Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment

In this paper, we present The Best Laid Plans, an interactive narrative adventure game, and the planning technologies used to generate and adapt its story in real time. The game leverages computational models of intentionality and conflict when controlling the non-player characters (NPCs) to ensure...

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Veröffentlicht in:IEEE transactions on computational intelligence and AI in games. 2016-12, Vol.8 (4), p.402-411
Hauptverfasser: Ware, Stephen G., Young, R. Michael
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description In this paper, we present The Best Laid Plans, an interactive narrative adventure game, and the planning technologies used to generate and adapt its story in real time. The game leverages computational models of intentionality and conflict when controlling the non-player characters (NPCs) to ensure they act believably and introduce challenge into the automatically generated narratives. We evaluate the game's ability to generate NPC behaviors that human players recognize as intentional and as conflicting with their plans. We demonstrate that players recognize these phenomena significantly more than in a control with no NPC actions and not significantly different from a control in which NPC actions are defined by a human author.
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ispartof IEEE transactions on computational intelligence and AI in games., 2016-12, Vol.8 (4), p.402-411
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subjects Cities and towns
Computational modeling
Computational models of narrative
Computer & video games
conflict
Games
Hair
Human behavior
intentionality
narrative
Narratives
Planning
Players
Poles and towers
Servers
The Best Laid Plans
title Intentionality and Conflict in The Best Laid Plans Interactive Narrative Virtual Environment
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