Case-Based Plan Recognition in Computer Games

In this paper we explore the use of case-based plan recognition to predict a player’s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game...

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Hauptverfasser: Fagan, Michael, Cunningham, Pádraig
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description In this paper we explore the use of case-based plan recognition to predict a player’s actions in a computer game. The game we work with is the classic Space Invaders game and we show that case-based plan recognition can produce good prediction accuracy in real-time, working with a fairly simple game representation. Our evaluation suggests that a personalized plan library will produce better prediction accuracy but, for Space Invaders, good accuracy can be produced using a plan library derived from the game play of another player.
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language eng
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source Springer Books
subjects Applied sciences
Artificial intelligence
Computer Game
Computer science
control theory
systems
Exact sciences and technology
Exogenous Event
Game Play
Good Prediction Accuracy
Learning and adaptive systems
User Modelling
title Case-Based Plan Recognition in Computer Games
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