Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform
This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. He...
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creator | Göbel, Stefan Schneider, Oliver Iurgel, Ido Feix, Axel Knöpfle, Christian Rettig, Alexander |
description | This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook. |
doi_str_mv | 10.1007/978-3-540-27797-2_11 |
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Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook.</description><identifier>ISSN: 0302-9743</identifier><identifier>ISBN: 3540222839</identifier><identifier>ISBN: 9783540222835</identifier><identifier>EISSN: 1611-3349</identifier><identifier>EISBN: 9783540277972</identifier><identifier>EISBN: 3540277978</identifier><identifier>DOI: 10.1007/978-3-540-27797-2_11</identifier><identifier>OCLC: 934980845</identifier><identifier>LCCallNum: QA76.76.A65</identifier><language>eng</language><publisher>Germany: Springer Berlin / Heidelberg</publisher><subject>Application Scenario ; Applied sciences ; Augmented Reality ; Computer Graphic ; Computer science; control theory; systems ; Computer systems and distributed systems. User interface ; Exact sciences and technology ; Software ; Virtual Character ; Virtual Reality System</subject><ispartof>Lecture notes in computer science, 2004, Vol.3105, p.79-88</ispartof><rights>Springer-Verlag Berlin Heidelberg 2004</rights><rights>2004 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><relation>Lecture Notes in Computer Science</relation></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://ebookcentral.proquest.com/covers/3088571-l.jpg</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/978-3-540-27797-2_11$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/978-3-540-27797-2_11$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>309,310,775,776,780,785,786,789,4035,4036,27904,38234,41421,42490</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=16076213$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><contributor>Göbel, Stefan</contributor><contributor>Feix, Axel</contributor><contributor>Iurgel, Ido</contributor><contributor>Hoffmann, Anja</contributor><contributor>Schneider, Oliver</contributor><contributor>Spierling, Ulrike</contributor><contributor>Dechau, Johanna</contributor><contributor>Spierling, Ulrike</contributor><contributor>Göbel, Stefan</contributor><contributor>Feix, Axel</contributor><contributor>Dechau, Johanna</contributor><contributor>Hoffmann, Anja</contributor><contributor>Schneider, Oliver</contributor><contributor>Iurgel, Ido</contributor><creatorcontrib>Göbel, Stefan</creatorcontrib><creatorcontrib>Schneider, Oliver</creatorcontrib><creatorcontrib>Iurgel, Ido</creatorcontrib><creatorcontrib>Feix, Axel</creatorcontrib><creatorcontrib>Knöpfle, Christian</creatorcontrib><creatorcontrib>Rettig, Alexander</creatorcontrib><title>Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform</title><title>Lecture notes in computer science</title><description>This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook.</description><subject>Application Scenario</subject><subject>Applied sciences</subject><subject>Augmented Reality</subject><subject>Computer Graphic</subject><subject>Computer science; control theory; systems</subject><subject>Computer systems and distributed systems. User interface</subject><subject>Exact sciences and technology</subject><subject>Software</subject><subject>Virtual Character</subject><subject>Virtual Reality System</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>3540222839</isbn><isbn>9783540222835</isbn><isbn>9783540277972</isbn><isbn>3540277978</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2004</creationdate><recordtype>book_chapter</recordtype><recordid>eNpVkMtOwzAQRc1ThNI_YOENS4MfSWyzQxW0SBUg8dhaE9dpA2kS7GTRv8dtkRCzsXTu3JF8ELpk9JpRKm-0VESQLKWES6kl4YaxAzSOWES4Y_wQJSxnjAiR6iN0vgs4V0Ifo4QKyomWqThFiY65oirNztA4hE8ah2d5KrMEPX1Uvh-gxrNhDc0tfu1bv-ldXVfNEkOzwJN23Q2983jqoVtVNuCy9Rjwvx5-qaGPfH2BTkqogxv_viP0_nD_NpmR-fP0cXI3Jx2XrCfAlON8YZVQtgShRApMykKp-CmaW56VUJRWZcJKrYpSawU05nQhCxtZLkboan-3g2ChLj00tgqm89Ua_MawnMqcMxH3-H4vxKhZOm-Ktv0KhlGztWyiTiNM9GZ2Rs3W8l-p8-334EJv3LZlXdN7qO0KuugjGEGVyiQzTBmdih8zP3ov</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Göbel, Stefan</creator><creator>Schneider, Oliver</creator><creator>Iurgel, Ido</creator><creator>Feix, Axel</creator><creator>Knöpfle, Christian</creator><creator>Rettig, Alexander</creator><general>Springer Berlin / Heidelberg</general><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>FFUUA</scope><scope>IQODW</scope></search><sort><creationdate>2004</creationdate><title>Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform</title><author>Göbel, Stefan ; Schneider, Oliver ; Iurgel, Ido ; Feix, Axel ; Knöpfle, Christian ; Rettig, Alexander</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p271t-a18e22dc838cfa3834a177b8897206c25fabfc853c798bf998a077b0d7bc3c763</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Application Scenario</topic><topic>Applied sciences</topic><topic>Augmented Reality</topic><topic>Computer Graphic</topic><topic>Computer science; control theory; systems</topic><topic>Computer systems and distributed systems. User interface</topic><topic>Exact sciences and technology</topic><topic>Software</topic><topic>Virtual Character</topic><topic>Virtual Reality System</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Göbel, Stefan</creatorcontrib><creatorcontrib>Schneider, Oliver</creatorcontrib><creatorcontrib>Iurgel, Ido</creatorcontrib><creatorcontrib>Feix, Axel</creatorcontrib><creatorcontrib>Knöpfle, Christian</creatorcontrib><creatorcontrib>Rettig, Alexander</creatorcontrib><collection>ProQuest Ebook Central - Book Chapters - Demo use only</collection><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Göbel, Stefan</au><au>Schneider, Oliver</au><au>Iurgel, Ido</au><au>Feix, Axel</au><au>Knöpfle, Christian</au><au>Rettig, Alexander</au><au>Göbel, Stefan</au><au>Feix, Axel</au><au>Iurgel, Ido</au><au>Hoffmann, Anja</au><au>Schneider, Oliver</au><au>Spierling, Ulrike</au><au>Dechau, Johanna</au><au>Spierling, Ulrike</au><au>Göbel, Stefan</au><au>Feix, Axel</au><au>Dechau, Johanna</au><au>Hoffmann, Anja</au><au>Schneider, Oliver</au><au>Iurgel, Ido</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform</atitle><btitle>Lecture notes in computer science</btitle><seriestitle>Lecture Notes in Computer Science</seriestitle><date>2004</date><risdate>2004</risdate><volume>3105</volume><spage>79</spage><epage>88</epage><pages>79-88</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>3540222839</isbn><isbn>9783540222835</isbn><eisbn>9783540277972</eisbn><eisbn>3540277978</eisbn><abstract>This paper describes the usage of Computer Graphics and Interactive, Digital Storytelling Concepts within the Virtual Human project and its technical platform. Based on a brief overview of the Virtual Human approach, global aims and first R&D results, the Virtual Human platform is introduced. Hereby, methods and concepts for the authoring environment, the narration engine and the avalon player as rendering platform are provided as well as an overview of the Direction and Player Markup Language used for interfaces purposes between these components. Finally, our current Virtual Human demonstrator recently presented at CeBIT 2004 in Hannover using these methods and concepts is described and further R&D activities are pointed out within a brief summary and outlook.</abstract><cop>Germany</cop><pub>Springer Berlin / Heidelberg</pub><doi>10.1007/978-3-540-27797-2_11</doi><oclcid>934980845</oclcid><tpages>10</tpages></addata></record> |
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source | Springer Books |
subjects | Application Scenario Applied sciences Augmented Reality Computer Graphic Computer science control theory systems Computer systems and distributed systems. User interface Exact sciences and technology Software Virtual Character Virtual Reality System |
title | Virtual Human: Storytelling and Computer Graphics for a Virtual Human Platform |
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