Two-step 3-dimensional sketching tool for new product development
This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real time. In the developed sketching tool, the rough shapes of products are generated by tracing the trajectory of the data-glov...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 1733 |
---|---|
container_issue | |
container_start_page | 1728 |
container_title | |
container_volume | |
creator | Akgunduz, Ali Yu, Hang |
description | This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real time. In the developed sketching tool, the rough shapes of products are generated by tracing the trajectory of the data-gloves worn by the designer. In the model a practical solution is provided to reduce the generation of unnecessary control points. This is achieved by representing each control point by a spherical volume. Once the rough sketching is completed, NURBS surfaces are constructed by the limited number of reference points that are selected from the initial sketch by using a virtual pen. The two-steps sketching technique enables designers to perform their artistic characteristics freely in an intuitive environment and also enables designers to generate parametric representations of the surfaces to be used in CAD/CAM systems for further analysis. |
doi_str_mv | 10.5555/1161734.1162056 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>pascalfrancis_acm_b</sourceid><recordid>TN_cdi_pascalfrancis_primary_17526000</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>17526000</sourcerecordid><originalsourceid>FETCH-LOGICAL-a187t-8d3d3ceccaf65e9128ddc03e20b4a4b9bed78532691ee22a167fe011de647d843</originalsourceid><addsrcrecordid>eNqNkEtLxDAUhQMiKGPXbrMR3LTm1SRdDoOPgQE34zqkya3W6TSliQ7-eyPTH-Dhwtl8HLgfQreUVHXOA6WSKi6q3IzU8gIVjdIkH9dKS3WFihg_SU6jhODNNVrvT6GMCSbMS98fYYx9GO2A4wGS--jHd5xCGHAXZjzCCU9z8F8uYQ_fMIQp8-kGXXZ2iFAsvUJvT4_7zUu5e33ebta70lKtUqk999yBc7aTNTSUae8d4cBIK6xomxa80jVnsqEAjFkqVQeEUg9SKK8FX6G78-5ko7NDN9vR9dFMc3-084-hqmYyP5a5-zNn3dG0IRyiocT82TGLHbPYyWj1T9S0cw8d_wWMi2V1</addsrcrecordid><sourcetype>Index Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Two-step 3-dimensional sketching tool for new product development</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Akgunduz, Ali ; Yu, Hang</creator><creatorcontrib>Akgunduz, Ali ; Yu, Hang</creatorcontrib><description>This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real time. In the developed sketching tool, the rough shapes of products are generated by tracing the trajectory of the data-gloves worn by the designer. In the model a practical solution is provided to reduce the generation of unnecessary control points. This is achieved by representing each control point by a spherical volume. Once the rough sketching is completed, NURBS surfaces are constructed by the limited number of reference points that are selected from the initial sketch by using a virtual pen. The two-steps sketching technique enables designers to perform their artistic characteristics freely in an intuitive environment and also enables designers to generate parametric representations of the surfaces to be used in CAD/CAM systems for further analysis.</description><identifier>ISBN: 9780780387867</identifier><identifier>ISBN: 0780387864</identifier><identifier>DOI: 10.5555/1161734.1162056</identifier><language>eng</language><publisher>Piscataway NJ: Winter Simulation Conference</publisher><subject>Applied sciences ; Computer aided design ; Computer science; control theory; systems ; Computing methodologies ; Computing methodologies -- Computer graphics ; Computing methodologies -- Computer graphics -- Shape modeling ; Exact sciences and technology ; Simulation ; Software</subject><ispartof>Proceedings of the 36th conference on Winter simulation, 2004, p.1728-1733</ispartof><rights>2006 INIST-CNRS</rights><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><link.rule.ids>309,310,776,780,785,786,4036,27902</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=17526000$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Akgunduz, Ali</creatorcontrib><creatorcontrib>Yu, Hang</creatorcontrib><title>Two-step 3-dimensional sketching tool for new product development</title><title>Proceedings of the 36th conference on Winter simulation</title><description>This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real time. In the developed sketching tool, the rough shapes of products are generated by tracing the trajectory of the data-gloves worn by the designer. In the model a practical solution is provided to reduce the generation of unnecessary control points. This is achieved by representing each control point by a spherical volume. Once the rough sketching is completed, NURBS surfaces are constructed by the limited number of reference points that are selected from the initial sketch by using a virtual pen. The two-steps sketching technique enables designers to perform their artistic characteristics freely in an intuitive environment and also enables designers to generate parametric representations of the surfaces to be used in CAD/CAM systems for further analysis.</description><subject>Applied sciences</subject><subject>Computer aided design</subject><subject>Computer science; control theory; systems</subject><subject>Computing methodologies</subject><subject>Computing methodologies -- Computer graphics</subject><subject>Computing methodologies -- Computer graphics -- Shape modeling</subject><subject>Exact sciences and technology</subject><subject>Simulation</subject><subject>Software</subject><isbn>9780780387867</isbn><isbn>0780387864</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2004</creationdate><recordtype>conference_proceeding</recordtype><recordid>eNqNkEtLxDAUhQMiKGPXbrMR3LTm1SRdDoOPgQE34zqkya3W6TSliQ7-eyPTH-Dhwtl8HLgfQreUVHXOA6WSKi6q3IzU8gIVjdIkH9dKS3WFihg_SU6jhODNNVrvT6GMCSbMS98fYYx9GO2A4wGS--jHd5xCGHAXZjzCCU9z8F8uYQ_fMIQp8-kGXXZ2iFAsvUJvT4_7zUu5e33ebta70lKtUqk999yBc7aTNTSUae8d4cBIK6xomxa80jVnsqEAjFkqVQeEUg9SKK8FX6G78-5ko7NDN9vR9dFMc3-084-hqmYyP5a5-zNn3dG0IRyiocT82TGLHbPYyWj1T9S0cw8d_wWMi2V1</recordid><startdate>20041205</startdate><enddate>20041205</enddate><creator>Akgunduz, Ali</creator><creator>Yu, Hang</creator><general>Winter Simulation Conference</general><general>IEEE</general><scope>IQODW</scope></search><sort><creationdate>20041205</creationdate><title>Two-step 3-dimensional sketching tool for new product development</title><author>Akgunduz, Ali ; Yu, Hang</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-a187t-8d3d3ceccaf65e9128ddc03e20b4a4b9bed78532691ee22a167fe011de647d843</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Applied sciences</topic><topic>Computer aided design</topic><topic>Computer science; control theory; systems</topic><topic>Computing methodologies</topic><topic>Computing methodologies -- Computer graphics</topic><topic>Computing methodologies -- Computer graphics -- Shape modeling</topic><topic>Exact sciences and technology</topic><topic>Simulation</topic><topic>Software</topic><toplevel>online_resources</toplevel><creatorcontrib>Akgunduz, Ali</creatorcontrib><creatorcontrib>Yu, Hang</creatorcontrib><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Akgunduz, Ali</au><au>Yu, Hang</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Two-step 3-dimensional sketching tool for new product development</atitle><btitle>Proceedings of the 36th conference on Winter simulation</btitle><date>2004-12-05</date><risdate>2004</risdate><spage>1728</spage><epage>1733</epage><pages>1728-1733</pages><isbn>9780780387867</isbn><isbn>0780387864</isbn><abstract>This paper discusses a two-step virtual reality based conceptual design tool that enables industrial designers to create sketches of their ideas in 3-dimensional space in real time. In the developed sketching tool, the rough shapes of products are generated by tracing the trajectory of the data-gloves worn by the designer. In the model a practical solution is provided to reduce the generation of unnecessary control points. This is achieved by representing each control point by a spherical volume. Once the rough sketching is completed, NURBS surfaces are constructed by the limited number of reference points that are selected from the initial sketch by using a virtual pen. The two-steps sketching technique enables designers to perform their artistic characteristics freely in an intuitive environment and also enables designers to generate parametric representations of the surfaces to be used in CAD/CAM systems for further analysis.</abstract><cop>Piscataway NJ</cop><pub>Winter Simulation Conference</pub><doi>10.5555/1161734.1162056</doi><tpages>6</tpages></addata></record> |
fulltext | fulltext |
identifier | ISBN: 9780780387867 |
ispartof | Proceedings of the 36th conference on Winter simulation, 2004, p.1728-1733 |
issn | |
language | eng |
recordid | cdi_pascalfrancis_primary_17526000 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Applied sciences Computer aided design Computer science control theory systems Computing methodologies Computing methodologies -- Computer graphics Computing methodologies -- Computer graphics -- Shape modeling Exact sciences and technology Simulation Software |
title | Two-step 3-dimensional sketching tool for new product development |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-02-09T10%3A44%3A46IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-pascalfrancis_acm_b&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Two-step%203-dimensional%20sketching%20tool%20for%20new%20product%20development&rft.btitle=Proceedings%20of%20the%2036th%20conference%20on%20Winter%20simulation&rft.au=Akgunduz,%20Ali&rft.date=2004-12-05&rft.spage=1728&rft.epage=1733&rft.pages=1728-1733&rft.isbn=9780780387867&rft.isbn_list=0780387864&rft_id=info:doi/10.5555/1161734.1162056&rft_dat=%3Cpascalfrancis_acm_b%3E17526000%3C/pascalfrancis_acm_b%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |