Game-Based Learning, Gamification in Education and Serious Games
The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based l...
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description | The aim of this book is to present and discuss new advances in serious games to show how they could enhance the effectiveness and outreach of education, advertising, social awareness, health, policies, etc. We present their use in structured learning activities, not only with a focus on game-based learning, but also on the use of game elements and game design techniques to gamify the learning process. The published contributions really demonstrate the wide scope of application of game-based approaches in terms of purpose, target groups, technologies and domains and one aspect they have in common is that they provide evidence of how effective serious games, game-based learning and gamification can be. |
doi_str_mv | 10.3390/books978-3-0365-3809-9 |
format | Book |
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subjects | 12-year Basic Education apps asynchronous learning augmented reality awareness Bebras computational thinking COVID-19 dental education diabetes self-management digital game-based learning digital games usefulness distance learning Education edutainment emotional intelligence emotions eye-tracking feedback game analytics game-based learning game-design-based gamification History History and Archaeology integrative review intelligent tutoring system media in education mobile app multiplication game n/a OMD physics primary school programming programming teaching RAD methodology reading comprehension rehabilitation remote learning rollover simulator seat belt serious game serious games Society and Social Sciences Software Usability Scale strategy training sustainability teaching Swift Playgrounds traffic safety training usability virtual reality vision impairment vision teachers |
title | Game-Based Learning, Gamification in Education and Serious Games |
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