Cultural Computing with Context-Aware Application: ZENetic Computer
We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kim...
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creator | Tosa, Naoko Matsuoka, Seigow Ellis, Brad Ueda, Hirotada Nakatsu, Ryohei |
description | We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere. |
doi_str_mv | 10.1007/11558651_2 |
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Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.</description><subject>Applied sciences</subject><subject>Buddhist Culture</subject><subject>Chaos State</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Cultural Translation</subject><subject>Digital Storytelling</subject><subject>Exact sciences and technology</subject><subject>Software</subject><subject>Virtual Brush</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>9783540290346</isbn><isbn>3540290346</isbn><isbn>9783540320548</isbn><isbn>3540320547</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2005</creationdate><recordtype>book_chapter</recordtype><recordid>eNpFkD1PwzAYhM2XRCld-AVZkFgC7-tvs1VR-ZAqWGBhiZzULoY0iRxXhX9PUSuYTqd77oYj5ALhGgHUDaIQWgos6QGZGKWZ4MAoCK4PyQglYs4YN0d_GTXAuDwmI2BAc6M4OyVnw_ABAFQZOiJFsW7SOtomK7pVv06hXWabkN63tk3uK-XTjY0um_Z9E2qbQtfeZm-zJ5dCvW-4eE5OvG0GN9nrmLzezV6Kh3z-fP9YTOd5S41OuVtURlrtvALBaEUZE-gBvPHoDKJkCwkInirkuubUoAPKlahdJZ1dSMfG5HK329uhto2Ptq3DUPYxrGz8LlGhpqBxy13tuGEbtUsXy6rrPocSofw9sfw_kf0AAiVdbQ</recordid><startdate>2005</startdate><enddate>2005</enddate><creator>Tosa, Naoko</creator><creator>Matsuoka, Seigow</creator><creator>Ellis, Brad</creator><creator>Ueda, Hirotada</creator><creator>Nakatsu, Ryohei</creator><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>IQODW</scope></search><sort><creationdate>2005</creationdate><title>Cultural Computing with Context-Aware Application: ZENetic Computer</title><author>Tosa, Naoko ; Matsuoka, Seigow ; Ellis, Brad ; Ueda, Hirotada ; Nakatsu, Ryohei</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-n298t-edb96a8ef70532b23351f00f9f1e91163d6010f27148c4291e02475ceb6ead6e3</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2005</creationdate><topic>Applied sciences</topic><topic>Buddhist Culture</topic><topic>Chaos State</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Cultural Translation</topic><topic>Digital Storytelling</topic><topic>Exact sciences and technology</topic><topic>Software</topic><topic>Virtual Brush</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Tosa, Naoko</creatorcontrib><creatorcontrib>Matsuoka, Seigow</creatorcontrib><creatorcontrib>Ellis, Brad</creatorcontrib><creatorcontrib>Ueda, Hirotada</creatorcontrib><creatorcontrib>Nakatsu, Ryohei</creatorcontrib><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Tosa, Naoko</au><au>Matsuoka, Seigow</au><au>Ellis, Brad</au><au>Ueda, Hirotada</au><au>Nakatsu, Ryohei</au><au>Nagata, Noriko</au><au>Kishino, Fumio</au><au>Kitamura, Yoshifumi</au><au>Kato, Hirokazu</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Cultural Computing with Context-Aware Application: ZENetic Computer</atitle><btitle>Entertainment Computing - ICEC 2005</btitle><seriestitle>Lecture Notes in Computer Science</seriestitle><date>2005</date><risdate>2005</risdate><spage>13</spage><epage>23</epage><pages>13-23</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>9783540290346</isbn><isbn>3540290346</isbn><eisbn>9783540320548</eisbn><eisbn>3540320547</eisbn><abstract>We offer Cultural Computing as a method for cultural translation that uses scientific methods to represent the essential aspects of culture. Including images that heretofore have not been the focus of computing, such as images of Eastern thought and Buddhism, and the Sansui paintings, poetry and kimono that evoke these images, we projected the style of communication developed by Zen schools over hundreds of years into a world for the user to explore – an exotic Eastern Sansui world. Through encounters with Zen Koans and haiku poetry, the user is constantly and sharply forced to confirm the whereabouts of his or her self-consciousness. However, there is no "right answer" to be found anywhere.</abstract><cop>Berlin, Heidelberg</cop><pub>Springer Berlin Heidelberg</pub><doi>10.1007/11558651_2</doi><tpages>11</tpages><oa>free_for_read</oa></addata></record> |
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identifier | ISSN: 0302-9743 |
ispartof | Entertainment Computing - ICEC 2005, 2005, p.13-23 |
issn | 0302-9743 1611-3349 |
language | eng |
recordid | cdi_pascalfrancis_primary_17182081 |
source | Springer Books |
subjects | Applied sciences Buddhist Culture Chaos State Computer science control theory systems Computer systems and distributed systems. User interface Cultural Translation Digital Storytelling Exact sciences and technology Software Virtual Brush |
title | Cultural Computing with Context-Aware Application: ZENetic Computer |
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