Stage-Based Augmented Edutainment

Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking an...

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Hauptverfasser: Malaka, Rainer, Schneider, Kerstin, Kretschmer, Ursula
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creator Malaka, Rainer
Schneider, Kerstin
Kretschmer, Ursula
description Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. The advantage of our stage-based system is scalability and robustness of an outdoor and real-world AR system.
doi_str_mv 10.1007/978-3-540-24678-7_6
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source Springer Books
subjects Ancient Building
Applied sciences
Artificial intelligence
Augmented Reality
Augmented Reality System
Computer science
control theory
systems
Digital Story
Exact sciences and technology
Pattern recognition. Digital image processing. Computational geometry
Spatial Object
title Stage-Based Augmented Edutainment
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