Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers

Programming by demonstration (PbD) has a straightforward application in the development of the artificial intelligence (AI) for nonplayer characters (NPCs) in a video game: a game designer controls the NPC during a training session in the game, and thus demonstrates the expected behavior for that ch...

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Veröffentlicht in:IEEE transactions on games 2019-03, Vol.11 (1), p.5-14
Hauptverfasser: Sagredo-Olivenza, Ismael, Gomez-Martin, Pedro Pablo, Gomez-Martin, Marco Antonio, Gonzalez-Calero, Pedro Antonio
Format: Artikel
Sprache:eng
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