Building Maps for Terrain Relative Navigation Using Blender: An Open-Source Approach
A persistent challenge for vision-based navigation systems that compare imagery to a reference map is generating high quality maps with similar lighting conditions. Image rendering software can be used to apply variable lighting to reference maps or to generate synthetic imagery for test trajectorie...
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Zusammenfassung: | A persistent challenge for vision-based navigation systems that compare imagery to a reference map is generating high quality maps with similar lighting conditions. Image rendering software can be used to apply variable lighting to reference maps or to generate synthetic imagery for test trajectories. While many image rendering software packages are available, with several developed specifically for spaceflight applications, there are often limitations due to cost, image fidelity, or flexibility. In this paper, we demonstrate the use of an open-source image rendering software, Blender, for use in Terrain Relative Navigation (TRN) applications. A scene in Blender was generated based on elevation data and satellite imagery of the region of West Texas used by Blue Origin for the operation of their New Shepard suborbital rocket. The Blender scene was validated by reproducing imagery collected during a flight of New Shepard in October 2020 and was further used to generate reference maps for use by a TRN algorithm on a subsequent New Shepard flight in August 2021. The work was performed under the NASA Safe and Precise Landing Integrated Capabilities Evolution (SPLICE) project, which is focused on technology advancement for precision landing and hazard avoidance. This work aims to lower the cost of entry and generally promote the adoption and advancement of vision-based navigation technologies. |
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