"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of the Sense of Embodiment, other communities (e.g., in psychology or neurosciences) have investigated the SoA from a different perspective proposing complementary theories. Yet, despite the acknowledged...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 2018-04, Vol.24 (4), p.1486-1495 |
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description | While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of the Sense of Embodiment, other communities (e.g., in psychology or neurosciences) have investigated the SoA from a different perspective proposing complementary theories. Yet, despite the acknowledged potential benefits of catching up with these theories a gap remains. This paper first aims to contribute to fill this gap by introducing a theory according to which the SoA can be divided into two components, the feeling and the judgment of agency, and relies on three principles, namely the principles of priority, exclusivity and consistency. We argue that this theory could provide insights on the factors influencing the SoA in VR systems. Second, we propose novel approaches to manipulate the SoA in controlled VR experiments (based on these three principles) as well as to measure the SoA, and more specifically its two components based on neurophysiological markers, using ElectroEncephaloGraphy (EEG). We claim that these approaches would enable us to deepen our understanding of the SoA in VR contexts. Finally, we validate these approaches in an experiment. Our results (N=24) suggest that our approach was successful in manipulating the SoA as the modulation of each of the three principles induced significant decreases of the SoA (measured using questionnaires). In addition, we recorded participants' EEG signals during the VR experiment, and neurophysiological markers of the SoA, potentially reflecting the feeling and judgment of agency specifically, were revealed. Our results also suggest that users' profile, more precisely their Locus of Control (LoC), influences their level of immersion and SoA. |
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Yet, despite the acknowledged potential benefits of catching up with these theories a gap remains. This paper first aims to contribute to fill this gap by introducing a theory according to which the SoA can be divided into two components, the feeling and the judgment of agency, and relies on three principles, namely the principles of priority, exclusivity and consistency. We argue that this theory could provide insights on the factors influencing the SoA in VR systems. Second, we propose novel approaches to manipulate the SoA in controlled VR experiments (based on these three principles) as well as to measure the SoA, and more specifically its two components based on neurophysiological markers, using ElectroEncephaloGraphy (EEG). We claim that these approaches would enable us to deepen our understanding of the SoA in VR contexts. Finally, we validate these approaches in an experiment. Our results (N=24) suggest that our approach was successful in manipulating the SoA as the modulation of each of the three principles induced significant decreases of the SoA (measured using questionnaires). In addition, we recorded participants' EEG signals during the VR experiment, and neurophysiological markers of the SoA, potentially reflecting the feeling and judgment of agency specifically, were revealed. Our results also suggest that users' profile, more precisely their Locus of Control (LoC), influences their level of immersion and SoA.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/TVCG.2018.2794598</identifier><identifier>PMID: 29543166</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>United States: IEEE</publisher><subject>Adult ; Algorithms ; Biology ; Brain - diagnostic imaging ; Brain - physiology ; Cognitive Sciences ; Consistency Principle ; EEG ; Electroencephalography ; Exclusivity Principle ; Feeling of Agency ; Female ; Humans ; Internal-External Control ; Judgment of Agency ; Life Sciences ; Locus of Control ; Male ; Markers ; Modulation ; Neurons and Cognition ; Neurophysiological Marker ; Pre-Motor Cortex ; Priority Principle ; Psychology ; Right Posterior Parietal Cortex ; Sense of Agency ; Signal Processing, Computer-Assisted ; Submerging ; User-Computer Interface ; Virtual environments ; Virtual Reality ; Young Adult</subject><ispartof>IEEE transactions on visualization and computer graphics, 2018-04, Vol.24 (4), p.1486-1495</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) 2018</rights><rights>Distributed under a Creative Commons Attribution 4.0 International License</rights><lds50>peer_reviewed</lds50><oa>free_for_read</oa><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c474t-705272897db8aeb8df3e4fdf3824188ee4267640d5d175df479b96130c06b09c3</citedby><cites>FETCH-LOGICAL-c474t-705272897db8aeb8df3e4fdf3824188ee4267640d5d175df479b96130c06b09c3</cites><orcidid>0000-0001-8619-3082 ; 0000-0002-6160-8015 ; 0000-0002-1409-244X</orcidid></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/8260944$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>230,315,781,785,797,886,27928,27929,54762</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/8260944$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttps://www.ncbi.nlm.nih.gov/pubmed/29543166$$D View this record in MEDLINE/PubMed$$Hfree_for_read</backlink><backlink>$$Uhttps://inria.hal.science/hal-01679143$$DView record in HAL$$Hfree_for_read</backlink></links><search><creatorcontrib>Jeunet, Camille</creatorcontrib><creatorcontrib>Albert, Louis</creatorcontrib><creatorcontrib>Argelaguet, Ferran</creatorcontrib><creatorcontrib>Lecuyer, Anatole</creatorcontrib><title>"Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><addtitle>IEEE Trans Vis Comput Graph</addtitle><description>While the Sense of Agency (SoA) has so far been predominantly characterised in VR as a component of the Sense of Embodiment, other communities (e.g., in psychology or neurosciences) have investigated the SoA from a different perspective proposing complementary theories. 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Our results (N=24) suggest that our approach was successful in manipulating the SoA as the modulation of each of the three principles induced significant decreases of the SoA (measured using questionnaires). In addition, we recorded participants' EEG signals during the VR experiment, and neurophysiological markers of the SoA, potentially reflecting the feeling and judgment of agency specifically, were revealed. Our results also suggest that users' profile, more precisely their Locus of Control (LoC), influences their level of immersion and SoA.</description><subject>Adult</subject><subject>Algorithms</subject><subject>Biology</subject><subject>Brain - diagnostic imaging</subject><subject>Brain - physiology</subject><subject>Cognitive Sciences</subject><subject>Consistency Principle</subject><subject>EEG</subject><subject>Electroencephalography</subject><subject>Exclusivity Principle</subject><subject>Feeling of Agency</subject><subject>Female</subject><subject>Humans</subject><subject>Internal-External Control</subject><subject>Judgment of Agency</subject><subject>Life Sciences</subject><subject>Locus of Control</subject><subject>Male</subject><subject>Markers</subject><subject>Modulation</subject><subject>Neurons and Cognition</subject><subject>Neurophysiological Marker</subject><subject>Pre-Motor Cortex</subject><subject>Priority Principle</subject><subject>Psychology</subject><subject>Right Posterior Parietal Cortex</subject><subject>Sense of Agency</subject><subject>Signal Processing, Computer-Assisted</subject><subject>Submerging</subject><subject>User-Computer Interface</subject><subject>Virtual environments</subject><subject>Virtual Reality</subject><subject>Young Adult</subject><issn>1077-2626</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2018</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><sourceid>EIF</sourceid><recordid>eNpdkdtu1DAQhi0EoqXlARASssoNSM1iO44P3KBV6EnawgVLJa4sJ5mwqbL21k4W9Ql4bRztdi-QJXvk-ea3Z36E3lAyo5ToT8u78mrGCFUzJjUvtHqGjqnmNCMFEc9TTKTMmGDiCL2K8Z4QyrnSL9ER0wXPqRDH6O_ZV49_-RFfAvS4c7j0bgi-_3L2GS_9HxuaiL_5bcrNN5vgbb2CiAePy5UNth4gdBHO8a113Wbs7QDYugbfgo1jADysAP8AFwH7Fs9_g6sfpyfuujCMtscXbtsF79bghniKXrS2j_B6f56gn5cXy_I6W3y_uinni6zmkg-ZJAWTTGnZVMpCpZo2B96mXTFOlQLgTEjBSVM0VBZNy6WutKA5qYmoiK7zE_Rxp7uyvdmEbm3Do_G2M9fzhZnuCBVSU55vWWI_7NjU-MMIcTDrLtbQ99aBH6NJk-dpSVEk9P1_6L0fg0udGEZlmrWigieK7qg6-BgDtIcfUGImR83k6KSrzN7RVPNurzxWa2gOFU8WJuDtDugA4JBWTBDNef4PLnyioA</recordid><startdate>20180401</startdate><enddate>20180401</enddate><creator>Jeunet, Camille</creator><creator>Albert, Louis</creator><creator>Argelaguet, Ferran</creator><creator>Lecuyer, Anatole</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. 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Yet, despite the acknowledged potential benefits of catching up with these theories a gap remains. This paper first aims to contribute to fill this gap by introducing a theory according to which the SoA can be divided into two components, the feeling and the judgment of agency, and relies on three principles, namely the principles of priority, exclusivity and consistency. We argue that this theory could provide insights on the factors influencing the SoA in VR systems. Second, we propose novel approaches to manipulate the SoA in controlled VR experiments (based on these three principles) as well as to measure the SoA, and more specifically its two components based on neurophysiological markers, using ElectroEncephaloGraphy (EEG). We claim that these approaches would enable us to deepen our understanding of the SoA in VR contexts. Finally, we validate these approaches in an experiment. Our results (N=24) suggest that our approach was successful in manipulating the SoA as the modulation of each of the three principles induced significant decreases of the SoA (measured using questionnaires). In addition, we recorded participants' EEG signals during the VR experiment, and neurophysiological markers of the SoA, potentially reflecting the feeling and judgment of agency specifically, were revealed. Our results also suggest that users' profile, more precisely their Locus of Control (LoC), influences their level of immersion and SoA.</abstract><cop>United States</cop><pub>IEEE</pub><pmid>29543166</pmid><doi>10.1109/TVCG.2018.2794598</doi><tpages>10</tpages><orcidid>https://orcid.org/0000-0001-8619-3082</orcidid><orcidid>https://orcid.org/0000-0002-6160-8015</orcidid><orcidid>https://orcid.org/0000-0002-1409-244X</orcidid><oa>free_for_read</oa></addata></record> |
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subjects | Adult Algorithms Biology Brain - diagnostic imaging Brain - physiology Cognitive Sciences Consistency Principle EEG Electroencephalography Exclusivity Principle Feeling of Agency Female Humans Internal-External Control Judgment of Agency Life Sciences Locus of Control Male Markers Modulation Neurons and Cognition Neurophysiological Marker Pre-Motor Cortex Priority Principle Psychology Right Posterior Parietal Cortex Sense of Agency Signal Processing, Computer-Assisted Submerging User-Computer Interface Virtual environments Virtual Reality Young Adult |
title | "Do You Feel in Control?": Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments |
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