Interacting with a Virtual Rap Dancer
This paper presents a virtual dancer that is able to dance to the beat of music coming in through the microphone and to motion beats detected in the video stream of a human dancer. In the current version its moves are generated from a lexicon that was derived manually from the analysis of the video...
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creator | Reidsma, Dennis Nijholt, Anton Rienks, Rutger Hondorp, Hendri |
description | This paper presents a virtual dancer that is able to dance to the beat of music coming in through the microphone and to motion beats detected in the video stream of a human dancer. In the current version its moves are generated from a lexicon that was derived manually from the analysis of the video clips of nine rap songs of different rappers. The system also allows for adaptation of the moves in the lexicon on the basis of style parameters. |
doi_str_mv | 10.1007/11590323_14 |
format | Book Chapter |
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In the current version its moves are generated from a lexicon that was derived manually from the analysis of the video clips of nine rap songs of different rappers. The system also allows for adaptation of the moves in the lexicon on the basis of style parameters.</description><identifier>ISSN: 0302-9743</identifier><identifier>ISBN: 3540305092</identifier><identifier>ISBN: 9783540305095</identifier><identifier>EISSN: 1611-3349</identifier><identifier>EISBN: 3540316515</identifier><identifier>EISBN: 9783540316510</identifier><identifier>DOI: 10.1007/11590323_14</identifier><language>eng</language><publisher>Berlin, Heidelberg: Springer Berlin Heidelberg</publisher><subject>Applied sciences ; Artificial intelligence ; Bodily Gesture ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Conversational Agent ; Exact sciences and technology ; Human Partner ; Software ; Video Clip ; Virtual Character</subject><ispartof>Intelligent Technologies for Interactive Entertainment, 2005, p.134-143</ispartof><rights>Springer-Verlag Berlin Heidelberg 2005</rights><rights>2006 INIST-CNRS</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><relation>Lecture Notes in Computer Science</relation></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/11590323_14$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/11590323_14$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>309,310,777,778,782,787,788,791,4038,4039,27912,38242,41429,42498</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=17413662$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><contributor>Stock, Oliviero</contributor><contributor>Maybury, Mark</contributor><contributor>Wahlster, Wolfgang</contributor><creatorcontrib>Reidsma, Dennis</creatorcontrib><creatorcontrib>Nijholt, Anton</creatorcontrib><creatorcontrib>Rienks, Rutger</creatorcontrib><creatorcontrib>Hondorp, Hendri</creatorcontrib><title>Interacting with a Virtual Rap Dancer</title><title>Intelligent Technologies for Interactive Entertainment</title><description>This paper presents a virtual dancer that is able to dance to the beat of music coming in through the microphone and to motion beats detected in the video stream of a human dancer. In the current version its moves are generated from a lexicon that was derived manually from the analysis of the video clips of nine rap songs of different rappers. The system also allows for adaptation of the moves in the lexicon on the basis of style parameters.</description><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Bodily Gesture</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Conversational Agent</subject><subject>Exact sciences and technology</subject><subject>Human Partner</subject><subject>Software</subject><subject>Video Clip</subject><subject>Virtual Character</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>3540305092</isbn><isbn>9783540305095</isbn><isbn>3540316515</isbn><isbn>9783540316510</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2005</creationdate><recordtype>book_chapter</recordtype><recordid>eNpNUMtOwzAQNC-JUnriB3LpgUNg12s7yRHxrFQJCQFXa-M4JVDSyA5C_D1G7YG9zEozmhmNEGcIFwhQXCLqCkiSRbUnTkgrIDQa9b6YoEHMiVR1sCNAQyUPxSR9Mq8KRcdiFuM7pCMsFcBEzBf96AO7setX2Xc3vmWcvXZh_OJ19sRDdsO98-FUHLW8jn62w6l4ubt9vn7Il4_3i-urZT5IbcZcycrXrJxKyU3lSmqxxNaUAFJK9krW2pFpPDRcNgrYgC9amer7WjmjNU3FfOs7cHS8bkNK76IdQvfJ4cdioZCMkUl3vtXFRPUrH2y92XxEi2D_RrL_RqJf8UxRfA</recordid><startdate>2005</startdate><enddate>2005</enddate><creator>Reidsma, Dennis</creator><creator>Nijholt, Anton</creator><creator>Rienks, Rutger</creator><creator>Hondorp, Hendri</creator><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>IQODW</scope></search><sort><creationdate>2005</creationdate><title>Interacting with a Virtual Rap Dancer</title><author>Reidsma, Dennis ; Nijholt, Anton ; Rienks, Rutger ; Hondorp, Hendri</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p256t-429eba4c4305d9c83f181f6800222ae42b5c36de0da8d40a60e7f2165eb4c6553</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Bodily Gesture</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Conversational Agent</topic><topic>Exact sciences and technology</topic><topic>Human Partner</topic><topic>Software</topic><topic>Video Clip</topic><topic>Virtual Character</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Reidsma, Dennis</creatorcontrib><creatorcontrib>Nijholt, Anton</creatorcontrib><creatorcontrib>Rienks, Rutger</creatorcontrib><creatorcontrib>Hondorp, Hendri</creatorcontrib><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Reidsma, Dennis</au><au>Nijholt, Anton</au><au>Rienks, Rutger</au><au>Hondorp, Hendri</au><au>Stock, Oliviero</au><au>Maybury, Mark</au><au>Wahlster, Wolfgang</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Interacting with a Virtual Rap Dancer</atitle><btitle>Intelligent Technologies for Interactive Entertainment</btitle><seriestitle>Lecture Notes in Computer Science</seriestitle><date>2005</date><risdate>2005</risdate><spage>134</spage><epage>143</epage><pages>134-143</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>3540305092</isbn><isbn>9783540305095</isbn><eisbn>3540316515</eisbn><eisbn>9783540316510</eisbn><abstract>This paper presents a virtual dancer that is able to dance to the beat of music coming in through the microphone and to motion beats detected in the video stream of a human dancer. In the current version its moves are generated from a lexicon that was derived manually from the analysis of the video clips of nine rap songs of different rappers. The system also allows for adaptation of the moves in the lexicon on the basis of style parameters.</abstract><cop>Berlin, Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/11590323_14</doi><tpages>10</tpages><oa>free_for_read</oa></addata></record> |
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language | eng |
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source | Springer Books |
subjects | Applied sciences Artificial intelligence Bodily Gesture Computer science control theory systems Computer systems and distributed systems. User interface Conversational Agent Exact sciences and technology Human Partner Software Video Clip Virtual Character |
title | Interacting with a Virtual Rap Dancer |
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