Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform

This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. He...

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Hauptverfasser: Göbel, Stefan, Schneider, Oliver, Iurgel, Ido, Feix, Axel, Knöpfle, Christian, Rettig, Alexander
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creator Göbel, Stefan
Schneider, Oliver
Iurgel, Ido
Feix, Axel
Knöpfle, Christian
Rettig, Alexander
description This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook.
doi_str_mv 10.1007/978-3-540-27797-2_11
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source Springer Books
subjects Application Scenario
Applied sciences
Augmented Reality
Computer Graphic
Computer science
control theory
systems
Computer systems and distributed systems. User interface
Exact sciences and technology
Software
Virtual Character
Virtual Reality System
title Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
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