Strategy for Quickest Second Meeting of Two Agents in Two Locations

Howard [Howard, J. V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which tw...

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Veröffentlicht in:Mathematics of operations research 2012-02, Vol.37 (1), p.123-128
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description Howard [Howard, J. V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which two players are initially placed in two distinct locations. The game is played in discrete steps, at each of which each player can either stay where she is or move to the other location. When the players are in the same location for the first time they do not see one another, but when they are in the same location for a second time, then they meet. We wish to find a strategy such that, if both players follow it independently, then the expected number of steps at which this second meeting occurs is minimized. Howard conjectured that the optimal strategy is 3-Markovian, such that in each successive block of three steps the players should, with equal probability, do SSS, SMS, MSM, MMM, where "M" means move and "S" means stay. We prove that this strategy is optimal.
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V. 2006. Unsolved symmetric rendezvous search problems: Some old and some new. Presentation, Sixth International Workshop in Search Games and Rendezvous, July 26, London School of Economics, London] has described a simply but nontrivial symmetric rendezvous search game in which two players are initially placed in two distinct locations. The game is played in discrete steps, at each of which each player can either stay where she is or move to the other location. When the players are in the same location for the first time they do not see one another, but when they are in the same location for a second time, then they meet. We wish to find a strategy such that, if both players follow it independently, then the expected number of steps at which this second meeting occurs is minimized. Howard conjectured that the optimal strategy is 3-Markovian, such that in each successive block of three steps the players should, with equal probability, do SSS, SMS, MSM, MMM, where "M" means move and "S" means stay. 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subjects Analysis
Eigenvalues
Eigenvectors
Game theory
Kronecker product
Mathematical theorems
Mathematical vectors
Optimal strategies
Perceptual localization
rendezvous search
search games
Search theory
Searches
Semidefinite programming
Studies
title Strategy for Quickest Second Meeting of Two Agents in Two Locations
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