Strategy for Quickest Second Meeting of Two Agents in Two Locations
Howard [Howard, J. V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which tw...
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description | Howard [Howard, J. V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which two players are initially placed in two distinct locations. The game is played in discrete steps, at each of which each player can either stay where she is or move to the other location. When the players are in the same location for the first time they do not see one another, but when they are in the same location for a second time, then they meet. We wish to find a strategy such that, if both players follow it independently, then the expected number of steps at which this second meeting occurs is minimized. Howard conjectured that the optimal strategy is 3-Markovian, such that in each successive block of three steps the players should, with equal probability, do SSS, SMS, MSM, MMM, where "M" means move and "S" means stay. We prove that this strategy is optimal. |
doi_str_mv | 10.1287/moor.1110.0529 |
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V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which two players are initially placed in two distinct locations. The game is played in discrete steps, at each of which each player can either stay where she is or move to the other location. When the players are in the same location for the first time they do not see one another, but when they are in the same location for a second time, then they meet. We wish to find a strategy such that, if both players follow it independently, then the expected number of steps at which this second meeting occurs is minimized. Howard conjectured that the optimal strategy is 3-Markovian, such that in each successive block of three steps the players should, with equal probability, do SSS, SMS, MSM, MMM, where "M" means move and "S" means stay. We prove that this strategy is optimal.</description><identifier>ISSN: 0364-765X</identifier><identifier>EISSN: 1526-5471</identifier><identifier>DOI: 10.1287/moor.1110.0529</identifier><identifier>CODEN: MOREDQ</identifier><language>eng</language><publisher>Linthicum: INFORMS</publisher><subject>Analysis ; Eigenvalues ; Eigenvectors ; Game theory ; Kronecker product ; Mathematical theorems ; Mathematical vectors ; Optimal strategies ; Perceptual localization ; rendezvous search ; search games ; Search theory ; Searches ; Semidefinite programming ; Studies</subject><ispartof>Mathematics of operations research, 2012-02, Vol.37 (1), p.123-128</ispartof><rights>Copyright 2012, Institute for Operations Research and the Management Sciences</rights><rights>COPYRIGHT 2012 Institute for Operations Research and the Management Sciences</rights><rights>Copyright Institute for Operations Research and the Management Sciences Feb 2012</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c533t-73891e17f6871dc4f21dc38c81ffb2b151f8ad95a98e8f41859080a5e91dcfae3</citedby><cites>FETCH-LOGICAL-c533t-73891e17f6871dc4f21dc38c81ffb2b151f8ad95a98e8f41859080a5e91dcfae3</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktopdf>$$Uhttps://www.jstor.org/stable/pdf/41412345$$EPDF$$P50$$Gjstor$$H</linktopdf><linktohtml>$$Uhttps://pubsonline.informs.org/doi/full/10.1287/moor.1110.0529$$EHTML$$P50$$Ginforms$$H</linktohtml><link.rule.ids>314,780,784,803,832,3692,27924,27925,58017,58021,58250,58254,62616</link.rule.ids></links><search><creatorcontrib>Weber, Richard</creatorcontrib><title>Strategy for Quickest Second Meeting of Two Agents in Two Locations</title><title>Mathematics of operations research</title><description>Howard [Howard, J. 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Howard conjectured that the optimal strategy is 3-Markovian, such that in each successive block of three steps the players should, with equal probability, do SSS, SMS, MSM, MMM, where "M" means move and "S" means stay. We prove that this strategy is optimal.</description><subject>Analysis</subject><subject>Eigenvalues</subject><subject>Eigenvectors</subject><subject>Game theory</subject><subject>Kronecker product</subject><subject>Mathematical theorems</subject><subject>Mathematical vectors</subject><subject>Optimal strategies</subject><subject>Perceptual localization</subject><subject>rendezvous search</subject><subject>search games</subject><subject>Search theory</subject><subject>Searches</subject><subject>Semidefinite programming</subject><subject>Studies</subject><issn>0364-765X</issn><issn>1526-5471</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2012</creationdate><recordtype>article</recordtype><sourceid>N95</sourceid><recordid>eNqFktGLEzEQxhdRsJ6--iYs-nRwW3c2yW7yWIqeBz1Ee4JvIU0na2o3OZMs5_33Zq1yFgoSmDDJ75vMhK8oXkI9h4Z3bwfvwxwgpzVrxKNiBqxpK0Y7eFzMatLSqmvZ16fFsxh3dQ2sAzorlusUVML-vjQ-lJ9Gq79jTOUatXfb8hoxWdeX3pQ3d75c9OhSLK37na28Vsl6F58XT4zaR3zxZz8rvrx_d7P8UK0-Xl4tF6tKM0JS1REuAKEzLe9gq6lpciRcczBm02yAgeFqK5gSHLmhwJmoea0YiswZheSseH2oexv8jzG3KXd-DC4_KYXgoiWUdBl6c4B6tUdpnfF5QD3YqOWi4Q0D4C3PVHWCyuNhUHvv0Nh8fMTPT_B5bXGw-qTg_EiQmYQ_U6_GGOXV-vMxe_EPuxmjdRhziLb_luJBcqoXHXyMAY28DXZQ4V5CLScnyMkJcnKCnJyQBa8Ogl1M-eIvTYFCQyh7-IxprjDE_9X7BWhuu5I</recordid><startdate>20120201</startdate><enddate>20120201</enddate><creator>Weber, Richard</creator><general>INFORMS</general><general>Institute for Operations Research and the Management Sciences</general><scope>AAYXX</scope><scope>CITATION</scope><scope>N95</scope><scope>XI7</scope><scope>ISR</scope><scope>JQ2</scope></search><sort><creationdate>20120201</creationdate><title>Strategy for Quickest Second Meeting of Two Agents in Two Locations</title><author>Weber, Richard</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c533t-73891e17f6871dc4f21dc38c81ffb2b151f8ad95a98e8f41859080a5e91dcfae3</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2012</creationdate><topic>Analysis</topic><topic>Eigenvalues</topic><topic>Eigenvectors</topic><topic>Game theory</topic><topic>Kronecker product</topic><topic>Mathematical theorems</topic><topic>Mathematical vectors</topic><topic>Optimal strategies</topic><topic>Perceptual localization</topic><topic>rendezvous search</topic><topic>search games</topic><topic>Search theory</topic><topic>Searches</topic><topic>Semidefinite programming</topic><topic>Studies</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Weber, Richard</creatorcontrib><collection>CrossRef</collection><collection>Gale_Business Insights: Global</collection><collection>Business Insights: Essentials</collection><collection>Gale In Context: Science</collection><collection>ProQuest Computer Science Collection</collection><jtitle>Mathematics of operations research</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext</fulltext></delivery><addata><au>Weber, Richard</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Strategy for Quickest Second Meeting of Two Agents in Two Locations</atitle><jtitle>Mathematics of operations research</jtitle><date>2012-02-01</date><risdate>2012</risdate><volume>37</volume><issue>1</issue><spage>123</spage><epage>128</epage><pages>123-128</pages><issn>0364-765X</issn><eissn>1526-5471</eissn><coden>MOREDQ</coden><abstract>Howard [Howard, J. V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which two players are initially placed in two distinct locations. The game is played in discrete steps, at each of which each player can either stay where she is or move to the other location. When the players are in the same location for the first time they do not see one another, but when they are in the same location for a second time, then they meet. We wish to find a strategy such that, if both players follow it independently, then the expected number of steps at which this second meeting occurs is minimized. Howard conjectured that the optimal strategy is 3-Markovian, such that in each successive block of three steps the players should, with equal probability, do SSS, SMS, MSM, MMM, where "M" means move and "S" means stay. We prove that this strategy is optimal.</abstract><cop>Linthicum</cop><pub>INFORMS</pub><doi>10.1287/moor.1110.0529</doi><tpages>6</tpages></addata></record> |
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subjects | Analysis Eigenvalues Eigenvectors Game theory Kronecker product Mathematical theorems Mathematical vectors Optimal strategies Perceptual localization rendezvous search search games Search theory Searches Semidefinite programming Studies |
title | Strategy for Quickest Second Meeting of Two Agents in Two Locations |
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