Sound authoring tools for future multimedia systems
A framework for authoring non-speech sound objects in the context of multimedia systems is proposed. The goal is to design specific sounds and their dynamic behavior in such a way that they convey dynamic and multidimensional information. Sounds are designed using a three-layer abstraction model: ph...
Gespeichert in:
Hauptverfasser: | , , |
---|---|
Format: | Tagungsbericht |
Sprache: | eng |
Schlagworte: | |
Online-Zugang: | Volltext bestellen |
Tags: |
Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
|
container_end_page | 517 vol.2 |
---|---|
container_issue | |
container_start_page | 512 |
container_title | |
container_volume | 2 |
creator | Bezzi, M. de Poli, G. Rocchesso, D. |
description | A framework for authoring non-speech sound objects in the context of multimedia systems is proposed. The goal is to design specific sounds and their dynamic behavior in such a way that they convey dynamic and multidimensional information. Sounds are designed using a three-layer abstraction model: physically-based description of sound identity, signal-based description of sound quality, perception- and geometry-based description of sound projection in space. The model is validated with the aid of an experimental tool where manipulation of sound objects can be performed in three ways: handling a set of parameter control sliders, editing the evolution in time of compound parameter settings, via client applications sending their requests to the sounding engine. |
doi_str_mv | 10.1109/MMCS.1999.778529 |
format | Conference Proceeding |
fullrecord | <record><control><sourceid>ieee_6IE</sourceid><recordid>TN_cdi_ieee_primary_778529</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>778529</ieee_id><sourcerecordid>778529</sourcerecordid><originalsourceid>FETCH-LOGICAL-i104t-7528cf41223ca29fb846d5562adf0a4c48a9223ca903dfd5e41aa122f06577d73</originalsourceid><addsrcrecordid>eNotj81KAzEYRQMiKHX24iovMGP-vkm-pQz-QUsX1XWJk0QjM40kmUXf3mK9m7s4lwOXkFvOOs4Z3m82w67jiNhpbUDgBWlQG6Z7BCZAyivSlPLNTgEwAPyayF1aDo7apX6lHA-ftKY0FRpSpmGpS_Z0XqYaZ--ipeVYqp_LDbkMdiq--e8VeX96fBte2vX2-XV4WLeRM1VbDcKMQXEh5GgFhg-jegfQC-sCs2pUxuIfQyZdcOAVt_a0DqwHrZ2WK3J39kbv_f4nx9nm4_78TP4CTZ9Dnw</addsrcrecordid><sourcetype>Publisher</sourcetype><iscdi>true</iscdi><recordtype>conference_proceeding</recordtype></control><display><type>conference_proceeding</type><title>Sound authoring tools for future multimedia systems</title><source>IEEE Electronic Library (IEL) Conference Proceedings</source><creator>Bezzi, M. ; de Poli, G. ; Rocchesso, D.</creator><creatorcontrib>Bezzi, M. ; de Poli, G. ; Rocchesso, D.</creatorcontrib><description>A framework for authoring non-speech sound objects in the context of multimedia systems is proposed. The goal is to design specific sounds and their dynamic behavior in such a way that they convey dynamic and multidimensional information. Sounds are designed using a three-layer abstraction model: physically-based description of sound identity, signal-based description of sound quality, perception- and geometry-based description of sound projection in space. The model is validated with the aid of an experimental tool where manipulation of sound objects can be performed in three ways: handling a set of parameter control sliders, editing the evolution in time of compound parameter settings, via client applications sending their requests to the sounding engine.</description><identifier>ISBN: 9780769502533</identifier><identifier>ISBN: 0769502539</identifier><identifier>DOI: 10.1109/MMCS.1999.778529</identifier><language>eng</language><publisher>IEEE</publisher><subject>Audio user interfaces ; Auditory displays ; Brightness ; Engines ; Man machine systems ; Multidimensional systems ; Multimedia systems ; Signal design ; Solid modeling ; Timbre</subject><ispartof>Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999, Vol.2, p.512-517 vol.2</ispartof><woscitedreferencessubscribed>false</woscitedreferencessubscribed></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/778529$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>309,310,776,780,785,786,2052,4036,4037,27902,54895</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/778529$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Bezzi, M.</creatorcontrib><creatorcontrib>de Poli, G.</creatorcontrib><creatorcontrib>Rocchesso, D.</creatorcontrib><title>Sound authoring tools for future multimedia systems</title><title>Proceedings IEEE International Conference on Multimedia Computing and Systems</title><addtitle>MMCS</addtitle><description>A framework for authoring non-speech sound objects in the context of multimedia systems is proposed. The goal is to design specific sounds and their dynamic behavior in such a way that they convey dynamic and multidimensional information. Sounds are designed using a three-layer abstraction model: physically-based description of sound identity, signal-based description of sound quality, perception- and geometry-based description of sound projection in space. The model is validated with the aid of an experimental tool where manipulation of sound objects can be performed in three ways: handling a set of parameter control sliders, editing the evolution in time of compound parameter settings, via client applications sending their requests to the sounding engine.</description><subject>Audio user interfaces</subject><subject>Auditory displays</subject><subject>Brightness</subject><subject>Engines</subject><subject>Man machine systems</subject><subject>Multidimensional systems</subject><subject>Multimedia systems</subject><subject>Signal design</subject><subject>Solid modeling</subject><subject>Timbre</subject><isbn>9780769502533</isbn><isbn>0769502539</isbn><fulltext>true</fulltext><rsrctype>conference_proceeding</rsrctype><creationdate>1999</creationdate><recordtype>conference_proceeding</recordtype><sourceid>6IE</sourceid><sourceid>RIE</sourceid><recordid>eNotj81KAzEYRQMiKHX24iovMGP-vkm-pQz-QUsX1XWJk0QjM40kmUXf3mK9m7s4lwOXkFvOOs4Z3m82w67jiNhpbUDgBWlQG6Z7BCZAyivSlPLNTgEwAPyayF1aDo7apX6lHA-ftKY0FRpSpmGpS_Z0XqYaZ--ipeVYqp_LDbkMdiq--e8VeX96fBte2vX2-XV4WLeRM1VbDcKMQXEh5GgFhg-jegfQC-sCs2pUxuIfQyZdcOAVt_a0DqwHrZ2WK3J39kbv_f4nx9nm4_78TP4CTZ9Dnw</recordid><startdate>1999</startdate><enddate>1999</enddate><creator>Bezzi, M.</creator><creator>de Poli, G.</creator><creator>Rocchesso, D.</creator><general>IEEE</general><scope>6IE</scope><scope>6IL</scope><scope>CBEJK</scope><scope>RIE</scope><scope>RIL</scope></search><sort><creationdate>1999</creationdate><title>Sound authoring tools for future multimedia systems</title><author>Bezzi, M. ; de Poli, G. ; Rocchesso, D.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-i104t-7528cf41223ca29fb846d5562adf0a4c48a9223ca903dfd5e41aa122f06577d73</frbrgroupid><rsrctype>conference_proceedings</rsrctype><prefilter>conference_proceedings</prefilter><language>eng</language><creationdate>1999</creationdate><topic>Audio user interfaces</topic><topic>Auditory displays</topic><topic>Brightness</topic><topic>Engines</topic><topic>Man machine systems</topic><topic>Multidimensional systems</topic><topic>Multimedia systems</topic><topic>Signal design</topic><topic>Solid modeling</topic><topic>Timbre</topic><toplevel>online_resources</toplevel><creatorcontrib>Bezzi, M.</creatorcontrib><creatorcontrib>de Poli, G.</creatorcontrib><creatorcontrib>Rocchesso, D.</creatorcontrib><collection>IEEE Electronic Library (IEL) Conference Proceedings</collection><collection>IEEE Proceedings Order Plan All Online (POP All Online) 1998-present by volume</collection><collection>IEEE Xplore All Conference Proceedings</collection><collection>IEEE Electronic Library (IEL)</collection><collection>IEEE Proceedings Order Plans (POP All) 1998-Present</collection></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Bezzi, M.</au><au>de Poli, G.</au><au>Rocchesso, D.</au><format>book</format><genre>proceeding</genre><ristype>CONF</ristype><atitle>Sound authoring tools for future multimedia systems</atitle><btitle>Proceedings IEEE International Conference on Multimedia Computing and Systems</btitle><stitle>MMCS</stitle><date>1999</date><risdate>1999</risdate><volume>2</volume><spage>512</spage><epage>517 vol.2</epage><pages>512-517 vol.2</pages><isbn>9780769502533</isbn><isbn>0769502539</isbn><abstract>A framework for authoring non-speech sound objects in the context of multimedia systems is proposed. The goal is to design specific sounds and their dynamic behavior in such a way that they convey dynamic and multidimensional information. Sounds are designed using a three-layer abstraction model: physically-based description of sound identity, signal-based description of sound quality, perception- and geometry-based description of sound projection in space. The model is validated with the aid of an experimental tool where manipulation of sound objects can be performed in three ways: handling a set of parameter control sliders, editing the evolution in time of compound parameter settings, via client applications sending their requests to the sounding engine.</abstract><pub>IEEE</pub><doi>10.1109/MMCS.1999.778529</doi></addata></record> |
fulltext | fulltext_linktorsrc |
identifier | ISBN: 9780769502533 |
ispartof | Proceedings IEEE International Conference on Multimedia Computing and Systems, 1999, Vol.2, p.512-517 vol.2 |
issn | |
language | eng |
recordid | cdi_ieee_primary_778529 |
source | IEEE Electronic Library (IEL) Conference Proceedings |
subjects | Audio user interfaces Auditory displays Brightness Engines Man machine systems Multidimensional systems Multimedia systems Signal design Solid modeling Timbre |
title | Sound authoring tools for future multimedia systems |
url | https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2025-01-30T16%3A53%3A16IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-ieee_6IE&rft_val_fmt=info:ofi/fmt:kev:mtx:book&rft.genre=proceeding&rft.atitle=Sound%20authoring%20tools%20for%20future%20multimedia%20systems&rft.btitle=Proceedings%20IEEE%20International%20Conference%20on%20Multimedia%20Computing%20and%20Systems&rft.au=Bezzi,%20M.&rft.date=1999&rft.volume=2&rft.spage=512&rft.epage=517%20vol.2&rft.pages=512-517%20vol.2&rft.isbn=9780769502533&rft.isbn_list=0769502539&rft_id=info:doi/10.1109/MMCS.1999.778529&rft_dat=%3Cieee_6IE%3E778529%3C/ieee_6IE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_id=info:pmid/&rft_ieee_id=778529&rfr_iscdi=true |