Information-Centric Massive IoT-Based Ubiquitous Connected VR/AR in 6G: A Proposed Caching Consensus Approach

The development of massive IoT has not only brought about a wealth of hardware resources but also brought about the problems of difficult data management, resource running and low efficiency. The emergence of sixth-generation (6G) network will not only provide faster data rates, more device connecti...

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Veröffentlicht in:IEEE internet of things journal 2021-04, Vol.8 (7), p.5172-5184
Hauptverfasser: Liao, Siyi, Wu, Jun, Li, Jianhua, Konstantin, Kostromitin
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container_end_page 5184
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container_title IEEE internet of things journal
container_volume 8
creator Liao, Siyi
Wu, Jun
Li, Jianhua
Konstantin, Kostromitin
description The development of massive IoT has not only brought about a wealth of hardware resources but also brought about the problems of difficult data management, resource running and low efficiency. The emergence of sixth-generation (6G) network will not only provide faster data rates, more device connections but also bring ubiquitous virtual reality/augmented reality (VR/AR) services. In the 6G era, large-scale IoT devices will generate VR/AR service and resource requirements, and the network will also face unprecedented pressure to respond to the ubiquitous VR/AR requirements. To address the above issues, this article proposes the information-centric massive Internet of Things (IC-mIoT) suitable for 6G large-scale VR/AR content distribution to improve the efficiency of IC-mIoT and fully guarantee the Quality of Service (QoS) of users. First, this article introduces the blockchain for IC-mIoT nodes and proposes a new consensus mechanism Proof-of-Cache-Offloading (PoCO). Second, an architecture using blockchain-enabled IC-mIoT for VR/AR is proposed in this article. The massive IoT resources are fully integrated and scheduled to support large-scale VR/AR applications and IC-mIoT. Third, a Stackelberg game model and a cache index selection and calculation algorithm are formulated for blockchain-enabled cache offloading. The analysis and performance simulation results indicate the superiority and effectiveness of the proposed scheme.
doi_str_mv 10.1109/JIOT.2020.3030718
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source IEEE Electronic Library (IEL)
subjects 6G mobile communication
Algorithms
Artificial intelligence
Augmented reality
Blockchain
Caching
Computer architecture
Cryptography
Data management
Games
information-centric network (ICN)
Internet of Things
massive IoT
Quality of service
Resource management
Virtual reality
title Information-Centric Massive IoT-Based Ubiquitous Connected VR/AR in 6G: A Proposed Caching Consensus Approach
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