Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment

In this paper, we present The Best Laid Plans, an interactive narrative adventure game, and the planning technologies used to generate and adapt its story in real time. The game leverages computational models of intentionality and conflict when controlling the non-player characters (NPCs) to ensure...

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Veröffentlicht in:IEEE transactions on computational intelligence and AI in games. 2016-12, Vol.8 (4), p.402-411
Hauptverfasser: Ware, Stephen G., Young, R. Michael
Format: Artikel
Sprache:eng
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