Stage-Based Augmented Edutainment
Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking an...
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creator | Malaka, Rainer Schneider, Kerstin Kretschmer, Ursula |
description | Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. The advantage of our stage-based system is scalability and robustness of an outdoor and real-world AR system. |
doi_str_mv | 10.1007/978-3-540-24678-7_6 |
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Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. 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Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. The advantage of our stage-based system is scalability and robustness of an outdoor and real-world AR system.</description><subject>Ancient Building</subject><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Augmented Reality</subject><subject>Augmented Reality System</subject><subject>Computer science; control theory; systems</subject><subject>Digital Story</subject><subject>Exact sciences and technology</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Spatial Object</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>9783540219774</isbn><isbn>3540219773</isbn><isbn>9783540246787</isbn><isbn>3540246789</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2004</creationdate><recordtype>book_chapter</recordtype><recordid>eNpFkMtOwzAQRc1TRKVfwAYWLA0ej2PHy1KVh1SJBd1b08QphTYNcbrg75k-JLzxzJ07V_YR4gbUAyjlHr0rJMrcKKmN5doFeyKGrCJre8mdigwsgEQ0_ux_Bt45cy4yhUpL7wxeisyzpVBgzJUYpvSl-HCG90Um7j56WkT5RClWt6PtYh2bnqtJte1p2ey6a3FR0yrF4fEeiNnzZDZ-ldP3l7fxaCpb7VQvLRSWFPDDXLSuVoYigSWsyCqLYCqAaLQt8phTRaW2oMGgm3vKrUWDA3F_iG0plbSqO2rKZQptt1xT9xsgL3INFtkHB1_iUbOIXZhvNt8pgAo7coE5BAxMIuwxBSbHO_qY3W1-tjH1Ie6WSv5dR6vyk9o-dimgKpw3LoAOVuMfxVhoRA</recordid><startdate>2004</startdate><enddate>2004</enddate><creator>Malaka, Rainer</creator><creator>Schneider, Kerstin</creator><creator>Kretschmer, Ursula</creator><general>Springer Berlin / Heidelberg</general><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>FFUUA</scope><scope>IQODW</scope></search><sort><creationdate>2004</creationdate><title>Stage-Based Augmented Edutainment</title><author>Malaka, Rainer ; Schneider, Kerstin ; Kretschmer, Ursula</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p270t-6186a017877e67f04aea16a3da606314d11e42685e5adac26121437b9a566343</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2004</creationdate><topic>Ancient Building</topic><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Augmented Reality</topic><topic>Augmented Reality System</topic><topic>Computer science; control theory; systems</topic><topic>Digital Story</topic><topic>Exact sciences and technology</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Spatial Object</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Malaka, Rainer</creatorcontrib><creatorcontrib>Schneider, Kerstin</creatorcontrib><creatorcontrib>Kretschmer, Ursula</creatorcontrib><collection>ProQuest Ebook Central - Book Chapters - Demo use only</collection><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Malaka, Rainer</au><au>Schneider, Kerstin</au><au>Kretschmer, Ursula</au><au>Krüger, Antonio</au><au>Olivier, Patrick</au><au>Butz, Andreas</au><au>Butz, Andreas</au><au>Krüger, Antonio</au><au>Olivier, Patrick</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Stage-Based Augmented Edutainment</atitle><btitle>Lecture notes in computer science</btitle><seriestitle>Lecture Notes in Computer Science</seriestitle><date>2004</date><risdate>2004</risdate><volume>3031</volume><spage>54</spage><epage>65</epage><pages>54-65</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>9783540219774</isbn><isbn>3540219773</isbn><eisbn>9783540246787</eisbn><eisbn>3540246789</eisbn><abstract>Augmented Reality (AR) in the real world is still an unsolved task. Beyond toy systems there are no scalable solutions for outdoor systems that include augmented real-time graphics. The problems are multifold: rendering capacities, tracking problems, data handling and gaps in coverage of tracking and/or graphic data. Our approach introduces an edutainment system that presents an AR system for edutainment. We work around these problems through a stage-based approach for AR. Stages are AR-islands in the real world, where selected functions can be performed. The stages are connected through a navigational system that links them together. For our application domain, an edutainment system, we employ a digital story telling scenario that links the stages semantically. Human computer-interaction in the proposed system is through a multi-modal interface that can be accessed through various devices. 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language | eng |
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source | Springer Books |
subjects | Ancient Building Applied sciences Artificial intelligence Augmented Reality Augmented Reality System Computer science control theory systems Digital Story Exact sciences and technology Pattern recognition. Digital image processing. Computational geometry Spatial Object |
title | Stage-Based Augmented Edutainment |
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