Interactive volume navigation

Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics h...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:IEEE transactions on visualization and computer graphics 1998-07, Vol.4 (3), p.243-256
Hauptverfasser: Brady, M.L., Jung, K.K., Nguyen, H.T., Nguyen, T.P.Q.
Format: Artikel
Sprache:eng
Schlagworte:
Online-Zugang:Volltext bestellen
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
container_end_page 256
container_issue 3
container_start_page 243
container_title IEEE transactions on visualization and computer graphics
container_volume 4
creator Brady, M.L.
Jung, K.K.
Nguyen, H.T.
Nguyen, T.P.Q.
description Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.
doi_str_mv 10.1109/2945.722298
format Article
fullrecord <record><control><sourceid>proquest_RIE</sourceid><recordid>TN_cdi_ieee_primary_722298</recordid><sourceformat>XML</sourceformat><sourcesystem>PC</sourcesystem><ieee_id>722298</ieee_id><sourcerecordid>26697965</sourcerecordid><originalsourceid>FETCH-LOGICAL-c341t-265c08b1474c525ba14f01c2a298d1f9c7ed3c38c21b39ba47194a8786a465743</originalsourceid><addsrcrecordid>eNqFkE1LAzEQhoMoWKsnb4LQg3iRrZlsPo9S_CgUvOg5zKZZiWx3a7Jd8N-bsqVXTzMwzzy8vIRcA50DUPPIDBdzxRgz-oRMwHAoqKDyNO9UqYJJJs_JRUrflALn2kzI7bLtfUTXh8HPhq7ZbfysxSF8YR-69pKc1dgkf3WYU_L58vyxeCtW76_LxdOqcCWHPnuFo7oCrrgTTFQIvKbgGOYca6iNU35dulI7BlVpKuQqR0OttEQuheLllNyP3m3sfnY-9XYTkvNNg63vdskyzYU2pf4flNIoI0UGH0bQxS6l6Gu7jWGD8dcCtfuu7L4rO3aV6buDFpPDpo7YupCOL4wzBVpl7GbEgvf-eD04_gD0V245</addsrcrecordid><sourcetype>Aggregation Database</sourcetype><iscdi>true</iscdi><recordtype>article</recordtype><pqid>26697965</pqid></control><display><type>article</type><title>Interactive volume navigation</title><source>IEEE Electronic Library (IEL)</source><creator>Brady, M.L. ; Jung, K.K. ; Nguyen, H.T. ; Nguyen, T.P.Q.</creator><creatorcontrib>Brady, M.L. ; Jung, K.K. ; Nguyen, H.T. ; Nguyen, T.P.Q.</creatorcontrib><description>Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/2945.722298</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>New York, NY: IEEE</publisher><subject>Acceleration ; Algorithmics. Computability. Computer arithmetics ; Applied sciences ; Artificial intelligence ; Biological and medical sciences ; Casting ; Computer science; control theory; systems ; Computerized, statistical medical data processing and models in biomedicine ; Design methodology ; Exact sciences and technology ; Graphics ; Gray-scale ; Hardware ; Heart ; Interpolation ; Medical sciences ; Models and simulation ; Navigation ; Pattern recognition. Digital image processing. Computational geometry ; Rendering (computer graphics) ; Theoretical computing</subject><ispartof>IEEE transactions on visualization and computer graphics, 1998-07, Vol.4 (3), p.243-256</ispartof><rights>1998 INIST-CNRS</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c341t-265c08b1474c525ba14f01c2a298d1f9c7ed3c38c21b39ba47194a8786a465743</citedby><cites>FETCH-LOGICAL-c341t-265c08b1474c525ba14f01c2a298d1f9c7ed3c38c21b39ba47194a8786a465743</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/722298$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>315,781,785,797,27929,27930,54763</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/722298$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc><backlink>$$Uhttp://pascal-francis.inist.fr/vibad/index.php?action=getRecordDetail&amp;idt=2427187$$DView record in Pascal Francis$$Hfree_for_read</backlink></links><search><creatorcontrib>Brady, M.L.</creatorcontrib><creatorcontrib>Jung, K.K.</creatorcontrib><creatorcontrib>Nguyen, H.T.</creatorcontrib><creatorcontrib>Nguyen, T.P.Q.</creatorcontrib><title>Interactive volume navigation</title><title>IEEE transactions on visualization and computer graphics</title><addtitle>TVCG</addtitle><description>Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.</description><subject>Acceleration</subject><subject>Algorithmics. Computability. Computer arithmetics</subject><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Biological and medical sciences</subject><subject>Casting</subject><subject>Computer science; control theory; systems</subject><subject>Computerized, statistical medical data processing and models in biomedicine</subject><subject>Design methodology</subject><subject>Exact sciences and technology</subject><subject>Graphics</subject><subject>Gray-scale</subject><subject>Hardware</subject><subject>Heart</subject><subject>Interpolation</subject><subject>Medical sciences</subject><subject>Models and simulation</subject><subject>Navigation</subject><subject>Pattern recognition. Digital image processing. Computational geometry</subject><subject>Rendering (computer graphics)</subject><subject>Theoretical computing</subject><issn>1077-2626</issn><issn>1941-0506</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>1998</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNqFkE1LAzEQhoMoWKsnb4LQg3iRrZlsPo9S_CgUvOg5zKZZiWx3a7Jd8N-bsqVXTzMwzzy8vIRcA50DUPPIDBdzxRgz-oRMwHAoqKDyNO9UqYJJJs_JRUrflALn2kzI7bLtfUTXh8HPhq7ZbfysxSF8YR-69pKc1dgkf3WYU_L58vyxeCtW76_LxdOqcCWHPnuFo7oCrrgTTFQIvKbgGOYca6iNU35dulI7BlVpKuQqR0OttEQuheLllNyP3m3sfnY-9XYTkvNNg63vdskyzYU2pf4flNIoI0UGH0bQxS6l6Gu7jWGD8dcCtfuu7L4rO3aV6buDFpPDpo7YupCOL4wzBVpl7GbEgvf-eD04_gD0V245</recordid><startdate>19980701</startdate><enddate>19980701</enddate><creator>Brady, M.L.</creator><creator>Jung, K.K.</creator><creator>Nguyen, H.T.</creator><creator>Nguyen, T.P.Q.</creator><general>IEEE</general><general>IEEE Computer Society</general><scope>RIA</scope><scope>RIE</scope><scope>IQODW</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>8FD</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope></search><sort><creationdate>19980701</creationdate><title>Interactive volume navigation</title><author>Brady, M.L. ; Jung, K.K. ; Nguyen, H.T. ; Nguyen, T.P.Q.</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c341t-265c08b1474c525ba14f01c2a298d1f9c7ed3c38c21b39ba47194a8786a465743</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>1998</creationdate><topic>Acceleration</topic><topic>Algorithmics. Computability. Computer arithmetics</topic><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Biological and medical sciences</topic><topic>Casting</topic><topic>Computer science; control theory; systems</topic><topic>Computerized, statistical medical data processing and models in biomedicine</topic><topic>Design methodology</topic><topic>Exact sciences and technology</topic><topic>Graphics</topic><topic>Gray-scale</topic><topic>Hardware</topic><topic>Heart</topic><topic>Interpolation</topic><topic>Medical sciences</topic><topic>Models and simulation</topic><topic>Navigation</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Rendering (computer graphics)</topic><topic>Theoretical computing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Brady, M.L.</creatorcontrib><creatorcontrib>Jung, K.K.</creatorcontrib><creatorcontrib>Nguyen, H.T.</creatorcontrib><creatorcontrib>Nguyen, T.P.Q.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts – Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Brady, M.L.</au><au>Jung, K.K.</au><au>Nguyen, H.T.</au><au>Nguyen, T.P.Q.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Interactive volume navigation</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><date>1998-07-01</date><risdate>1998</risdate><volume>4</volume><issue>3</issue><spage>243</spage><epage>256</epage><pages>243-256</pages><issn>1077-2626</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.</abstract><cop>New York, NY</cop><pub>IEEE</pub><doi>10.1109/2945.722298</doi><tpages>14</tpages></addata></record>
fulltext fulltext_linktorsrc
identifier ISSN: 1077-2626
ispartof IEEE transactions on visualization and computer graphics, 1998-07, Vol.4 (3), p.243-256
issn 1077-2626
1941-0506
language eng
recordid cdi_ieee_primary_722298
source IEEE Electronic Library (IEL)
subjects Acceleration
Algorithmics. Computability. Computer arithmetics
Applied sciences
Artificial intelligence
Biological and medical sciences
Casting
Computer science
control theory
systems
Computerized, statistical medical data processing and models in biomedicine
Design methodology
Exact sciences and technology
Graphics
Gray-scale
Hardware
Heart
Interpolation
Medical sciences
Models and simulation
Navigation
Pattern recognition. Digital image processing. Computational geometry
Rendering (computer graphics)
Theoretical computing
title Interactive volume navigation
url https://sfx.bib-bvb.de/sfx_tum?ctx_ver=Z39.88-2004&ctx_enc=info:ofi/enc:UTF-8&ctx_tim=2024-12-13T04%3A33%3A58IST&url_ver=Z39.88-2004&url_ctx_fmt=infofi/fmt:kev:mtx:ctx&rfr_id=info:sid/primo.exlibrisgroup.com:primo3-Article-proquest_RIE&rft_val_fmt=info:ofi/fmt:kev:mtx:journal&rft.genre=article&rft.atitle=Interactive%20volume%20navigation&rft.jtitle=IEEE%20transactions%20on%20visualization%20and%20computer%20graphics&rft.au=Brady,%20M.L.&rft.date=1998-07-01&rft.volume=4&rft.issue=3&rft.spage=243&rft.epage=256&rft.pages=243-256&rft.issn=1077-2626&rft.eissn=1941-0506&rft.coden=ITVGEA&rft_id=info:doi/10.1109/2945.722298&rft_dat=%3Cproquest_RIE%3E26697965%3C/proquest_RIE%3E%3Curl%3E%3C/url%3E&disable_directlink=true&sfx.directlink=off&sfx.report_link=0&rft_id=info:oai/&rft_pqid=26697965&rft_id=info:pmid/&rft_ieee_id=722298&rfr_iscdi=true