Algorithms and Experiments on Colouring Squares of Planar Graphs
In this work we study the important problem of colouring squares of planar graphs (SQPG). We design and implement two new algorithms that colour in a different way SQPG. We call these algorithms MDsatur and RC. We have also implemented and experimentally evaluated the performance of most of the know...
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description | In this work we study the important problem of colouring squares of planar graphs (SQPG). We design and implement two new algorithms that colour in a different way SQPG. We call these algorithms MDsatur and RC. We have also implemented and experimentally evaluated the performance of most of the known approximation colouring algorithms for SQPG [14, 6, 4, 10]. We compare the quality of the colourings achieved by these algorithms, with the colourings obtained by our algorithms and with the results obtained from two well-known greedy colouring heuristics. The heuristics are mainly used for comparison reasons and unexpectedly give very good results. Our algorithm MDsatur outperforms the known algorithms as shown by the extensive experiments we have carried out.
The planar graph instances whose squares are used in our experiments are “non-extremal” graphs obtained by LEDA and hard colourable graph instances that we construct.
The most interesting conclusions of our experimental study are:
1) all colouring algorithms considered here have almost optimal performance on the squares of “non-extremal” planar graphs. 2) all known colouring algorithms especially designed for colouring SQPG, give significantly better results, even on hard to colour graphs, when the vertices of the input graph are randomly named. On the other hand, the performance of our algorithm, MDsatur, becomes worse in this case, however it still has the best performance compared to the others. MDsatur colours the tested graphs with 1.1 OPT colours in most of the cases, even on hard instances, where OPT denotes the number of colours in an optimal colouring. 3) we construct worst case instances for the algorithm of Fotakis el al. [6], which show that its theoretical analysis is tight. |
doi_str_mv | 10.1007/3-540-44867-5_2 |
format | Book Chapter |
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The planar graph instances whose squares are used in our experiments are “non-extremal” graphs obtained by LEDA and hard colourable graph instances that we construct.
The most interesting conclusions of our experimental study are:
1) all colouring algorithms considered here have almost optimal performance on the squares of “non-extremal” planar graphs. 2) all known colouring algorithms especially designed for colouring SQPG, give significantly better results, even on hard to colour graphs, when the vertices of the input graph are randomly named. On the other hand, the performance of our algorithm, MDsatur, becomes worse in this case, however it still has the best performance compared to the others. MDsatur colours the tested graphs with 1.1 OPT colours in most of the cases, even on hard instances, where OPT denotes the number of colours in an optimal colouring. 3) we construct worst case instances for the algorithm of Fotakis el al. [6], which show that its theoretical analysis is tight.</description><identifier>ISSN: 0302-9743</identifier><identifier>ISBN: 3540402055</identifier><identifier>ISBN: 9783540402053</identifier><identifier>EISSN: 1611-3349</identifier><identifier>EISBN: 9783540448679</identifier><identifier>EISBN: 3540448675</identifier><identifier>DOI: 10.1007/3-540-44867-5_2</identifier><identifier>OCLC: 52272187</identifier><identifier>LCCallNum: QA76.9.A43 -- W43 2003eb</identifier><language>eng</language><publisher>Germany: Springer Berlin / Heidelberg</publisher><subject>Algorithmics. Computability. Computer arithmetics ; Applied sciences ; Chromatic Number ; Computer science; control theory; systems ; Connectivity Property ; Exact sciences and technology ; Graph Instance ; Planar Graph ; Star Graph ; Theoretical computing</subject><ispartof>Experimental and Efficient Algorithms, 2003, Vol.2647, p.15-32</ispartof><rights>Springer-Verlag Berlin Heidelberg 2003</rights><rights>2004 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><relation>Lecture Notes in Computer Science</relation></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Uhttps://ebookcentral.proquest.com/covers/3063693-l.jpg</thumbnail><linktopdf>$$Uhttps://link.springer.com/content/pdf/10.1007/3-540-44867-5_2$$EPDF$$P50$$Gspringer$$H</linktopdf><linktohtml>$$Uhttps://link.springer.com/10.1007/3-540-44867-5_2$$EHTML$$P50$$Gspringer$$H</linktohtml><link.rule.ids>309,310,779,780,784,789,790,793,27925,38255,41442,42511</link.rule.ids><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&idt=15735021$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><contributor>Mastrolilli, Monaldo</contributor><contributor>Rolim, José D. P</contributor><contributor>Margraf, Marian</contributor><contributor>Jansen, Klaus</contributor><contributor>Margraf, Marian</contributor><contributor>Mastrolilli, Monaldo</contributor><contributor>Rolim, José D. P.</contributor><contributor>Jansen, Klaus</contributor><creatorcontrib>Andreou, Maria I.</creatorcontrib><creatorcontrib>Nikoletseas, Sotiris E.</creatorcontrib><creatorcontrib>Spirakis, Paul G.</creatorcontrib><title>Algorithms and Experiments on Colouring Squares of Planar Graphs</title><title>Experimental and Efficient Algorithms</title><description>In this work we study the important problem of colouring squares of planar graphs (SQPG). We design and implement two new algorithms that colour in a different way SQPG. We call these algorithms MDsatur and RC. We have also implemented and experimentally evaluated the performance of most of the known approximation colouring algorithms for SQPG [14, 6, 4, 10]. We compare the quality of the colourings achieved by these algorithms, with the colourings obtained by our algorithms and with the results obtained from two well-known greedy colouring heuristics. The heuristics are mainly used for comparison reasons and unexpectedly give very good results. Our algorithm MDsatur outperforms the known algorithms as shown by the extensive experiments we have carried out.
The planar graph instances whose squares are used in our experiments are “non-extremal” graphs obtained by LEDA and hard colourable graph instances that we construct.
The most interesting conclusions of our experimental study are:
1) all colouring algorithms considered here have almost optimal performance on the squares of “non-extremal” planar graphs. 2) all known colouring algorithms especially designed for colouring SQPG, give significantly better results, even on hard to colour graphs, when the vertices of the input graph are randomly named. On the other hand, the performance of our algorithm, MDsatur, becomes worse in this case, however it still has the best performance compared to the others. MDsatur colours the tested graphs with 1.1 OPT colours in most of the cases, even on hard instances, where OPT denotes the number of colours in an optimal colouring. 3) we construct worst case instances for the algorithm of Fotakis el al. [6], which show that its theoretical analysis is tight.</description><subject>Algorithmics. Computability. Computer arithmetics</subject><subject>Applied sciences</subject><subject>Chromatic Number</subject><subject>Computer science; control theory; systems</subject><subject>Connectivity Property</subject><subject>Exact sciences and technology</subject><subject>Graph Instance</subject><subject>Planar Graph</subject><subject>Star Graph</subject><subject>Theoretical computing</subject><issn>0302-9743</issn><issn>1611-3349</issn><isbn>3540402055</isbn><isbn>9783540402053</isbn><isbn>9783540448679</isbn><isbn>3540448675</isbn><fulltext>true</fulltext><rsrctype>book_chapter</rsrctype><creationdate>2003</creationdate><recordtype>book_chapter</recordtype><recordid>eNqNkE9PwzAMxcNfMWBnrr1wDDhx0iQ30DQGEhJI7B6lacoGpS1JJ8G3Jxt8AHyx9Pyebf0IuWBwxQDUNVIpgAqhS0Wl5XtkapTGrO0ks08mrGSMIgpzQE53A-Ag5SGZAAKnRgk8JieSc8WZVidkmtIb5EKOIPiE3Ny2r31cj6uPVLiuLuZfQ4jrj9CNqei7Yta3_Sauu9fi5XPjYshiUzy3rnOxWEQ3rNI5OWpcm8L0r5-R5d18Obunj0-Lh9ntIx0Q9EilFMGjx7qSXFcawWvHQWldu0ZVBmtd86qsgHHhtfGNaWoGQhmB3rNa4Rm5_F07uORd20TX-XWyQ_7VxW_LpEIJnGUf_fWlYft2iLbq-_dkGdgtUIs2M7I7ejYDzX7-tzf2n5uQRhu2AZ8BRNf6lRvGEJMtFUihwXKWMznE_hNCKLE0uL3D8Qf1dYOL</recordid><startdate>20030101</startdate><enddate>20030101</enddate><creator>Andreou, Maria I.</creator><creator>Nikoletseas, Sotiris E.</creator><creator>Spirakis, Paul G.</creator><general>Springer Berlin / Heidelberg</general><general>Springer Berlin Heidelberg</general><general>Springer</general><scope>FFUUA</scope><scope>IQODW</scope></search><sort><creationdate>20030101</creationdate><title>Algorithms and Experiments on Colouring Squares of Planar Graphs</title><author>Andreou, Maria I. ; Nikoletseas, Sotiris E. ; Spirakis, Paul G.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-p308t-554ec3c3db528b830c8a20788daf7b93d8d2b6b0124c89cf9fd1047943cc1d73</frbrgroupid><rsrctype>book_chapters</rsrctype><prefilter>book_chapters</prefilter><language>eng</language><creationdate>2003</creationdate><topic>Algorithmics. Computability. Computer arithmetics</topic><topic>Applied sciences</topic><topic>Chromatic Number</topic><topic>Computer science; control theory; systems</topic><topic>Connectivity Property</topic><topic>Exact sciences and technology</topic><topic>Graph Instance</topic><topic>Planar Graph</topic><topic>Star Graph</topic><topic>Theoretical computing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Andreou, Maria I.</creatorcontrib><creatorcontrib>Nikoletseas, Sotiris E.</creatorcontrib><creatorcontrib>Spirakis, Paul G.</creatorcontrib><collection>ProQuest Ebook Central - Book Chapters - Demo use only</collection><collection>Pascal-Francis</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Andreou, Maria I.</au><au>Nikoletseas, Sotiris E.</au><au>Spirakis, Paul G.</au><au>Mastrolilli, Monaldo</au><au>Rolim, José D. P</au><au>Margraf, Marian</au><au>Jansen, Klaus</au><au>Margraf, Marian</au><au>Mastrolilli, Monaldo</au><au>Rolim, José D. P.</au><au>Jansen, Klaus</au><format>book</format><genre>bookitem</genre><ristype>CHAP</ristype><atitle>Algorithms and Experiments on Colouring Squares of Planar Graphs</atitle><btitle>Experimental and Efficient Algorithms</btitle><seriestitle>Lecture Notes in Computer Science</seriestitle><date>2003-01-01</date><risdate>2003</risdate><volume>2647</volume><spage>15</spage><epage>32</epage><pages>15-32</pages><issn>0302-9743</issn><eissn>1611-3349</eissn><isbn>3540402055</isbn><isbn>9783540402053</isbn><eisbn>9783540448679</eisbn><eisbn>3540448675</eisbn><abstract>In this work we study the important problem of colouring squares of planar graphs (SQPG). We design and implement two new algorithms that colour in a different way SQPG. We call these algorithms MDsatur and RC. We have also implemented and experimentally evaluated the performance of most of the known approximation colouring algorithms for SQPG [14, 6, 4, 10]. We compare the quality of the colourings achieved by these algorithms, with the colourings obtained by our algorithms and with the results obtained from two well-known greedy colouring heuristics. The heuristics are mainly used for comparison reasons and unexpectedly give very good results. Our algorithm MDsatur outperforms the known algorithms as shown by the extensive experiments we have carried out.
The planar graph instances whose squares are used in our experiments are “non-extremal” graphs obtained by LEDA and hard colourable graph instances that we construct.
The most interesting conclusions of our experimental study are:
1) all colouring algorithms considered here have almost optimal performance on the squares of “non-extremal” planar graphs. 2) all known colouring algorithms especially designed for colouring SQPG, give significantly better results, even on hard to colour graphs, when the vertices of the input graph are randomly named. On the other hand, the performance of our algorithm, MDsatur, becomes worse in this case, however it still has the best performance compared to the others. MDsatur colours the tested graphs with 1.1 OPT colours in most of the cases, even on hard instances, where OPT denotes the number of colours in an optimal colouring. 3) we construct worst case instances for the algorithm of Fotakis el al. [6], which show that its theoretical analysis is tight.</abstract><cop>Germany</cop><pub>Springer Berlin / Heidelberg</pub><doi>10.1007/3-540-44867-5_2</doi><oclcid>52272187</oclcid><tpages>18</tpages></addata></record> |
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subjects | Algorithmics. Computability. Computer arithmetics Applied sciences Chromatic Number Computer science control theory systems Connectivity Property Exact sciences and technology Graph Instance Planar Graph Star Graph Theoretical computing |
title | Algorithms and Experiments on Colouring Squares of Planar Graphs |
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