Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit
Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of familiar tabletop games such as ping-pong or air hockey require simultaneous touch events that can be uniquely associate...
Gespeichert in:
Hauptverfasser: | , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 319 |
---|---|
container_issue | |
container_start_page | 315 |
container_title | |
container_volume | |
creator | Esenther, Alan Wittenburg, Kent |
description | Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of familiar tabletop games such as ping-pong or air hockey require simultaneous touch events that can be uniquely associated with different users. Multi-touch two-handed gestures useful for, e.g., rotating, stretching, capturing, or releasing also have natural applications for entertainment applications built on electronic tabletops. Here we show a set of games that are illustrative of the capabilities of an underlying authoring toolkit we call DTFlash. DTFlash is designed so that those familiar with Macromedia Flash authoring tools can add multi-user multi-touch gestures and behaviors to web-enabled games and other applications for the DiamondTouch table. |
doi_str_mv | 10.1007/11590323_42 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>pascalfrancis_sprin</sourceid><recordid>TN_cdi_pascalfrancis_primary_17413690</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><sourcerecordid>17413690</sourcerecordid><originalsourceid>FETCH-LOGICAL-p219t-17662559d0a6b891d3d50b0df9793851e99f7ee04de78e19aed18a57d92674df3</originalsourceid><addsrcrecordid>eNpNkDtPwzAUhc1LopRO_AEvDAyBe_2MR9QXSEUsYbbc2iGhaVzFqRD_nkAZOMs9OufqDB8hNwj3CKAfEKUBzrgV7IRccSmAo5IoT8kIFWLGuTBnfwVIMOycjAbHMqMFvySTlD5gEMdcAIzI_OXQ9HV2SKGjR9vHw6aiS7cLicaWzmq3i60vftPPuq9oXwU6KxaNSxUtYmy2dX9NLkrXpDD5u2PytpgX06ds9bp8nj6usj1D02eolWJSGg9OrXODnnsJa_Cl0YbnEoMxpQ4BhA86D2hc8Jg7qb1hSgtf8jG5Pe7uXdq4puxcu6mT3Xf1znVfFrVArgY8Y3J3_EtD1b6Hzq5j3CaLYH8g2n8Q-Tf-el1m</addsrcrecordid><sourcetype>Index Database</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit</title><source>Springer Books</source><creator>Esenther, Alan ; Wittenburg, Kent</creator><contributor>Stock, Oliviero ; Maybury, Mark ; Wahlster, Wolfgang</contributor><creatorcontrib>Esenther, Alan ; Wittenburg, Kent ; Stock, Oliviero ; Maybury, Mark ; Wahlster, Wolfgang</creatorcontrib><description>Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of familiar tabletop games such as ping-pong or air hockey require simultaneous touch events that can be uniquely associated with different users. Multi-touch two-handed gestures useful for, e.g., rotating, stretching, capturing, or releasing also have natural applications for entertainment applications built on electronic tabletops. Here we show a set of games that are illustrative of the capabilities of an underlying authoring toolkit we call DTFlash. DTFlash is designed so that those familiar with Macromedia Flash authoring tools can add multi-user multi-touch gestures and behaviors to web-enabled games and other applications for the DiamondTouch table.</description><identifier>ISSN: 0302-9743</identifier><identifier>ISBN: 3540305092</identifier><identifier>ISBN: 9783540305095</identifier><identifier>EISSN: 1611-3349</identifier><identifier>EISBN: 3540316515</identifier><identifier>EISBN: 9783540316510</identifier><identifier>DOI: 10.1007/11590323_42</identifier><language>eng</language><publisher>Berlin, Heidelberg: Springer Berlin Heidelberg</publisher><subject>Applied sciences ; Artificial intelligence ; Authoring Environment ; Computer science; control theory; systems ; Computer Support Cooperative Work ; Computer systems and distributed systems. User interface ; Exact sciences and technology ; Natural Application ; Primitive Event ; Software ; Touch Event</subject><ispartof>Intelligent Technologies for Interactive Entertainment, 2005, p.315-319</ispartof><rights>Springer-Verlag Berlin Heidelberg 2005</rights><rights>2006 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/11590323_42$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/11590323_42$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>309,310,775,776,780,785,786,789,4036,4037,27902,38232,41418,42487</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=17413690$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><contributor>Stock, Oliviero</contributor><contributor>Maybury, Mark</contributor><contributor>Wahlster, Wolfgang</contributor><creatorcontrib>Esenther, Alan</creatorcontrib><creatorcontrib>Wittenburg, Kent</creatorcontrib><title>Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit</title><title>Intelligent Technologies for Interactive Entertainment</title><description>Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of familiar tabletop games such as ping-pong or air hockey require simultaneous touch events that can be uniquely associated with different users. Multi-touch two-handed gestures useful for, e.g., rotating, stretching, capturing, or releasing also have natural applications for entertainment applications built on electronic tabletops. Here we show a set of games that are illustrative of the capabilities of an underlying authoring toolkit we call DTFlash. DTFlash is designed so that those familiar with Macromedia Flash authoring tools can add multi-user multi-touch gestures and behaviors to web-enabled games and other applications for the DiamondTouch table.</description><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Authoring Environment</subject><subject>Computer science; control theory; systems</subject><subject>Computer Support Cooperative Work</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Exact sciences and technology</subject><subject>Natural Application</subject><subject>Primitive Event</subject><subject>Software</subject><subject>Touch Event</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>3540305092</isbn><isbn>9783540305095</isbn><isbn>3540316515</isbn><isbn>9783540316510</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2005</creationdate><recordtype>conference_proceeding</recordtype><recordid>eNpNkDtPwzAUhc1LopRO_AEvDAyBe_2MR9QXSEUsYbbc2iGhaVzFqRD_nkAZOMs9OufqDB8hNwj3CKAfEKUBzrgV7IRccSmAo5IoT8kIFWLGuTBnfwVIMOycjAbHMqMFvySTlD5gEMdcAIzI_OXQ9HV2SKGjR9vHw6aiS7cLicaWzmq3i60vftPPuq9oXwU6KxaNSxUtYmy2dX9NLkrXpDD5u2PytpgX06ds9bp8nj6usj1D02eolWJSGg9OrXODnnsJa_Cl0YbnEoMxpQ4BhA86D2hc8Jg7qb1hSgtf8jG5Pe7uXdq4puxcu6mT3Xf1znVfFrVArgY8Y3J3_EtD1b6Hzq5j3CaLYH8g2n8Q-Tf-el1m</recordid><startdate>2005</startdate><enddate>2005</enddate><creator>Esenther, Alan</creator><creator>Wittenburg, Kent</creator><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>IQODW</scope></search><sort><creationdate>2005</creationdate><title>Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit</title><author>Esenther, Alan ; Wittenburg, Kent</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p219t-17662559d0a6b891d3d50b0df9793851e99f7ee04de78e19aed18a57d92674df3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Authoring Environment</topic><topic>Computer science; control theory; systems</topic><topic>Computer Support Cooperative Work</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Exact sciences and technology</topic><topic>Natural Application</topic><topic>Primitive Event</topic><topic>Software</topic><topic>Touch Event</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Esenther, Alan</creatorcontrib><creatorcontrib>Wittenburg, Kent</creatorcontrib><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Esenther, Alan</au><au>Wittenburg, Kent</au><au>Stock, Oliviero</au><au>Maybury, Mark</au><au>Wahlster, Wolfgang</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit</atitle><btitle>Intelligent Technologies for Interactive Entertainment</btitle><date>2005</date><risdate>2005</risdate><spage>315</spage><epage>319</epage><pages>315-319</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>3540305092</isbn><isbn>9783540305095</isbn><eisbn>3540316515</eisbn><eisbn>9783540316510</eisbn><abstract>Games and other forms of tabletop electronic entertainment are a natural application of the new multi-user multi-touch tabletop technology DiamondTouch [3]. Electronic versions of familiar tabletop games such as ping-pong or air hockey require simultaneous touch events that can be uniquely associated with different users. Multi-touch two-handed gestures useful for, e.g., rotating, stretching, capturing, or releasing also have natural applications for entertainment applications built on electronic tabletops. Here we show a set of games that are illustrative of the capabilities of an underlying authoring toolkit we call DTFlash. DTFlash is designed so that those familiar with Macromedia Flash authoring tools can add multi-user multi-touch gestures and behaviors to web-enabled games and other applications for the DiamondTouch table.</abstract><cop>Berlin, Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/11590323_42</doi><tpages>5</tpages></addata></record> |
fulltext | fulltext |
identifier | ISSN: 0302-9743 |
ispartof | Intelligent Technologies for Interactive Entertainment, 2005, p.315-319 |
issn | 0302-9743 1611-3349 |
language | eng |
recordid | cdi_pascalfrancis_primary_17413690 |
source | Springer Books |
subjects | Applied sciences Artificial intelligence Authoring Environment Computer science control theory systems Computer Support Cooperative Work Computer systems and distributed systems. User interface Exact sciences and technology Natural Application Primitive Event Software Touch Event |
title | Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-28T21%3A15%3A21IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-pascalfrancis_sprin&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Multi-user%20Multi-touch%20Games%20on%20DiamondTouch%20with%20the%20DTFlash%20Toolkit&rft.btitle=Intelligent%20Technologies%20for%20Interactive%20Entertainment&rft.au=Esenther,%20Alan&rft.date=2005&rft.spage=315&rft.epage=319&rft.pages=315-319&rft.issn=0302-9743&rft.eissn=1611-3349&rft.isbn=3540305092&rft.isbn_list=9783540305095&rft_id=info:doi/10.1007/11590323_42&rft_dat=%3Cpascalfrancis_sprin%3E17413690%3C/pascalfrancis_sprin%3E%3Curl%3E%3C/url%3E&rft.eisbn=3540316515&rft.eisbn_list=9783540316510&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rfr_iscdi=true |