The Java 3D API and virtual reality
Java programmers can quickly and easily define graphics programs using Java 3D's scene graph classes. An expanded view model lets applications seamlessly operate in a variety of single- and multiple-display, nonhead-tracked and head-tracked, display environments. This view model relies on the f...
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Veröffentlicht in: | IEEE computer graphics and applications 1999-05, Vol.19 (3), p.12-15 |
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Hauptverfasser: | , |
Format: | Magazinearticle |
Sprache: | eng |
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Online-Zugang: | Volltext bestellen |
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Zusammenfassung: | Java programmers can quickly and easily define graphics programs using Java 3D's scene graph classes. An expanded view model lets applications seamlessly operate in a variety of single- and multiple-display, nonhead-tracked and head-tracked, display environments. This view model relies on the flexible InputDevice interface that Java 3D provides to remove most of the vagaries of hardware trackers. |
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ISSN: | 0272-1716 1558-1756 |
DOI: | 10.1109/38.761542 |