Interactive volume navigation
Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics h...
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Veröffentlicht in: | IEEE transactions on visualization and computer graphics 1998-07, Vol.4 (3), p.243-256 |
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creator | Brady, M.L. Jung, K.K. Nguyen, H.T. Nguyen, T.P.Q. |
description | Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input. |
doi_str_mv | 10.1109/2945.722298 |
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We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.</description><identifier>ISSN: 1077-2626</identifier><identifier>EISSN: 1941-0506</identifier><identifier>DOI: 10.1109/2945.722298</identifier><identifier>CODEN: ITVGEA</identifier><language>eng</language><publisher>New York, NY: IEEE</publisher><subject>Acceleration ; Algorithmics. Computability. Computer arithmetics ; Applied sciences ; Artificial intelligence ; Biological and medical sciences ; Casting ; Computer science; control theory; systems ; Computerized, statistical medical data processing and models in biomedicine ; Design methodology ; Exact sciences and technology ; Graphics ; Gray-scale ; Hardware ; Heart ; Interpolation ; Medical sciences ; Models and simulation ; Navigation ; Pattern recognition. Digital image processing. 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We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.</description><subject>Acceleration</subject><subject>Algorithmics. Computability. Computer arithmetics</subject><subject>Applied sciences</subject><subject>Artificial intelligence</subject><subject>Biological and medical sciences</subject><subject>Casting</subject><subject>Computer science; control theory; systems</subject><subject>Computerized, statistical medical data processing and models in biomedicine</subject><subject>Design methodology</subject><subject>Exact sciences and technology</subject><subject>Graphics</subject><subject>Gray-scale</subject><subject>Hardware</subject><subject>Heart</subject><subject>Interpolation</subject><subject>Medical sciences</subject><subject>Models and simulation</subject><subject>Navigation</subject><subject>Pattern recognition. Digital image processing. 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Computability. Computer arithmetics</topic><topic>Applied sciences</topic><topic>Artificial intelligence</topic><topic>Biological and medical sciences</topic><topic>Casting</topic><topic>Computer science; control theory; systems</topic><topic>Computerized, statistical medical data processing and models in biomedicine</topic><topic>Design methodology</topic><topic>Exact sciences and technology</topic><topic>Graphics</topic><topic>Gray-scale</topic><topic>Hardware</topic><topic>Heart</topic><topic>Interpolation</topic><topic>Medical sciences</topic><topic>Models and simulation</topic><topic>Navigation</topic><topic>Pattern recognition. Digital image processing. Computational geometry</topic><topic>Rendering (computer graphics)</topic><topic>Theoretical computing</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Brady, M.L.</creatorcontrib><creatorcontrib>Jung, K.K.</creatorcontrib><creatorcontrib>Nguyen, H.T.</creatorcontrib><creatorcontrib>Nguyen, T.P.Q.</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>Pascal-Francis</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Technology Research Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><jtitle>IEEE transactions on visualization and computer graphics</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Brady, M.L.</au><au>Jung, K.K.</au><au>Nguyen, H.T.</au><au>Nguyen, T.P.Q.</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>Interactive volume navigation</atitle><jtitle>IEEE transactions on visualization and computer graphics</jtitle><stitle>TVCG</stitle><date>1998-07-01</date><risdate>1998</risdate><volume>4</volume><issue>3</issue><spage>243</spage><epage>256</epage><pages>243-256</pages><issn>1077-2626</issn><eissn>1941-0506</eissn><coden>ITVGEA</coden><abstract>Volume navigation is the interactive exploration of volume data sets by "flying" the viewpoint through the data, producing a volume rendered view at each frame. We present an inexpensive perspective volume navigation method designed to be run on a PC platform with accelerated 3D graphics hardware. The heart of the method is a two-phase perspective ray casting algorithm that takes advantage of the coherence inherent in adjacent frames during navigation. The algorithm generates a sequence of approximate volume-rendered views in a fraction of the time that would be required to compute them individually. The algorithm handles arbitrarily large volumes by dynamically swapping data within the current view frustum into main memory as the viewpoint moves through the volume. We also describe an interactive volume navigation application based on this algorithm. The application renders gray-scale, RGB, and labeled RGB volumes by volumetric compositing, allows trilinear interpolation of sample points, and implements progressive refinement during pauses in user input.</abstract><cop>New York, NY</cop><pub>IEEE</pub><doi>10.1109/2945.722298</doi><tpages>14</tpages></addata></record> |
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subjects | Acceleration Algorithmics. Computability. Computer arithmetics Applied sciences Artificial intelligence Biological and medical sciences Casting Computer science control theory systems Computerized, statistical medical data processing and models in biomedicine Design methodology Exact sciences and technology Graphics Gray-scale Hardware Heart Interpolation Medical sciences Models and simulation Navigation Pattern recognition. Digital image processing. Computational geometry Rendering (computer graphics) Theoretical computing |
title | Interactive volume navigation |
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