A batch/recursive algorithm for 3D scene reconstruction
We present a new formulation of sequential least-squares applied to scene and motion reconstruction from image features. We argue that recursive techniques will become more important both for real-time control applications and also interactive vision applications. The aim is to approximate as well a...
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creator | McLauchlan, P.F. |
description | We present a new formulation of sequential least-squares applied to scene and motion reconstruction from image features. We argue that recursive techniques will become more important both for real-time control applications and also interactive vision applications. The aim is to approximate as well as possible the result of the batch bundle adjustment method. In previously published work we described an algorithm which works well if the same features are visible throughout the sequence. Here we show how to deal with new features in a way that avoids deterioration of the results. The main theoretical advance here is showing how to adjust the system information matrix when scene/camera parameters are removed from the reconstruction. We show how this procedure affects the sparseness of the information matrix, and thus how to achieve an efficient recursive solution to the reconstruction problem. |
doi_str_mv | 10.1109/CVPR.2000.854948 |
format | Conference Proceeding |
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We show how this procedure affects the sparseness of the information matrix, and thus how to achieve an efficient recursive solution to the reconstruction problem.</description><subject>Cameras</subject><subject>Filters</subject><subject>Image reconstruction</subject><subject>Image sensors</subject><subject>Image sequences</subject><subject>Information technology</subject><subject>Layout</subject><subject>Linear systems</subject><subject>Mathematics</subject><subject>Military computing</subject><issn>1063-6919</issn><isbn>9780769506623</isbn><isbn>0769506623</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>2000</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNot0M9LwzAUB_CACo65u3jqyVu3JC8_j6PqFAaKqNeSpS8u0rUzaQX_ewvz9A7fD1--PEKuGV0yRu2q-nh5XXJK6dJIYYU5IwurDdXKSqoUh3MyY1RBqSyzl2SR89dk6ZRZqWdEr4udG_x-ldCPKccfLFz72ac47A9F6FMBd0X22GExgb7LQxr9EPvuilwE12Zc_N85eX-4f6sey-3z5qlab8vIKQylp9YLKqgEpnXgwUEjPedMGmmtYc6jAN8IBwDCsNAoFYQJTjduh1ZhA3Nye-o9pv57xDzUhzjtaVvXYT_mmmvOlAIxwZsTjIhYH1M8uPRbn14Cf2ZeU7g</recordid><startdate>2000</startdate><enddate>2000</enddate><creator>McLauchlan, P.F.</creator><general>IEEE</general><scope>6IE</scope><scope>6IH</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIO</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>2000</creationdate><title>A batch/recursive algorithm for 3D scene reconstruction</title><author>McLauchlan, P.F.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i203t-c09c404053177f2fa3d5c2215859981ace43cd4a333481fd66f48fa7dabe96ed3</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>2000</creationdate><topic>Cameras</topic><topic>Filters</topic><topic>Image reconstruction</topic><topic>Image sensors</topic><topic>Image sequences</topic><topic>Information technology</topic><topic>Layout</topic><topic>Linear systems</topic><topic>Mathematics</topic><topic>Military computing</topic><toplevel>online_resources</toplevel><creatorcontrib>McLauchlan, P.F.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan (POP) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP) 1998-present</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>McLauchlan, P.F.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>A batch/recursive algorithm for 3D scene reconstruction</atitle><btitle>Proceedings - IEEE Computer Society Conference on Computer Vision and Pattern Recognition</btitle><stitle>CVPR</stitle><date>2000</date><risdate>2000</risdate><volume>2</volume><spage>738</spage><epage>743 vol.2</epage><pages>738-743 vol.2</pages><issn>1063-6919</issn><isbn>9780769506623</isbn><isbn>0769506623</isbn><abstract>We present a new formulation of sequential least-squares applied to scene and motion reconstruction from image features. We argue that recursive techniques will become more important both for real-time control applications and also interactive vision applications. The aim is to approximate as well as possible the result of the batch bundle adjustment method. In previously published work we described an algorithm which works well if the same features are visible throughout the sequence. Here we show how to deal with new features in a way that avoids deterioration of the results. The main theoretical advance here is showing how to adjust the system information matrix when scene/camera parameters are removed from the reconstruction. We show how this procedure affects the sparseness of the information matrix, and thus how to achieve an efficient recursive solution to the reconstruction problem.</abstract><pub>IEEE</pub><doi>10.1109/CVPR.2000.854948</doi><tpages>6</tpages></addata></record> |
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subjects | Cameras Filters Image reconstruction Image sensors Image sequences Information technology Layout Linear systems Mathematics Military computing |
title | A batch/recursive algorithm for 3D scene reconstruction |
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