Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning

Reinforcement learning combined with deep neural networks has performed remarkably well in many genres of games recently. It has surpassed human-level performance in fixed game environments and turn-based two player board games. However, to the best of our knowledge, current research has yet to prod...

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Veröffentlicht in:IEEE transactions on games 2022-06, Vol.14 (2), p.1-1
Hauptverfasser: Oh, Inseok, Rho, Seungeun, Moon, Sangbin, Son, Seongho, Lee, Hyoil, Chung, Jinyun
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Sprache:eng
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