3D Mesh Fairing Based on Lighting and Geometric Conditions for Interactive Smooth Rendering
In this paper, we propose a fairing method of 3D rough meshes based on illuminations and geometric conditions for smooth rendering. In applications of interactive graphics such as virtual reality or augmented reality, rough meshes are widely used for fast optical interactions owing to their simple r...
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Veröffentlicht in: | Computational and Information Science 2004-01, p.1187-1194 |
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Format: | Artikel |
Sprache: | eng |
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