map sequences based on MPEG-2 within the predetermined limit by sharing the vectors for motion compensation with the 2D video data. |
doi_str_mv | 10.1109/ICIP.2004.1421812 |
format | Conference Proceeding |
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This paper shows an approach for compression of the depth map sequences based on MPEG-2 within the predetermined limit by sharing the vectors for motion compensation with the 2D video data.</description><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Computer displays</subject><subject>Computer science; control theory; systems</subject><subject>Exact sciences and technology</subject><subject>Glass</subject><subject>Hardware</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Streaming media</subject><subject>Transform coding</subject><subject>Video coding</subject><subject>Video compression</subject><subject>Video sequences</subject><subject>Video sharing</subject><issn>1522-4880</issn><issn>2381-8549</issn><isbn>0780385543</isbn><isbn>9780780385542</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2004</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNpFkEtLxDAUhYMPsDP6A8RNNu5svTePNlnK-CoMKKjrIc1DIzPN0JQB_72FCq7O4nx8HA4hlwgVIujbdtW-VgxAVCgYKmRHpGBcYamk0MdkAY0CrqQU_IQUKBkrhVJwRhY5fwMwQI4FuXn7MkPsP2kKdJfGmHp68HZMQ6axp_yeHqLzidrkJuicnAazzf7iL5fk4_HhffVcrl-e2tXduozI5ViqaYAPQdVWBitB8pqrrpPYoHFdB1JZoaVGLdAbF4L3WlsXJHDTOBYC8iW5nr17k63ZhsH0NubNfog7M_xssKmRYV1P3NXMRe_9fz2_wX8B1dJPvg</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Grewatsch, S.</creator><creator>Miiller, E.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope><scope>IQODW</scope></search><sort><creationdate>2004</creationdate><title>Sharing of motion vectors in 3D video coding</title><author>Grewatsch, S. ; Miiller, E.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i135t-8854eff86c5fc5053638bb5171adbb058c49591941eadffee99cdf503a7d2ff13</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Computer displays</topic><topic>Computer science; control theory; systems</topic><topic>Exact sciences and technology</topic><topic>Glass</topic><topic>Hardware</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Streaming media</topic><topic>Transform coding</topic><topic>Video coding</topic><topic>Video compression</topic><topic>Video sequences</topic><topic>Video sharing</topic><toplevel>online_resources</toplevel><creatorcontrib>Grewatsch, S.</creatorcontrib><creatorcontrib>Miiller, E.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Grewatsch, S.</au><au>Miiller, E.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Sharing of motion vectors in 3D video coding</atitle><btitle>2004 International Conference on Image Processing, 2004. ICIP '04</btitle><stitle>ICIP</stitle><date>2004</date><risdate>2004</risdate><volume>5</volume><spage>3271</spage><epage>3274 Vol. 5</epage><pages>3271-3274 Vol. 5</pages><issn>1522-4880</issn><eissn>2381-8549</eissn><isbn>0780385543</isbn><isbn>9780780385542</isbn><abstract>Current investigations in the area of 3D video systems are based on depth map sequences. They are used to determine the compatibility with conventional 2D video systems. Instead of transmitting or storing two 2D video sequences for each eye, 2D video and the appropriate depth information is delivered. If the viewer owns a standard TV set, only the video is displayed. In the case of additionally installed hardware, e.g. stereoscopic display or shutter glasses, a second virtual view are computed based on the depth information. The amount of data for transmitting or storing the additional depth information is limited to 20 percent of the MPEG-2 coded 2D video data stream. 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ispartof | 2004 International Conference on Image Processing, 2004. ICIP '04, 2004, Vol.5, p.3271-3274 Vol. 5 |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Applied sciences Artificial intelligence Computer displays Computer science control theory systems Exact sciences and technology Glass Hardware Pattern recognition. Digital image processing. Computational geometry Streaming media Transform coding Video coding Video compression Video sequences Video sharing |
title | Sharing of motion vectors in 3D video coding |
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