GPU accelerated simulations of 3D deterministic particle transport using discrete ordinates method

Graphics Processing Unit (GPU), originally developed for real-time, high-definition 3D graphics in computer games, now provides great faculty in solving scientific applications. The basis of particle transport simulation is the time-dependent, multi-group, inhomogeneous Boltzmann transport equation....

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Veröffentlicht in:Journal of computational physics 2011-07, Vol.230 (15), p.6010-6022
Hauptverfasser: Gong, Chunye, Liu, Jie, Chi, Lihua, Huang, Haowei, Fang, Jingyue, Gong, Zhenghu
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Sprache:eng
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