On-the-fly rendering of losslessly compressed irregular volume data
Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to alleviate the disk I/O overhead associated with rendering a large tetrahedral mesh is to reduce the I/O bandwidth requirement thr...
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creator | Chuan-Kai Yang Mitra, T. Tzi-Cker Chiueh |
description | Very large irregular-grid data sets are represented as tetrahedral meshes and may incur significant disk I/O access overhead in the rendering process. An effective way to alleviate the disk I/O overhead associated with rendering a large tetrahedral mesh is to reduce the I/O bandwidth requirement through compression. Existing tetrahedral mesh compression algorithms focus only on compression efficiency and cannot be readily integrated into the mesh rendering process, and thus demand that a compressed tetrahedral mesh be decompressed before it can be rendered into a 2D image. This paper presents an integrated tetrahedral mesh compression and rendering algorithm called Gatun, which allows compressed tetrahedral meshes to be rendered incrementally as they are being decompressed, thus leading to an efficient irregular grid rendering pipeline. Both compression and rendering algorithms in Gatun exploit the same local connectivity information among adjacent tetrahedra, and thus can be tightly integrated into a unified implementation framework. Our tetrahedral compression algorithm is specifically designed to facilitate the integration with an irregular grid renderer without any compromise in compression efficiency. A unique performance advantage of Gatun is its ability to reduce the runtime memory footprint requirement by releasing memory allocated to tetrahedra as early as possible. |
doi_str_mv | 10.1109/VISUAL.2000.885682 |
format | Conference Proceeding |
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Both compression and rendering algorithms in Gatun exploit the same local connectivity information among adjacent tetrahedra, and thus can be tightly integrated into a unified implementation framework. Our tetrahedral compression algorithm is specifically designed to facilitate the integration with an irregular grid renderer without any compromise in compression efficiency. A unique performance advantage of Gatun is its ability to reduce the runtime memory footprint requirement by releasing memory allocated to tetrahedra as early as possible.</description><subject>Algorithm design and analysis</subject><subject>Bandwidth</subject><subject>Chromium</subject><subject>Compression algorithms</subject><subject>Head</subject><subject>Image coding</subject><subject>Lead compounds</subject><subject>Pipelines</subject><subject>Rendering (computer graphics)</subject><subject>Streaming media</subject><isbn>9780780364783</isbn><isbn>0780364783</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2000</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotT81qwzAYM4zBRpcX6MkvkMyO7dg-lrCfQqCHrbsWx9_nLsNJipMO8vYLdCAhgZBAhGw5Kzhn9vlr_3HcNUXJGCuMUZUp70hmtWErRCW1EQ8km6afNWdSSWntI6kPQz5_Yx7iQhMOgKkbznQMNI7TFHHlQv3YX9JqEWiXEp6v0SX6O8ZrjxTc7J7IfXBxwuxfN-T4-vJZv-fN4W1f75q849LMOQeAVoNsOSCiY1ZIh6DRAZqqDa3yGowORmAAr0orvUMdvBKibLnxKDZke9vt1v7pkrrepeV0eyr-ALMZTIs</recordid><startdate>2000</startdate><enddate>2000</enddate><creator>Chuan-Kai Yang</creator><creator>Mitra, T.</creator><creator>Tzi-Cker Chiueh</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope></search><sort><creationdate>2000</creationdate><title>On-the-fly rendering of losslessly compressed irregular volume data</title><author>Chuan-Kai Yang ; Mitra, T. ; Tzi-Cker Chiueh</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i148t-1dddb7d4b1deeea0934aed7eade86bfb5c7d87f83efdc5294cae7fc5332b18ce3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2000</creationdate><topic>Algorithm design and analysis</topic><topic>Bandwidth</topic><topic>Chromium</topic><topic>Compression algorithms</topic><topic>Head</topic><topic>Image coding</topic><topic>Lead compounds</topic><topic>Pipelines</topic><topic>Rendering (computer graphics)</topic><topic>Streaming media</topic><toplevel>online_resources</toplevel><creatorcontrib>Chuan-Kai Yang</creatorcontrib><creatorcontrib>Mitra, T.</creatorcontrib><creatorcontrib>Tzi-Cker Chiueh</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Chuan-Kai Yang</au><au>Mitra, T.</au><au>Tzi-Cker Chiueh</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>On-the-fly rendering of losslessly compressed irregular volume data</atitle><btitle>Proceedings Visualization 2000. 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This paper presents an integrated tetrahedral mesh compression and rendering algorithm called Gatun, which allows compressed tetrahedral meshes to be rendered incrementally as they are being decompressed, thus leading to an efficient irregular grid rendering pipeline. Both compression and rendering algorithms in Gatun exploit the same local connectivity information among adjacent tetrahedra, and thus can be tightly integrated into a unified implementation framework. Our tetrahedral compression algorithm is specifically designed to facilitate the integration with an irregular grid renderer without any compromise in compression efficiency. A unique performance advantage of Gatun is its ability to reduce the runtime memory footprint requirement by releasing memory allocated to tetrahedra as early as possible.</abstract><pub>IEEE</pub><doi>10.1109/VISUAL.2000.885682</doi><tpages>8</tpages><oa>free_for_read</oa></addata></record> |
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ispartof | Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145), 2000, p.101-108 |
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source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Algorithm design and analysis Bandwidth Chromium Compression algorithms Head Image coding Lead compounds Pipelines Rendering (computer graphics) Streaming media |
title | On-the-fly rendering of losslessly compressed irregular volume data |
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