Integrating occlusion culling with view-dependent rendering

We present an approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent rendering provides the ability to change level of detail over the surface seamlessly and smoothly in real-time. The exclusive use of view-parameters to perform level-of-detail selec...

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Hauptverfasser: El-Sana, J., Sokolovsky, N., Silva, C.T.
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Silva, C.T.
description We present an approach that integrates occlusion culling within the view-dependent rendering framework. View-dependent rendering provides the ability to change level of detail over the surface seamlessly and smoothly in real-time. The exclusive use of view-parameters to perform level-of-detail selection causes even occluded regions to be rendered in high level of detail. To overcome this serious drawback we have integrated occlusion culling into the level selection mechanism. Because computing exact visibility is expensive and it is currently not possible to perform this computation in real time, we use a visibility estimation technique instead. Our approach reduces dramatically the resolution at occluded regions.
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Application software
Computer graphics
Computer science
Geometry
Hardware
Image quality
Lighting
Niobium
Rendering (computer graphics)
title Integrating occlusion culling with view-dependent rendering
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