Comparing Direct and Indirect Methods of Audio Quality Evaluation in Virtual Reality Scenes of Varying Complexity

Many quality evaluation methods are used to assess uni-modal audio or video content without considering perceptual, cognitive, and interactive aspects present in virtual reality (VR) settings. Consequently, little is known regarding the repercussions of the employed evaluation method, content, and s...

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Veröffentlicht in:IEEE transactions on visualization and computer graphics 2022-05, Vol.28 (5), p.2091-2101
Hauptverfasser: Robotham, Thomas, Rummukainen, Olli S., Kurz, Miriam, Eckert, Marie, Habets, Emanuel A. P.
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container_end_page 2101
container_issue 5
container_start_page 2091
container_title IEEE transactions on visualization and computer graphics
container_volume 28
creator Robotham, Thomas
Rummukainen, Olli S.
Kurz, Miriam
Eckert, Marie
Habets, Emanuel A. P.
description Many quality evaluation methods are used to assess uni-modal audio or video content without considering perceptual, cognitive, and interactive aspects present in virtual reality (VR) settings. Consequently, little is known regarding the repercussions of the employed evaluation method, content, and subject behavior on the quality ratings in VR. This mixed between- and within-subjects study uses four subjective audio quality evaluation methods (viz. multiple-stimulus with and without reference for direct scaling, and rank-order elimination and pairwise comparison for indirect scaling) to investigate the contributing factors present in multi-modal 6-DoF VR on quality ratings of real-time audio rendering. For each between-subjects employed method, two sets of conditions in five VR scenes were evaluated within-subjects. The conditions targeted relevant attributes for binaural audio reproduction using scenes with various amounts of user interactivity. Our results show all referenceless methods produce similar results using both condition sets. However, rank-order elimination proved to be the fastest method, required the least amount of repetitive motion, and yielded the highest discrimination between spatial conditions. Scene complexity was found to be a main effect within results, with behavioral and task load index results implying more complex scenes and interactive aspects of 6-DoF VR can impede quality judgments.
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subjects 6-Degrees-of-freedom
audio quality
Complexity
Complexity theory
Computer Graphics
direct scaling
evaluation methods
Humans
indirect scaling
Multi-modal
Production methods
Quality assessment
Ratings
Real-time systems
Rendering (computer graphics)
Task analysis
Taskload
Testing
Virtual Reality
Visualization
title Comparing Direct and Indirect Methods of Audio Quality Evaluation in Virtual Reality Scenes of Varying Complexity
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