An Adaptive Geometry Game for Handheld Devices

The development of adaptive learning systems is only in the very beginning. In fact, the concept of adaptive learning systems range from different user interfaces to behaviour adaptive systems as well as from the place and time independent systems to terminal independent systems. When approaching th...

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Veröffentlicht in:Educational technology & society 2003-01, Vol.6 (1), p.83-95
1. Verfasser: Harri Ketamo
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creator Harri Ketamo
description The development of adaptive learning systems is only in the very beginning. In fact, the concept of adaptive learning systems range from different user interfaces to behaviour adaptive systems as well as from the place and time independent systems to terminal independent systems. When approaching the concept of adaptive learning materials, we must first have conceptual models of the behaviour of different learners within digital environments. The aim of this study was to develop a geometry learning game that adapts to user's behaviour. The learners in this study were six years old Finnish pre-school pupils. The adaptive system was very limited and the observed behaviour was defined as very simple. However, the software developed achieves good learning results among the tested pupils. The study shows that the learning effect is very promising with this kind of handheld platform and simple adaptation system. This study gives good visions of what can be achieved with more complex behaviour adaptive systems in the field of eLearning.
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subjects Computers in education
Control groups
Full Length Articles
Games
Geometry
Learning
Machine learning
Observational research
Personal computers
Polygons
User modeling
title An Adaptive Geometry Game for Handheld Devices
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