Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers
Programming by demonstration (PbD) has a straightforward application in the development of the artificial intelligence (AI) for nonplayer characters (NPCs) in a video game: a game designer controls the NPC during a training session in the game, and thus demonstrates the expected behavior for that ch...
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Veröffentlicht in: | IEEE transactions on games 2019-03, Vol.11 (1), p.5-14 |
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