User Identification for Home Entertainment Based on Free-Air Hand Motion Signatures
A user identification system based on free-air hand signature-gestures acquired with a 3-D camera was developed. In the system, users interactively defined their own motion signatures by demonstration and trained the system by performing a plurality of signatures. The system identifies the user by c...
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Veröffentlicht in: | IEEE transactions on systems, man, and cybernetics. Systems man, and cybernetics. Systems, 2014-11, Vol.44 (11), p.1461-1473 |
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description | A user identification system based on free-air hand signature-gestures acquired with a 3-D camera was developed. In the system, users interactively defined their own motion signatures by demonstration and trained the system by performing a plurality of signatures. The system identifies the user by comparing the distances of a sample to other signatures. The distance metric is learned by using neighborhood components analysis. An interactive enrollment algorithm which uses sequential clustering, and allows the system to advise the user during signature selection and system training was developed. Four validation tests were conducted: 1) all users using a single predefined signature-gesture (independent); 2) each user using a personal signature-gesture (dependent); 3) copycat tests for examining robustness against forgery; and 4) operation of the interactive enrollment system. For identifying a single user out of user cohorts of three to seven people, the independent system had average accuracies of 91%-77% depending on cohort size and signature shape. Higher average accuracies of 98%-92% were obtained for the dependent system. In the forgery tests, users with high signature variability over time were susceptible to forgeries, but users with low signature variability obtained a low equal error rate of 0.083. The interactive enrollment system significantly improved recognition accuracy. The proposed system can be integrated into gesture-based home entertainment systems and used for interface customization, content adaptation, and parental control. User attitudes toward the system within this context were assessed using the widely accepted technology acceptance model. Based on 69 responders, the results indicated a positive user attitude toward the system and a high intention to use it. The users expressed a preference for personalized gestures, a finding that indicates the importance of the interactive enrollment module for personalizing the signature-gestures. |
doi_str_mv | 10.1109/TSMC.2014.2329652 |
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In the system, users interactively defined their own motion signatures by demonstration and trained the system by performing a plurality of signatures. The system identifies the user by comparing the distances of a sample to other signatures. The distance metric is learned by using neighborhood components analysis. An interactive enrollment algorithm which uses sequential clustering, and allows the system to advise the user during signature selection and system training was developed. Four validation tests were conducted: 1) all users using a single predefined signature-gesture (independent); 2) each user using a personal signature-gesture (dependent); 3) copycat tests for examining robustness against forgery; and 4) operation of the interactive enrollment system. For identifying a single user out of user cohorts of three to seven people, the independent system had average accuracies of 91%-77% depending on cohort size and signature shape. Higher average accuracies of 98%-92% were obtained for the dependent system. In the forgery tests, users with high signature variability over time were susceptible to forgeries, but users with low signature variability obtained a low equal error rate of 0.083. The interactive enrollment system significantly improved recognition accuracy. The proposed system can be integrated into gesture-based home entertainment systems and used for interface customization, content adaptation, and parental control. User attitudes toward the system within this context were assessed using the widely accepted technology acceptance model. Based on 69 responders, the results indicated a positive user attitude toward the system and a high intention to use it. The users expressed a preference for personalized gestures, a finding that indicates the importance of the interactive enrollment module for personalizing the signature-gestures.</description><identifier>ISSN: 2168-2216</identifier><identifier>EISSN: 2168-2232</identifier><identifier>DOI: 10.1109/TSMC.2014.2329652</identifier><identifier>CODEN: ITSMFE</identifier><language>eng</language><publisher>New York: IEEE</publisher><subject>Accuracy ; Algorithms ; Cameras ; Clustering methods ; Covariance matrices ; Entertainment ; free-air hand signature gestures ; human-machine interaction ; Interactive ; motion analysis ; Optimization ; Recognition ; Reproduction ; Shape ; Signatures ; Three dimensional ; Training ; Trajectory ; user identification ; Vectors</subject><ispartof>IEEE transactions on systems, man, and cybernetics. Systems, 2014-11, Vol.44 (11), p.1461-1473</ispartof><rights>Copyright The Institute of Electrical and Electronics Engineers, Inc. (IEEE) Nov 2014</rights><lds50>peer_reviewed</lds50><woscitedreferencessubscribed>false</woscitedreferencessubscribed><citedby>FETCH-LOGICAL-c392t-c3c3f397cdfc4c2b67aa8a40b97862e5e8e5ed146e4e485087756d78749d8d373</citedby><cites>FETCH-LOGICAL-c392t-c3c3f397cdfc4c2b67aa8a40b97862e5e8e5ed146e4e485087756d78749d8d373</cites></display><links><openurl>$$Topenurl_article</openurl><openurlfulltext>$$Topenurlfull_article</openurlfulltext><thumbnail>$$Tsyndetics_thumb_exl</thumbnail><linktohtml>$$Uhttps://ieeexplore.ieee.org/document/6842691$$EHTML$$P50$$Gieee$$H</linktohtml><link.rule.ids>314,776,780,792,27901,27902,54733</link.rule.ids><linktorsrc>$$Uhttps://ieeexplore.ieee.org/document/6842691$$EView_record_in_IEEE$$FView_record_in_$$GIEEE</linktorsrc></links><search><creatorcontrib>Mendels, Omri</creatorcontrib><creatorcontrib>Stern, Helman</creatorcontrib><creatorcontrib>Berman, Sigal</creatorcontrib><title>User Identification for Home Entertainment Based on Free-Air Hand Motion Signatures</title><title>IEEE transactions on systems, man, and cybernetics. Systems</title><addtitle>TSMC</addtitle><description>A user identification system based on free-air hand signature-gestures acquired with a 3-D camera was developed. In the system, users interactively defined their own motion signatures by demonstration and trained the system by performing a plurality of signatures. The system identifies the user by comparing the distances of a sample to other signatures. The distance metric is learned by using neighborhood components analysis. An interactive enrollment algorithm which uses sequential clustering, and allows the system to advise the user during signature selection and system training was developed. Four validation tests were conducted: 1) all users using a single predefined signature-gesture (independent); 2) each user using a personal signature-gesture (dependent); 3) copycat tests for examining robustness against forgery; and 4) operation of the interactive enrollment system. For identifying a single user out of user cohorts of three to seven people, the independent system had average accuracies of 91%-77% depending on cohort size and signature shape. Higher average accuracies of 98%-92% were obtained for the dependent system. In the forgery tests, users with high signature variability over time were susceptible to forgeries, but users with low signature variability obtained a low equal error rate of 0.083. The interactive enrollment system significantly improved recognition accuracy. The proposed system can be integrated into gesture-based home entertainment systems and used for interface customization, content adaptation, and parental control. User attitudes toward the system within this context were assessed using the widely accepted technology acceptance model. Based on 69 responders, the results indicated a positive user attitude toward the system and a high intention to use it. The users expressed a preference for personalized gestures, a finding that indicates the importance of the interactive enrollment module for personalizing the signature-gestures.</description><subject>Accuracy</subject><subject>Algorithms</subject><subject>Cameras</subject><subject>Clustering methods</subject><subject>Covariance matrices</subject><subject>Entertainment</subject><subject>free-air hand signature gestures</subject><subject>human-machine interaction</subject><subject>Interactive</subject><subject>motion analysis</subject><subject>Optimization</subject><subject>Recognition</subject><subject>Reproduction</subject><subject>Shape</subject><subject>Signatures</subject><subject>Three dimensional</subject><subject>Training</subject><subject>Trajectory</subject><subject>user identification</subject><subject>Vectors</subject><issn>2168-2216</issn><issn>2168-2232</issn><fulltext>true</fulltext><rsrctype>article</rsrctype><creationdate>2014</creationdate><recordtype>article</recordtype><sourceid>RIE</sourceid><recordid>eNpdkMtOwkAUhhujiUR5AOOmiRs3xbl1LkskICQQF8B6MnROzRDawZl24ds7CGHh4txyvv_k5M-yJ4xGGCP1tlmvJiOCMBsRShQvyU02IJjLgqT59tpjfp8NY9wjhDCRnCI-yNbbCCFfWGg7V7vKdM63ee1DPvcN5NO2g9AZ1zZpn7-bCDZP-1kAKMYuQaa1-cr_idbuqzVdHyA-Zne1OUQYXupDtp1NN5N5sfz8WEzGy6KiinQpV7SmSlS2rlhFdlwYIw1DOyUkJ1CCTGEx48CAyRJJIUpuhRRMWWmpoA_Z6_nuMfjvHmKnGxcrOBxMC76PGnOuZFlyxhP68g_d-z606btEYUZKxShLFD5TVfAxBqj1MbjGhB-NkT45rU9O65PT-uJ00jyfNQ4ArjyXjHCF6S94OHhK</recordid><startdate>201411</startdate><enddate>201411</enddate><creator>Mendels, Omri</creator><creator>Stern, Helman</creator><creator>Berman, Sigal</creator><general>IEEE</general><general>The Institute of Electrical and Electronics Engineers, Inc. (IEEE)</general><scope>97E</scope><scope>RIA</scope><scope>RIE</scope><scope>AAYXX</scope><scope>CITATION</scope><scope>7SC</scope><scope>7SP</scope><scope>7TB</scope><scope>8FD</scope><scope>FR3</scope><scope>H8D</scope><scope>JQ2</scope><scope>L7M</scope><scope>L~C</scope><scope>L~D</scope><scope>F28</scope></search><sort><creationdate>201411</creationdate><title>User Identification for Home Entertainment Based on Free-Air Hand Motion Signatures</title><author>Mendels, Omri ; Stern, Helman ; Berman, Sigal</author></sort><facets><frbrtype>5</frbrtype><frbrgroupid>cdi_FETCH-LOGICAL-c392t-c3c3f397cdfc4c2b67aa8a40b97862e5e8e5ed146e4e485087756d78749d8d373</frbrgroupid><rsrctype>articles</rsrctype><prefilter>articles</prefilter><language>eng</language><creationdate>2014</creationdate><topic>Accuracy</topic><topic>Algorithms</topic><topic>Cameras</topic><topic>Clustering methods</topic><topic>Covariance matrices</topic><topic>Entertainment</topic><topic>free-air hand signature gestures</topic><topic>human-machine interaction</topic><topic>Interactive</topic><topic>motion analysis</topic><topic>Optimization</topic><topic>Recognition</topic><topic>Reproduction</topic><topic>Shape</topic><topic>Signatures</topic><topic>Three dimensional</topic><topic>Training</topic><topic>Trajectory</topic><topic>user identification</topic><topic>Vectors</topic><toplevel>peer_reviewed</toplevel><toplevel>online_resources</toplevel><creatorcontrib>Mendels, Omri</creatorcontrib><creatorcontrib>Stern, Helman</creatorcontrib><creatorcontrib>Berman, Sigal</creatorcontrib><collection>IEEE All-Society Periodicals Package (ASPP) 2005-present</collection><collection>IEEE All-Society Periodicals Package (ASPP) 1998-Present</collection><collection>IEEE Electronic Library (IEL)</collection><collection>CrossRef</collection><collection>Computer and Information Systems Abstracts</collection><collection>Electronics & Communications Abstracts</collection><collection>Mechanical & Transportation Engineering Abstracts</collection><collection>Technology Research Database</collection><collection>Engineering Research Database</collection><collection>Aerospace Database</collection><collection>ProQuest Computer Science Collection</collection><collection>Advanced Technologies Database with Aerospace</collection><collection>Computer and Information Systems Abstracts Academic</collection><collection>Computer and Information Systems Abstracts Professional</collection><collection>ANTE: Abstracts in New Technology & Engineering</collection><jtitle>IEEE transactions on systems, man, and cybernetics. Systems</jtitle></facets><delivery><delcategory>Remote Search Resource</delcategory><fulltext>fulltext_linktorsrc</fulltext></delivery><addata><au>Mendels, Omri</au><au>Stern, Helman</au><au>Berman, Sigal</au><format>journal</format><genre>article</genre><ristype>JOUR</ristype><atitle>User Identification for Home Entertainment Based on Free-Air Hand Motion Signatures</atitle><jtitle>IEEE transactions on systems, man, and cybernetics. Systems</jtitle><stitle>TSMC</stitle><date>2014-11</date><risdate>2014</risdate><volume>44</volume><issue>11</issue><spage>1461</spage><epage>1473</epage><pages>1461-1473</pages><issn>2168-2216</issn><eissn>2168-2232</eissn><coden>ITSMFE</coden><abstract>A user identification system based on free-air hand signature-gestures acquired with a 3-D camera was developed. In the system, users interactively defined their own motion signatures by demonstration and trained the system by performing a plurality of signatures. The system identifies the user by comparing the distances of a sample to other signatures. The distance metric is learned by using neighborhood components analysis. An interactive enrollment algorithm which uses sequential clustering, and allows the system to advise the user during signature selection and system training was developed. Four validation tests were conducted: 1) all users using a single predefined signature-gesture (independent); 2) each user using a personal signature-gesture (dependent); 3) copycat tests for examining robustness against forgery; and 4) operation of the interactive enrollment system. For identifying a single user out of user cohorts of three to seven people, the independent system had average accuracies of 91%-77% depending on cohort size and signature shape. Higher average accuracies of 98%-92% were obtained for the dependent system. In the forgery tests, users with high signature variability over time were susceptible to forgeries, but users with low signature variability obtained a low equal error rate of 0.083. The interactive enrollment system significantly improved recognition accuracy. The proposed system can be integrated into gesture-based home entertainment systems and used for interface customization, content adaptation, and parental control. User attitudes toward the system within this context were assessed using the widely accepted technology acceptance model. Based on 69 responders, the results indicated a positive user attitude toward the system and a high intention to use it. The users expressed a preference for personalized gestures, a finding that indicates the importance of the interactive enrollment module for personalizing the signature-gestures.</abstract><cop>New York</cop><pub>IEEE</pub><doi>10.1109/TSMC.2014.2329652</doi><tpages>13</tpages></addata></record> |
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subjects | Accuracy Algorithms Cameras Clustering methods Covariance matrices Entertainment free-air hand signature gestures human-machine interaction Interactive motion analysis Optimization Recognition Reproduction Shape Signatures Three dimensional Training Trajectory user identification Vectors |
title | User Identification for Home Entertainment Based on Free-Air Hand Motion Signatures |
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