Incorporating shared virtual environments across the curriculum

In response to a new and changed future for engineering and technology, Old Dominion University's College of Engineering and Technology (USA) has made a commitment to incorporate "virtual collaborative engineering" concepts across the curricula of its undergraduate engineering and tec...

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Hauptverfasser: Jacobs, D., Dryer, D., Swart, W.
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Dryer, D.
Swart, W.
description In response to a new and changed future for engineering and technology, Old Dominion University's College of Engineering and Technology (USA) has made a commitment to incorporate "virtual collaborative engineering" concepts across the curricula of its undergraduate engineering and technology programs. Supporting this commitment are two of the College's "Enterprise Centers": the Virginia Modeling, Analysis and Simulation Center (VMASC); and the NASA-sponsored Center for Advanced Engineering Environments (CAEE). These Centers have substantive research experience with the key disciplines that enable e-engineering. This paper describes the overall plan to execute our commitment of incorporating virtual collaborative engineering environments and preparing our students as "e-engineers". The authors also describe results of the first step in the college-wide plan: a pilot project to redefine their required freshman engineering and technology course into the e-engineering paradigm. This course has been designed and implemented in collaboration with NASA's Intelligent Synthesis Environment (ISE) program.
doi_str_mv 10.1109/FIE.2001.964032
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ispartof 31st Annual Frontiers in Education Conference. Impact on Engineering and Science Education. Conference Proceedings (Cat. No.01CH37193), 2001, Vol.3, p.S2F-6
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source IEEE Electronic Library (IEL) Conference Proceedings
subjects Automotive engineering
Collaborative software
Collaborative work
Design engineering
Educational institutions
Globalization
International collaboration
Jacobian matrices
Knowledge management
Manufacturing
title Incorporating shared virtual environments across the curriculum
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