Mobile Entertainment Computing

Constraints in hardware and context of use result in specific requirements for the design of successful mobile entertainment applications. To be successful, mobile games must differ in their gameplay to support intermittent use ”on the move”, the game presentation must be adapted to the limited outp...

Ausführliche Beschreibung

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Bibliographische Detailangaben
Hauptverfasser: Geiger, Christian, Paelke, Volker, Reimann, Christian
Format: Buchkapitel
Sprache:eng
Schlagworte:
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